Did this a few weeks ago. Just posting something since I keep forgetting to post stuff on FA. Just to say that I'm still alive. Just been posting all my stuff on DA. This was done on flash. No animation at all since I'm still practicing it.
The legs look awkward in this pose.. So please just ignore it. This is my cheetah anthro character. Been drawing her alittle different then normal. Her hair is now longer and darker in shade.
Watched my b/f play portal and thats where companion cube came from.
Art and character belongs to: Me
The legs look awkward in this pose.. So please just ignore it. This is my cheetah anthro character. Been drawing her alittle different then normal. Her hair is now longer and darker in shade.
Watched my b/f play portal and thats where companion cube came from.
Art and character belongs to: Me
Category Artwork (Digital) / General Furry Art
Species Cheetah
Size 800 x 867px
File Size 355.1 kB
http://www.youtube.com/watch?v=3f7PVLy1GTY
The Vital Apparatus Vent will deliver a Weighted Companion Cube in 3, 2, 1...
This Weight Companion Cube will accompany you through the Test Chamber. Please take care of it.
Symptoms most commonly produced by Enrichment Center testing include superstition, perceiving inanimate objects as alive, and hallucinations.
The Enrichment Center reminds you that the Weighted Companion Cube will never threaten to stab you, and in fact, cannot speak.
The Enrichment Center reminds you that the Companion Cube cannot speak. In the event that the Weighted Companion Cube does speak, the Enrichment Center urges you it disregard its advice.
You did it! The Weighted Companion Cube certainly brought you good luck. However, it cannot accompany you for the rest of the test, and unfortunately must be euthanized. Please escort your companion cube to the Aperture Science Emergency Intelligence Incinerator.
(If you delay in euthanizing)
Rest assured that an independant panel of ethicists has absolved the Enrichment Center, Aperture Science employees, and all test subjects of any moral responsibility for the Companion Cube Euthanizing Process.
While it has been a faithful companion, your Companion Cube cannot accompany you through the rest of the test. If it could talk, and the Enrichment Center takes this opportunity to remind you that it cannot, it would tell you to go on without it, because it would rather die in a fire, then become a burden to you.
Testing cannot continue until your Companion Cube has been incinerated.
Although the Euthanizing Process is remarkably painful, 8 out of 10 Aperture Science engineers believe that the Companion Cube is most likely incapable of feeling much pain.
The Companion Cube cannot continue through the testing. State and local statutorty regulations prohibit it from simply remaining here, alone and companionless. You must euthanize it.
Destroy your companion, or the testing cannot continue.
Place your Companion Cube in the Incinerator.
Incinerate your Companion Cube.
(Once you euthanize it)
You euthanized your Companion Cube more quickly than any test subject on record. Congratulations.
(GLADoS (the computer) is simply too awesome. I hope there will be more Aperture Science tests... ^_^ )
The Vital Apparatus Vent will deliver a Weighted Companion Cube in 3, 2, 1...
This Weight Companion Cube will accompany you through the Test Chamber. Please take care of it.
Symptoms most commonly produced by Enrichment Center testing include superstition, perceiving inanimate objects as alive, and hallucinations.
The Enrichment Center reminds you that the Weighted Companion Cube will never threaten to stab you, and in fact, cannot speak.
The Enrichment Center reminds you that the Companion Cube cannot speak. In the event that the Weighted Companion Cube does speak, the Enrichment Center urges you it disregard its advice.
You did it! The Weighted Companion Cube certainly brought you good luck. However, it cannot accompany you for the rest of the test, and unfortunately must be euthanized. Please escort your companion cube to the Aperture Science Emergency Intelligence Incinerator.
(If you delay in euthanizing)
Rest assured that an independant panel of ethicists has absolved the Enrichment Center, Aperture Science employees, and all test subjects of any moral responsibility for the Companion Cube Euthanizing Process.
While it has been a faithful companion, your Companion Cube cannot accompany you through the rest of the test. If it could talk, and the Enrichment Center takes this opportunity to remind you that it cannot, it would tell you to go on without it, because it would rather die in a fire, then become a burden to you.
Testing cannot continue until your Companion Cube has been incinerated.
Although the Euthanizing Process is remarkably painful, 8 out of 10 Aperture Science engineers believe that the Companion Cube is most likely incapable of feeling much pain.
The Companion Cube cannot continue through the testing. State and local statutorty regulations prohibit it from simply remaining here, alone and companionless. You must euthanize it.
Destroy your companion, or the testing cannot continue.
Place your Companion Cube in the Incinerator.
Incinerate your Companion Cube.
(Once you euthanize it)
You euthanized your Companion Cube more quickly than any test subject on record. Congratulations.
(GLADoS (the computer) is simply too awesome. I hope there will be more Aperture Science tests... ^_^ )
Okay, this is one of those things where... Explaining it really misses the experience. You really just gotta play it for yourself, it's just that awesome. But I'll try to explain anyway.
