Something not really 18+ but that I want to upload to both my accounts given that it deals with a project that I want to try and do in the near future ^__^
In this you see some of the main chess pieces minus the King and Queen pieces given that they are the more...diverse? Not really sure what to say on that outside that the queen and King are two of the less customed pieces given that their armors must be dawned a specific way and such >>; I may do a piece for them both later...
But for now, time for a Overly Long explanation of each piece XD ( Warning for those who dont want to read something overly long ^^; )
Pawn: Standard piece and also the easiest made. They function as any specific task stretching from beings pets to day to day functions such as remedial work, house keeping, ect. Main strengths lie in their versatility and simplicity. In combat they are equipped with a restraint gear which binds their arms and forces their backs to arch forward causing forward momentum to be more pronounced granted them faster running speeds. Optimal function is only achieved ones final terrain is captured, the restraints release allowing the pawn to fully mimic the style of any of the other pieces via the use of tendrils which previously held the restraints internal components.
Numerical Values:
Strength: *
Speed: ***
AP: *
Knight: Advanced combat models and also the most versatile in adaptability, speed, and combat styles. Much like the Pawns, the Knights have great variation in tasks they can function as, though unlike the pawns they can also act as viable body guards and protection details. In combat these pieces are equipped with high frequency bladed leg boosters and with seg. jet hover wings which appear like small blades on their backs. Arms can be equipped with a variety of different gears, standard gear how ever include a high frequency arm blade and a cover shield.
Numerical Values:
Strength: ***
Speed: *****
AP: **
Bishop: Though not the strongest physically, these pieces are designed to have higher brain functions than physical stature. They are mainly kept by those who enjoy the more exotic designs and feel. These pieces can also be used as protection detail but not due to their strength, but because of what their heightened functions allow. Their bodies are coated by a liquid like metal which clings to parts of their bodies. When active this metal can become any style object imaginable as long as its with in range of the Bishop. This is their main form of combat, and though their range is limited their main function at times is to act as a shield for the king.
Numerical Values:
Strength: ***
Speed: ****
AP: ***
Rook: Walking Tanks by any definition, these pieces are designed for optimal damage to anything which takes a stand in their way. They bodies are sharpened and bulked to the point which most body builders would weep in sheer worship. And though their strength and power allow for perfect protection and body guards, their tasks are easily limited to these and standard demolition due to their bodies over all weight and size. Main draw back with them is that their bodies do not allow for optimum mobility, but ones they pick up speed they rip through anything that stands before them. In combat they can be equipped with any type of weapon regardless that they specialize in heavy armor pierce weaponry as well as long range ballistics and cannon gear.
Numerical Values:
Strength: *****
Speed: *
AP: ****
And there you have the basic description of them all ^__^
I hope you all like ^__^;;
In this you see some of the main chess pieces minus the King and Queen pieces given that they are the more...diverse? Not really sure what to say on that outside that the queen and King are two of the less customed pieces given that their armors must be dawned a specific way and such >>; I may do a piece for them both later...
But for now, time for a Overly Long explanation of each piece XD ( Warning for those who dont want to read something overly long ^^; )
Pawn: Standard piece and also the easiest made. They function as any specific task stretching from beings pets to day to day functions such as remedial work, house keeping, ect. Main strengths lie in their versatility and simplicity. In combat they are equipped with a restraint gear which binds their arms and forces their backs to arch forward causing forward momentum to be more pronounced granted them faster running speeds. Optimal function is only achieved ones final terrain is captured, the restraints release allowing the pawn to fully mimic the style of any of the other pieces via the use of tendrils which previously held the restraints internal components.
Numerical Values:
Strength: *
Speed: ***
AP: *
Knight: Advanced combat models and also the most versatile in adaptability, speed, and combat styles. Much like the Pawns, the Knights have great variation in tasks they can function as, though unlike the pawns they can also act as viable body guards and protection details. In combat these pieces are equipped with high frequency bladed leg boosters and with seg. jet hover wings which appear like small blades on their backs. Arms can be equipped with a variety of different gears, standard gear how ever include a high frequency arm blade and a cover shield.
Numerical Values:
Strength: ***
Speed: *****
AP: **
Bishop: Though not the strongest physically, these pieces are designed to have higher brain functions than physical stature. They are mainly kept by those who enjoy the more exotic designs and feel. These pieces can also be used as protection detail but not due to their strength, but because of what their heightened functions allow. Their bodies are coated by a liquid like metal which clings to parts of their bodies. When active this metal can become any style object imaginable as long as its with in range of the Bishop. This is their main form of combat, and though their range is limited their main function at times is to act as a shield for the king.
Numerical Values:
Strength: ***
Speed: ****
AP: ***
Rook: Walking Tanks by any definition, these pieces are designed for optimal damage to anything which takes a stand in their way. They bodies are sharpened and bulked to the point which most body builders would weep in sheer worship. And though their strength and power allow for perfect protection and body guards, their tasks are easily limited to these and standard demolition due to their bodies over all weight and size. Main draw back with them is that their bodies do not allow for optimum mobility, but ones they pick up speed they rip through anything that stands before them. In combat they can be equipped with any type of weapon regardless that they specialize in heavy armor pierce weaponry as well as long range ballistics and cannon gear.
Numerical Values:
Strength: *****
Speed: *
AP: ****
And there you have the basic description of them all ^__^
I hope you all like ^__^;;
Category Artwork (Digital) / Human
Species Unspecified / Any
Size 2350 x 1200px
File Size 1 MB
Admittedly Id really love to XD
Though the main thing with these is that I sort of made the idea to allow people to sort of make their own individual pieces as they so wished XD;; So Ultimately its like you mentioned about how much for these pieces ^^ It all depends really on what you want with them ^^
Though the main thing with these is that I sort of made the idea to allow people to sort of make their own individual pieces as they so wished XD;; So Ultimately its like you mentioned about how much for these pieces ^^ It all depends really on what you want with them ^^
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