The more I paint, the more I become confused.
I'll need to study the value and saturation stuff again, I guess. Am I doing this right in the picture? I really need advice.
I'll need to study the value and saturation stuff again, I guess. Am I doing this right in the picture? I really need advice.
Category All / All
Species Unspecified / Any
Size 800 x 1131px
File Size 293.4 kB
Are you talking about reflected light? I think it looks just fine here. From what I see, you used a green analogous color scheme for your value ranges with an accent of grayed blues. You desaturated your green for the darker value areas, which seems fine. There could be a bit more darker values added for the area of the collar that's turning around behind the neck (just like the one contour to his cheek). Also add a bit of it around where the collar bone intersects with the jacket, but those are just suggestions for adding depth to some areas.
Well, let me try helping.
To the point: if it's wrong or right, depends on what you wanted to do.
By looking at it, you wanted Fen (that is Fen, right? xD) inside a mostly dark environment with only one strong green light source, right?
Then, the colors are fine. Fen is mostly white/light-grey, so there won't be too many color variations anyway. If he was red for example, you would have to, let's say, paint his base color, then add green and get a middle color from that - which would be around yellow. Another example, his glove is in a dark green, suggesting its originally black, so you're doing it right.
The problem I see there is the light source position. Is it around Fen's chest (the light on his chest, gloves and lack of shadow by the jacket tells me that) or at his right, below him (the light on his finger, collar and cheek/neck)? This does have an impact in the image.
You should also decide if there's a light source behind him or not. His cheek have too much light, even considering any of the light positions i've said before... And his shoulder have none.
One thing to consider when making lightings is the material of the stuff you're illuminating. Just take a look at how much white and concentrated light a smooth leather glove have compared to a wool glove, which is much softer and less concentrated (still depends on the ambient light, but i'm showing that just for better understanding). Needless to say, it's very important to always search for references before drawing something, especially if you've never drawn it before.
That "delete" is some kind of chromed plate? Yikes!! Talk about a hard material to render. :( I would help you there, but it's really complicated to explain in words. XD Chrome and similars reflects too many things in a weird way, so, again, look for photos.
All in all, just keep practicing, practicing and practicing UNTIL YOUR PAWS FALL!! There's no other way to become better. Oh, and I almost forgot: sure, photos are good, but real life is the best. Just look at your pen, your monitor, your mouse, bed, clothes, room's wall... In daylight or moonlight, just observe how light works and learn from it. I have a problem with that, since one day I passed a long time just staring at the furnishings in my workplace and... Well, let's say my boss wished I was doing something else. >_>
I may send you a note later with more additional help if you wish. Nevertheless, I just hope I was able to help you at least a bit there. xP
To the point: if it's wrong or right, depends on what you wanted to do.
By looking at it, you wanted Fen (that is Fen, right? xD) inside a mostly dark environment with only one strong green light source, right?
Then, the colors are fine. Fen is mostly white/light-grey, so there won't be too many color variations anyway. If he was red for example, you would have to, let's say, paint his base color, then add green and get a middle color from that - which would be around yellow. Another example, his glove is in a dark green, suggesting its originally black, so you're doing it right.
The problem I see there is the light source position. Is it around Fen's chest (the light on his chest, gloves and lack of shadow by the jacket tells me that) or at his right, below him (the light on his finger, collar and cheek/neck)? This does have an impact in the image.
You should also decide if there's a light source behind him or not. His cheek have too much light, even considering any of the light positions i've said before... And his shoulder have none.
One thing to consider when making lightings is the material of the stuff you're illuminating. Just take a look at how much white and concentrated light a smooth leather glove have compared to a wool glove, which is much softer and less concentrated (still depends on the ambient light, but i'm showing that just for better understanding). Needless to say, it's very important to always search for references before drawing something, especially if you've never drawn it before.
That "delete" is some kind of chromed plate? Yikes!! Talk about a hard material to render. :( I would help you there, but it's really complicated to explain in words. XD Chrome and similars reflects too many things in a weird way, so, again, look for photos.
All in all, just keep practicing, practicing and practicing UNTIL YOUR PAWS FALL!! There's no other way to become better. Oh, and I almost forgot: sure, photos are good, but real life is the best. Just look at your pen, your monitor, your mouse, bed, clothes, room's wall... In daylight or moonlight, just observe how light works and learn from it. I have a problem with that, since one day I passed a long time just staring at the furnishings in my workplace and... Well, let's say my boss wished I was doing something else. >_>
I may send you a note later with more additional help if you wish. Nevertheless, I just hope I was able to help you at least a bit there. xP
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