The deal behind Portal is that you wake up in the "Aperture Science Enrichment Center" as a test subject. The computer voice that guides you through is the one you hear talking about the cube in that video. Your promised reward for all of this? "Cake and grief counseling will be available at the conclusion of the trial." You get a gun that allows you to open connected portals, and complete the challenges. The AI tries a few tricks during the course of the test, more or less because she underestimates the human mind.
In one test, she starts off by saying things like "We regret to inform you that this next test is impossible." and "We apologize for this clearly broken test chamber" and such. "At this point, quitting would be a perfectly reasonable decision." When you finally get through, she congratulates you, saying "Wonderful! You remained resolute and determined, and prevailed in an atmosphere of extreme pessimism!"
Many hazards in the game are casually dismissed by the AI. "We have added a consequence for failure in this room. Contact with the floor will result in an unsatisfactory mark on your permanent record, followed by death." "We promise to give you useful advce. For instance, the floor in this room is will kill you. Try not to touch it." "Symptoms caused by contact with the High Energy Pellet can lead to permanent disabilities, such as vaporizaton." The turrets, even, will use an almost child-like voice when saying things like "Searching for targets." and "Target eliminated." (One even talks like a store owner or vending machine in the same child-like voice, saying things like "Open for business.", "Preparing to dispense product." and "Your business is appreciated.")
During the game, you find areas where, it seems, previous test subjects scrawled messages as they holed up, trying to escape, or at least survive. (Several cans, empty and full, marked with only a block-stenciled "BEANS" can also be found in these areas.) This is where the famous "The cake is a lie!" phrase comes in, as nearly every one of these hidey-holes has that phrase scribbled all over the walls repeatedly. The hole in the Companion Cube level has several drawings of the cube, as well as a few posters of people with the Companion Cube pasted over their head. It would seem, then, that the stress of the testing has caused them to go insane, and thus the lines about hallucinations, percveiving inanimate objects as alive, and hearing the Companion Cube speak and threaten to stab you.
The joke, then, is to show oneself as being "attached" to the Conpanion Cube, in the manner of the insane previous test subjects. Hugging it, loving it, fearing it, erc. Such pictures will often involve cake, being another recurring theme from Portal. (The cake in-game is shown as having chocolate icing with shaved coconut, and a ring of cherries set on top whipped cream "roses", with a single candle in the center. The recipie you can find in-game, however, is rather disturbing. I'll avoid garnishes such as fish-shaped dirt, fish-shaped solid waste, 12 medium geo-synthetic membranes, one crossbore-holed electromagnetic imaging rhubarb, and others, thank you very much. ^_^;; )
The deal behind Portal is that you wake up in the "Aperture Science Enrichment Center" as a test subject. The computer voice that guides you through is the one you hear talking about the cube in that video. Your promised reward for all of this? "Cake and grief counseling will be available at the conclusion of the trial." You get a gun that allows you to open connected portals, and complete the challenges. The AI tries a few tricks during the course of the test, more or less because she underestimates the human mind.
In one test, she starts off by saying things like "We regret to inform you that this next test is impossible." and "We apologize for this clearly broken test chamber" and such. "At this point, quitting would be a perfectly reasonable decision." When you finally get through, she congratulates you, saying "Wonderful! You remained resolute and determined, and prevailed in an atmosphere of extreme pessimism!"
Many hazards in the game are casually dismissed by the AI. "We have added a consequence for failure in this room. Contact with the floor will result in an unsatisfactory mark on your permanent record, followed by death." "We promise to give you useful advce. For instance, the floor in this room is will kill you. Try not to touch it." "Symptoms caused by contact with the High Energy Pellet can lead to permanent disabilities, such as vaporizaton." The turrets, even, will use an almost child-like voice when saying things like "Searching for targets." and "Target eliminated." (One even talks like a store owner or vending machine in the same child-like voice, saying things like "Open for business.", "Preparing to dispense product." and "Your business is appreciated.")
During the game, you find areas where, it seems, previous test subjects scrawled messages as they holed up, trying to escape, or at least survive. (Several cans, empty and full, marked with only a block-stenciled "BEANS" can also be found in these areas.) This is where the famous "The cake is a lie!" phrase comes in, as nearly every one of these hidey-holes has that phrase scribbled all over the walls repeatedly. The hole in the Companion Cube level has several drawings of the cube, as well as a few posters of people with the Companion Cube pasted over their head. It would seem, then, that the stress of the testing has caused them to go insane, and thus the lines about hallucinations, percveiving inanimate objects as alive, and hearing the Companion Cube speak and threaten to stab you.
The joke, then, is to show oneself as being "attached" to the Conpanion Cube, in the manner of the insane previous test subjects. Hugging it, loving it, fearing it, erc. Such pictures will often involve cake, being another recurring theme from Portal. (The cake in-game is shown as having chocolate icing with shaved coconut, and a ring of cherries set on top whipped cream "roses", with a single candle in the center. The recipie you can find in-game, however, is rather disturbing. I'll avoid garnishes such as fish-shaped dirt, fish-shaped solid waste, 12 medium geo-synthetic membranes, one crossbore-holed electromagnetic imaging rhubarb, and others, thank you very much. ^_^;; )
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