Category All / All
Species Unspecified / Any
Size 1280 x 960px
File Size 124.8 kB
I'm thinking it's a tad too contrasty and segmented. The texture looks nice, but the effect winds up breaking up all the smoothness of the curves in the lines. It looks more like the reflection of multiple spheres than a singular smooth body. I prefer your previous coloring style more.
thats a good point to bring up, suichi. It might prove a decent technique if I'm careful about my contrast, but it's far too easy to fall into a lazy groove with it, and overlook something so apparent. I didn't really notice it until you mentioned, but I definitely have to agree with you there. at first I thought it might have just been poor figure contrustion (and it still is, to a lesser extent), but it does break up the smoothness that makes latex so attractive. I want to experiment some and find out if I can find a good balance - I feel like this technique is at least worth exploring, or implementing some aspects of.
Try using a different color for the base of the material? Instead of using a near black, just use a shade of whatever the material was supposed to be. That way you'll keep the overall hue of the different materials. Also, I would just simplify the shading in general. The figures would be more readable and your work load would go down, if you just treat the parts of the body as a unified whole than individual segments. Should mean you could pump these out faster to boot.
I somewhat disagree about using simply a darker color of the same type for shading - having a unified shadow color is quite useful. Most often good results come from the shadows being the background colors, although that often comes more into play when you're attempting realism. Perhaps lowering the opacity of the shading would help, though I'd still have to put down base colors, though I think if I copy the layer with the shadow base and put some flats over it, then work the shadows like i have, it could have good results.
The only issue with using a near black for shadows though is that real shadows aren't black. If they're too heavy handed, you wind up with an effect that looks like shading with the burn tool. It's unnatural and overly dark. In the blue areas of rubber, it looks fine, but on the hawk and on the red, the color shift is so severe that it really overshadows everything else.
Anyways, I'm sure you'll play with it more in the future. It'll be interesting to see how your coloring style evolves.
Anyways, I'm sure you'll play with it more in the future. It'll be interesting to see how your coloring style evolves.
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truehawkeye
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