I've been working on getting back into 3D for a little while now, and SecondLife recently added a new lighting system that allows people to apply normal and specular maps to their mesh creations.
So I thought, why not, and got cracking on this. All told, over the last couple of days I've probably spent about ten hours on it. I'll probably spend many more texturing the clothing and finalizing the model (right now it sits at a hefty 40k tris with the pants, gloves, and ankle wraps on).
Not mature because no penis.
Only items that aren't mesh / from me is the head (Aventity Shark, retextured w/ specular map applied) and hair (>TRUTH< Isle).
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Keller ©
kellervo
So I thought, why not, and got cracking on this. All told, over the last couple of days I've probably spent about ten hours on it. I'll probably spend many more texturing the clothing and finalizing the model (right now it sits at a hefty 40k tris with the pants, gloves, and ankle wraps on).
Not mature because no penis.
Only items that aren't mesh / from me is the head (Aventity Shark, retextured w/ specular map applied) and hair (>TRUTH< Isle).
--
Keller ©
kellervo
Category Artwork (Digital) / Miscellaneous
Species Shark
Size 1215 x 1280px
File Size 205.4 kB
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