A model of one of my old characters I made for class a few years back.
I got ahold of a neat plugin for 3dsMax that let's me do realtime rendering in the viewport workspace that simulates your average video game shader. So I just sorta felt like doing a short animation test using the realtime shaders.
It should be animated by the by.
I got ahold of a neat plugin for 3dsMax that let's me do realtime rendering in the viewport workspace that simulates your average video game shader. So I just sorta felt like doing a short animation test using the realtime shaders.
It should be animated by the by.
Category All / All
Species Unspecified / Any
Size 480 x 480px
File Size 5.86 MB
I have to ask, would it be possible to see a hidden-line static image of him? From the side?
I'm terrible with characters because I have such a horrible time trying to figure out topology of the muzzle and face on furry/scalie creatures (particularly the corner of the mouth), all the documentation/tutorials out there are for humans, and just seeing the topology of his face would be a big help to me.
I'm terrible with characters because I have such a horrible time trying to figure out topology of the muzzle and face on furry/scalie creatures (particularly the corner of the mouth), all the documentation/tutorials out there are for humans, and just seeing the topology of his face would be a big help to me.
Here's some side-by-sides if that'll be useful.
https://dl.dropboxusercontent.com/u.....1/CrowMesh.jpg
https://dl.dropboxusercontent.com/u.....1/CrowMesh.jpg
FA+

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