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Registered: October 13, 2013 12:07:45 AM
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Comments Made: 4794
Journals: 39
Recent Journal
Something I've thought about. (G)
a day agoY'all might find this weird for an artist to say.
But I don't actually like being paid all up front for my work. Nor do I want to paid after doing all the work. I think there are too many risks in both approaches from a sensible business perspective.
I greatly prefer the goal-oriented approach, because it's more flexible.
Like, say you want a big color piece with multiple characters.
and it comes out to around...$400 or so.
We can break that down into smaller pieces by going character by character in a sequence and by level.
and then we schedule the approach on a weekly basis. As in "I want to see at least of the characters sketches by friday."
"Okay, I agree to this and expect $45 upon delivery"
Then it's settled and we build momentum and consistency that way.
Art is expensive, and time-consuming, and if you're gonna have to wait a long time anyways, maybe a stream of progress is better than front/backloading a large project.
I think it does make things more complicated, and in some ways does slow things down. But I think a little complexity and slowness in exchange for reducing frustration and stress is worthwhile.
ESPECIALLY for comics and animation.
But before any of that can get locked it, a plan needs to worked out first, agreements in writing. Strip away as much ambiguity as possible before digital pencil even touches digital paper.
I'll have to take more initiative since clients seldom consider this option first.
I really do value the flexibility and pre-planning more than large upfront payments.
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