The Oblivion: Page 9
THE OBLIVION
The story of a young red whelp, Targon Ghanzir, who risks his life searching for his missing brother, Iraskor Razor, in the mysterious island.
Story
Targon does not want to stop until he has to find his brother Iraskor. As the apparition is gone again quickly, he proceeds into the deeper chambers. He remembers the scorpion that almost killed him. When he crawls into the next cavern, he finds many caves, making him confused to find another right path, while that "helper" is not shown up. However, as he searches around the area, he notices a cave with a slightly bright glow from it. He knows that the glowing cave means the daylight from outside.
He quickly gallops to it. The more he goes, the brighter the light approaches. He stops by the wall to find an exit on the higher steep. He climbs the steep until he reaches the final underground journey: the surface.
Amazed from his eyes, he can see the wind rustling over his face, the beauty of forest areas and the grasses that enshroud the ground. The afternoon sun glitters from streams he saw from the landscape, and the thick clouds slowly drift through clearer skies. He escapes the hole to continue his journey...
Previous ---> http://www.furaffinity.net/view/10185707/
First ---> Cover coming soon
Next ---> http://www.furaffinity.net/view/11024898/
The story of a young red whelp, Targon Ghanzir, who risks his life searching for his missing brother, Iraskor Razor, in the mysterious island.
Story
Targon does not want to stop until he has to find his brother Iraskor. As the apparition is gone again quickly, he proceeds into the deeper chambers. He remembers the scorpion that almost killed him. When he crawls into the next cavern, he finds many caves, making him confused to find another right path, while that "helper" is not shown up. However, as he searches around the area, he notices a cave with a slightly bright glow from it. He knows that the glowing cave means the daylight from outside.
He quickly gallops to it. The more he goes, the brighter the light approaches. He stops by the wall to find an exit on the higher steep. He climbs the steep until he reaches the final underground journey: the surface.
Amazed from his eyes, he can see the wind rustling over his face, the beauty of forest areas and the grasses that enshroud the ground. The afternoon sun glitters from streams he saw from the landscape, and the thick clouds slowly drift through clearer skies. He escapes the hole to continue his journey...
Previous ---> http://www.furaffinity.net/view/10185707/
First ---> Cover coming soon
Next ---> http://www.furaffinity.net/view/11024898/
Category Artwork (Digital) / Comics
Species Western Dragon
Size 986 x 1280px
File Size 88.3 kB
It's even clear that I've been playing "Limbo" so many times --> the young boy is still black though the darkest and the brightest areas (although the 3d-styled panels make it better because it would be boring if it's all 2D, or "side-scrolling" style)
I apply the limbo style to Targon and other characters on the comic
So both "Oblivion" and the game characters have similar contrast and mood. It's almost like a film noir.
I apply the limbo style to Targon and other characters on the comic
So both "Oblivion" and the game characters have similar contrast and mood. It's almost like a film noir.
This wasn't an answer to my question.
It is highly unlikely, that the dark character is STILL dark - even at daylight!
If this is a style from the game (which I doubt), it is really illogical!
Why would the character still be BLACK with glowing eyes, even if he's already OUT of the dark???!! -..-"
It is highly unlikely, that the dark character is STILL dark - even at daylight!
If this is a style from the game (which I doubt), it is really illogical!
Why would the character still be BLACK with glowing eyes, even if he's already OUT of the dark???!! -..-"
So... I just assume that the GAME is doing it "wrong", too, eh? -..-"
But why do you have to follow the game's style like a "slave" then? Okay, I can understand that you want your Targon to appear JUST LIKE the boy from the game... and thus you're following the rules and styles of the game.
BUT since your design is pretty DIFFERENT from the game (3D and 2D is a great difference!)... you could've done it better, too!
At least... I would have added a brighter outline for Targon's head, when he left the cave. Or some brighter shades of gray for his head.
But why do you have to follow the game's style like a "slave" then? Okay, I can understand that you want your Targon to appear JUST LIKE the boy from the game... and thus you're following the rules and styles of the game.
BUT since your design is pretty DIFFERENT from the game (3D and 2D is a great difference!)... you could've done it better, too!
At least... I would have added a brighter outline for Targon's head, when he left the cave. Or some brighter shades of gray for his head.
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