SO I'VE BEEN LEARNING ALL SORTS OF THINGS ABOUT CG THIS SEMESTER :D
Which means I've been getting a hyperspeed crash course on animating, modeling, UVing, texturing, rigging, lighting, and character effects in the span of 10, going on 11 weeks. I still know so little, but I'm really happy with how this guy -- my first project -- is going. Just thought I'd share the progress; no eyeballs or teeths yet, but this is probably pretty close to how he's gonna look by the end of the semester. Just don't have time to fix the things that are irking me. But like I said, actually pretty proud of 'em. x3
Modeling done in Maya, fur in Houdini, various color maps in Mudbox.
Guys I'm so excited for whenever I can do my own little indy 3D shorts. I can't even explain x3 x3 x3
Which means I've been getting a hyperspeed crash course on animating, modeling, UVing, texturing, rigging, lighting, and character effects in the span of 10, going on 11 weeks. I still know so little, but I'm really happy with how this guy -- my first project -- is going. Just thought I'd share the progress; no eyeballs or teeths yet, but this is probably pretty close to how he's gonna look by the end of the semester. Just don't have time to fix the things that are irking me. But like I said, actually pretty proud of 'em. x3
Modeling done in Maya, fur in Houdini, various color maps in Mudbox.
Guys I'm so excited for whenever I can do my own little indy 3D shorts. I can't even explain x3 x3 x3
Category Artwork (Digital) / All
Species Vulpine (Other)
Size 623 x 468px
File Size 59.2 kB
I'm a greymuzzle, and I've only used CAD. Do they call wireframe, skin/fur, details different 'layers' so you can change characters without making new ones from scratch (taking the same time each)? And do you repeat a model with slight movement to make 24 frame/sec animation? Always nice to know you don't need Pixar's funding...
I've actually never used CAD, an' I suspect it's set up quite a bit differently than Maya, though I guess I wouldn't know. x3 In Maya the wireframe/geometry is called a mesh, and in addition to being made up of polygons/edges/vertices, each mesh has UVs, which project the 3D model into 2D space for texturing and effects and stuff. Not sure if you'd call it layers, but you can change fur/muscle/texture properties on the UVs without altering the mesh. But the geometry itself doesn't really have layers or anything.
And modeling for animation's a bit different than modeling for something static; you always hafta be mindful of how geometry flows and how much geometry you use so that after you rig the mesh (setting up a structure that allows geometry to be animated, whole 'nother story) and you move it, it deforms in a predictable and appealing way. For animation, you don't actually reproduce models, just move it around kinda like an action figure once the rig's been set up perfectly (not an easy, quick, nor fun task [for me x3]).
As far as Pixar's funding... I'm not so certain my animations will be able to look that good, hahah, for a couple reasons. Biggest bein' rendering time. Once you get full environments and lighting and animations and effects and everything, it can take your average consumer level computer half an hour or more to render one frame -- an' by my calculations that's about a minute of animation rendered per month, not even counting actually animating the thing, hahah. My school has render farms of around 60 very powerful machines that we just send our rendering jobs to to speed them up. Once I'm on my own it'll just be me an' my one machine, an' if I wanna make animations at a reasonable pace they'll hafta be a little lighter on the data. x3 If I ever get a reasonably paying job, I wanna build my own farm, hah. Incoming skyrocketing power bills >.>
Anyways, sorry for the wall of text, hah. In any case, I'm still new to 3D/CG, so I don't know if I'm able of explaining things more clearly without further understanding on my part. x3 Regardless, I'm hoping that within a year or so I'll be able to start making my own little 3D shorts. :P
And modeling for animation's a bit different than modeling for something static; you always hafta be mindful of how geometry flows and how much geometry you use so that after you rig the mesh (setting up a structure that allows geometry to be animated, whole 'nother story) and you move it, it deforms in a predictable and appealing way. For animation, you don't actually reproduce models, just move it around kinda like an action figure once the rig's been set up perfectly (not an easy, quick, nor fun task [for me x3]).
As far as Pixar's funding... I'm not so certain my animations will be able to look that good, hahah, for a couple reasons. Biggest bein' rendering time. Once you get full environments and lighting and animations and effects and everything, it can take your average consumer level computer half an hour or more to render one frame -- an' by my calculations that's about a minute of animation rendered per month, not even counting actually animating the thing, hahah. My school has render farms of around 60 very powerful machines that we just send our rendering jobs to to speed them up. Once I'm on my own it'll just be me an' my one machine, an' if I wanna make animations at a reasonable pace they'll hafta be a little lighter on the data. x3 If I ever get a reasonably paying job, I wanna build my own farm, hah. Incoming skyrocketing power bills >.>
Anyways, sorry for the wall of text, hah. In any case, I'm still new to 3D/CG, so I don't know if I'm able of explaining things more clearly without further understanding on my part. x3 Regardless, I'm hoping that within a year or so I'll be able to start making my own little 3D shorts. :P
I feel like I should mention this here, but you can actually rent render farms. There's a bunch of services out there that have huge render farms that you can use. Create an account, upload your project, pay for the time, ha ha. But there's something for most popular software, even good ol' Blender.
Far as I know, none of them'd be completely free, but it's probs a lot cheaper than buying and maintaining a 1k cpu server room :P (First maya geared render farm on google had 1k cpus anyway) Especially if you're only doing it as a hobby.
Far as I know, none of them'd be completely free, but it's probs a lot cheaper than buying and maintaining a 1k cpu server room :P (First maya geared render farm on google had 1k cpus anyway) Especially if you're only doing it as a hobby.
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