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I was asking because it just so happens we've been looking for an extra player...
My mate DMed my first campaign with a close friend of mine for about the first half of 2010, and my second (with him as well) for most of 2011 and 2012.
However, some of the players' living situation changed since then and they're no longer available to play for now. So we've been playing on Wednesday evening every week or so each time until now, but since we're reorganizing everything, we may end up picking a different night depending on what's more convenient for people who might be interested now.
We're supposed to be playing in the Midgard setting with Pathfinder rules this time around, just so you know.
Again, no pressure for this either, but again, you're every bit as welcome to join if you want as you are to join, well, other things.
My mate DMed my first campaign with a close friend of mine for about the first half of 2010, and my second (with him as well) for most of 2011 and 2012.
However, some of the players' living situation changed since then and they're no longer available to play for now. So we've been playing on Wednesday evening every week or so each time until now, but since we're reorganizing everything, we may end up picking a different night depending on what's more convenient for people who might be interested now.
We're supposed to be playing in the Midgard setting with Pathfinder rules this time around, just so you know.
Again, no pressure for this either, but again, you're every bit as welcome to join if you want as you are to join, well, other things.
http://paizo.com/prd/
Not meaning to bombard you with too many links mind you, and a lot of this is stuff that can be helped along with, understanding there's a first time for everything.
Basic classes are mostly the same starting points with just a few variations - monks now have ki powers, clerics have multi-directional channeling, barbarians have "rage powers", specific features like that:
http://paizo.com/pathfinderRPG/prd/classes.html
Skills are also mostly similar, except with "listen" and "spot" combined into just "perception" for example, but there are only a few such new combinations in all:
http://paizo.com/pathfinderRPG/prd/.....criptions.html
Some overlap on feats as well, but it never hurts to have them all in one place when picking them out either:
http://paizo.com/pathfinderRPG/prd/feats.html
More complicated "grapple checks", "disarm checks" and so on have all been replaced by a single "combat maneuver check" which is applied more widely:
http://paizo.com/pathfinderRPG/prd/combat.html
The rest of this is all purely optional, variant classes inject mostly flavor in some cases but also some interesting abilities to the existing classes covered above:
Advanced Base Classes: http://paizo.com/pathfinderRPG/prd/.....seClasses.html
Core Class Archetypes: http://paizo.com/pathfinderRPG/prd/.....reClasses.html
Ultimate Magic Spellcasters: http://paizo.com/pathfinderRPG/prd/.....ssOptions.html
Ultimate Combat Class Archetypes: http://paizo.com/pathfinderRPG/prd/.....rchetypes.html
Can't send you the Midgard Campaign Setting right at the moment, but I do have some plans in mind as to that. Thank you for showing an interest! ^.^
Not meaning to bombard you with too many links mind you, and a lot of this is stuff that can be helped along with, understanding there's a first time for everything.
Basic classes are mostly the same starting points with just a few variations - monks now have ki powers, clerics have multi-directional channeling, barbarians have "rage powers", specific features like that:
http://paizo.com/pathfinderRPG/prd/classes.html
Skills are also mostly similar, except with "listen" and "spot" combined into just "perception" for example, but there are only a few such new combinations in all:
http://paizo.com/pathfinderRPG/prd/.....criptions.html
Some overlap on feats as well, but it never hurts to have them all in one place when picking them out either:
http://paizo.com/pathfinderRPG/prd/feats.html
More complicated "grapple checks", "disarm checks" and so on have all been replaced by a single "combat maneuver check" which is applied more widely:
http://paizo.com/pathfinderRPG/prd/combat.html
The rest of this is all purely optional, variant classes inject mostly flavor in some cases but also some interesting abilities to the existing classes covered above:
Advanced Base Classes: http://paizo.com/pathfinderRPG/prd/.....seClasses.html
Core Class Archetypes: http://paizo.com/pathfinderRPG/prd/.....reClasses.html
Ultimate Magic Spellcasters: http://paizo.com/pathfinderRPG/prd/.....ssOptions.html
Ultimate Combat Class Archetypes: http://paizo.com/pathfinderRPG/prd/.....rchetypes.html
Can't send you the Midgard Campaign Setting right at the moment, but I do have some plans in mind as to that. Thank you for showing an interest! ^.^
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