Paperboy Main Theme (SPC700)
w00t! My first cover using SPC700 samples!
This is the main theme to the Atari Games classic, Paperboy!
For this cover, I did something I never done before, I ripped SPC700 samples from two different SNES games to get the instruments I needed. Specifically, Paperboy 2, the direct sequel to Paperboy, and HyperZone, due to the fact there where no samples for snare drums or high-hats. The rest of the samples however where from Paperboy 2, hopefully making this cover sound like what an SNES port of the original Paperboy might've sounded like.
A little side note I discovered; The slap bass sample used the Paperboy 2 was taken from the Korg M1 MIDI keyboard. The same sample was also used in the familiar Seinfeld theme! So if the music from PB2 ever made you think "NO SOUP FOR YOU", then now you know!
Paperboy © 1984 Atari Games (Currently Warner Bros. Interactive?)
Cover © 2013 Shane the Freestyler
This is the main theme to the Atari Games classic, Paperboy!
For this cover, I did something I never done before, I ripped SPC700 samples from two different SNES games to get the instruments I needed. Specifically, Paperboy 2, the direct sequel to Paperboy, and HyperZone, due to the fact there where no samples for snare drums or high-hats. The rest of the samples however where from Paperboy 2, hopefully making this cover sound like what an SNES port of the original Paperboy might've sounded like.
A little side note I discovered; The slap bass sample used the Paperboy 2 was taken from the Korg M1 MIDI keyboard. The same sample was also used in the familiar Seinfeld theme! So if the music from PB2 ever made you think "NO SOUP FOR YOU", then now you know!
Paperboy © 1984 Atari Games (Currently Warner Bros. Interactive?)
Cover © 2013 Shane the Freestyler
Category Music / Game Music
Species Unspecified / Any
Size 120 x 120px
File Size 2.88 MB
Right here: http://www.furaffinity.net/view/1512127/
It was my attempt at making a more arcade accurate theme on stock NES hardware than the official, but I made 2 major mistakes:
Cowbell lead lasts too long. It should only last until the first solo and cease for the rest of the song, but instead it plays right through it.
Pattern speed was too high. Though the tempo was correct (160), the speed was set at 8, making the 2-note arpeggio in the solo impossible. I should've expanded the patterns to do that, but I was lazy.
I fixed both those problems here.
It was my attempt at making a more arcade accurate theme on stock NES hardware than the official, but I made 2 major mistakes:
Cowbell lead lasts too long. It should only last until the first solo and cease for the rest of the song, but instead it plays right through it.
Pattern speed was too high. Though the tempo was correct (160), the speed was set at 8, making the 2-note arpeggio in the solo impossible. I should've expanded the patterns to do that, but I was lazy.
I fixed both those problems here.
Yeah, especially when better could've been done. All music gets muted to play digitized sound effects! (Which aren't the same ones from the arcade version that could've used instead.)
Also, they used the same pic of Paperboy they used in the C64 version when the NES's PPU could've allowed a higher resolution pic. In fact, the Japanese version redid the pic to look more like the image on the boxart and a better title screen as well!
Compare:
C64 front page: http://www.mobygames.com/game/c64/paperboy/screenshots/gameShotId,47112/
NES front page: http://www.mobygames.com/game/nes/paperboy/screenshots/gameShotId,31557/
Famicom front page: http://www.mobygames.com/game/nes/paperboy/screenshots/gameShotId,190731/
NES title screen: http://www.mobygames.com/game/nes/paperboy/screenshots/gameShotId,31558/
Famicom title screen: http://www.mobygames.com/game/nes/paperboy/screenshots/gameShotId,190732/
NES boxart: http://www.mobygames.com/game/paperboy/cover-art/gameCoverId,202028/
As you can see, the Famicom (Japanese NES) version used much better art on the newspaper and title screens whereas the version the rest of the world got was the same low-res pic from the C64 version. I'm not sure if the GB version did the same since they only had pics of the world version and not the Japanese version, assuming one existed.
Also, they used the same pic of Paperboy they used in the C64 version when the NES's PPU could've allowed a higher resolution pic. In fact, the Japanese version redid the pic to look more like the image on the boxart and a better title screen as well!
Compare:
C64 front page: http://www.mobygames.com/game/c64/paperboy/screenshots/gameShotId,47112/
NES front page: http://www.mobygames.com/game/nes/paperboy/screenshots/gameShotId,31557/
Famicom front page: http://www.mobygames.com/game/nes/paperboy/screenshots/gameShotId,190731/
NES title screen: http://www.mobygames.com/game/nes/paperboy/screenshots/gameShotId,31558/
Famicom title screen: http://www.mobygames.com/game/nes/paperboy/screenshots/gameShotId,190732/
NES boxart: http://www.mobygames.com/game/paperboy/cover-art/gameCoverId,202028/
As you can see, the Famicom (Japanese NES) version used much better art on the newspaper and title screens whereas the version the rest of the world got was the same low-res pic from the C64 version. I'm not sure if the GB version did the same since they only had pics of the world version and not the Japanese version, assuming one existed.
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