ScrewAttack.com's podcast, SideScrollers, challenged its listeners to do an 8-bit rendition of Armored Armadillo's theme, the song they'd been using as their intro music for a good while. Not only did I step up to the challenge, I actually went all-out and programmed a .NSF file with MML for a more authentic 8-bit sound than I'd get with trackers and sequencers. If you want the actual .NSF, feel free to send a note my way.
This is the stereo MP3 exported from NotSo Fatso. If it was playing on actual hardware, it wouldn't actually be stereo.
Mega Man X © Capcom
Originally composed by Setuo Yamamoto and/or Makoto Tomozawa and/or Yuki Iwai and/or Yuko Takehara and/or Toshihiko Horiyama
This is the stereo MP3 exported from NotSo Fatso. If it was playing on actual hardware, it wouldn't actually be stereo.
Mega Man X © Capcom
Originally composed by Setuo Yamamoto and/or Makoto Tomozawa and/or Yuki Iwai and/or Yuko Takehara and/or Toshihiko Horiyama
Category Music / Game Music
Species Unspecified / Any
Size 120 x 104px
File Size 2.4 MB
Listed in Folders
It uses the VRC6 chip for 3 extra channels (two pulse wave and a saw wave). It is authentic Famicom code, but the NES apparently had different hardware that didn't allow for custom chips with extra sound channels.
Also, the NES has 5 sound channels - two pulse wave, one triangle wave, one noise wave, and DPCM for audio samples.
Also, the NES has 5 sound channels - two pulse wave, one triangle wave, one noise wave, and DPCM for audio samples.
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