Just thumbnails for the game I'm working on. This has been sent for confirmation or rejection but I bet it'll get rejected just like my other concepts LOLOLOLOL NO SLEEP!!
It's an rts and if you're interesting in the purpose of this thumbnail read below:
The area can be traversed through these lifted parts of dirt connected by roots, some of these parts are used to get from one point to another but there's also parts that contain a small pond of arkanium (purple liquid which is a currency source) that is only held there temporarily as the arkanium filters down to the bottom of the cave.
This function I thought would be fun to the dynamic play-style since the arkanium source can be dependent on time such as if the player doesn't get to the arkanium source in time then the arkanium will drain.
Also, the arkanium does not regenerate in just one location, these ponds can be placed in different areas and the arkanium renews at random ponds which would be like a race to the source that would also guarantee a fight when both players are going for the same pond.
And another idea is that the drained arkanium would fall to the bottom of the cave as shown on the bottom left and players can go down to this ground level and collect an abundant amount of arkanium, HOWEVER, (for excited creature artists to explore) there are hostile creatures inhabiting the bottom that would attack players on sight while they try to collect the arkanium. So the players would have to focus on not just each other but the other monsters while collecting arkanium at the bottom.
It's an rts and if you're interesting in the purpose of this thumbnail read below:
The area can be traversed through these lifted parts of dirt connected by roots, some of these parts are used to get from one point to another but there's also parts that contain a small pond of arkanium (purple liquid which is a currency source) that is only held there temporarily as the arkanium filters down to the bottom of the cave.
This function I thought would be fun to the dynamic play-style since the arkanium source can be dependent on time such as if the player doesn't get to the arkanium source in time then the arkanium will drain.
Also, the arkanium does not regenerate in just one location, these ponds can be placed in different areas and the arkanium renews at random ponds which would be like a race to the source that would also guarantee a fight when both players are going for the same pond.
And another idea is that the drained arkanium would fall to the bottom of the cave as shown on the bottom left and players can go down to this ground level and collect an abundant amount of arkanium, HOWEVER, (for excited creature artists to explore) there are hostile creatures inhabiting the bottom that would attack players on sight while they try to collect the arkanium. So the players would have to focus on not just each other but the other monsters while collecting arkanium at the bottom.
Category All / All
Species Unspecified / Any
Size 1008 x 519px
File Size 118.5 kB
Sorry for the delayed comment XP I´ve been pretty busy with a final project which is the development of a portfolio about ourselfs and our works and stuff for graphic design and illustration. I must say, this isn´t an easy project ^ ^º in my oppinion, the most difficult part of working about is about designer/ilustrator itself, yourself ^ ^º
Anyway, about that scenary of yours. I must say that the idea of an underground cavers where it´s under a forest, and I can tell that by these crazt roots creating dome structures and roads, are an interesting idea. And that details of adding some giant holes to make the lights get through the cavern gives some beauty for the day and the night ^ ^
It would be interesting if some plants could bright inside the cavern during night after absorving the sun´s light that passed during the day and set a light in the dark, at least some areas XD
Anyway, about that scenary of yours. I must say that the idea of an underground cavers where it´s under a forest, and I can tell that by these crazt roots creating dome structures and roads, are an interesting idea. And that details of adding some giant holes to make the lights get through the cavern gives some beauty for the day and the night ^ ^
It would be interesting if some plants could bright inside the cavern during night after absorving the sun´s light that passed during the day and set a light in the dark, at least some areas XD
It's chill yo =]
Well since this is an rts game and we are a game team composed of mostly students who wants to, you know, live life, I don't think we are putting that much effort, They said that my ideas are too complex/dynamic and even a flower dancing in the wind might prove to difficult and unnecessary to them :x
Well since this is an rts game and we are a game team composed of mostly students who wants to, you know, live life, I don't think we are putting that much effort, They said that my ideas are too complex/dynamic and even a flower dancing in the wind might prove to difficult and unnecessary to them :x
Ow really? Well I guess it depends on the concept of the game that determine the type of characters and scenary´s style, who knows.
But hey, these scenes of yours are almost something like I have in mind for my story, which is why I like your stuff that much heheh, well, less dynamic as you do XD I don´t have too much creative for the scenaries. But hey, those ideas of yours for the landscapes are really impressive, don´t stop making them ^ ^ Just watching you inspired me too much to practice more in the scenaries ;D
But hey, these scenes of yours are almost something like I have in mind for my story, which is why I like your stuff that much heheh, well, less dynamic as you do XD I don´t have too much creative for the scenaries. But hey, those ideas of yours for the landscapes are really impressive, don´t stop making them ^ ^ Just watching you inspired me too much to practice more in the scenaries ;D
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