Okay, I'm actually getting relatively close to completing this rig. To be honest, I'm kinda taken aback, maybe a little frightened at how fast I'm getting this done, but then again, I've been doing this sort of thing for almost a year and a half, so maybe it's because I actually gotten better over the months. Either way, it's looking better and better don't ya think? This is gonna be sweet!
Category Artwork (Digital) / Fantasy
Species Vulpine (Other)
Size 1280 x 693px
File Size 76.5 kB
Maybe, but I don't know much about C or assembly right now, but I do enjoy learning the ins and outs of 3DS Studio Max (which I'm using to do all this crazy cool stuff with 3D models). What I'm doing is rigging or rather, binding the already-made model to an already existing character's skeleton, ensuring the vertices' influence is affected by movements. In essence, telling Brawl that Peach is "Krystal"
FA+

Comments