Cubone Skull Test
by Adasyd
Art Whore
18 years ago
So here's the deal, I've been messing around in Maya since my boss got it for work. I'm trying to make this into a sculpt to use in Second Life, however, I can't port this with the MAL script because it's not in proper form, something about it needing to be so many pixels or something. I understand sculpt maps, that there's a corresponding point on the map to the color that's used... what I don't get is why this won't work.
Anyone have any suggestions or helpful advice?
I'd really not want to have to restart at making this from a single sphere.
<3
Anyone have any suggestions or helpful advice?
I'd really not want to have to restart at making this from a single sphere.
<3
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Rating
Category
Sub-Category
Species
Resolution
File Size
Artwork (Digital)
Animal related (non-anthro)
Reptilian (Other)
463 x 611
184.8 kB
did you try modify -> convert whateveryoursis to nurbs or polygons? the ideal shape is a max of 16 isoparms per direction
KeyFeathers
~dirtiran
Eiiiiiiiiiiiiiii a cubone!
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