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Anthro Artist | Registered: March 28, 2017 10:08:52 PM
SpookyQuest is an independent project for an RPG in the works being developed by Cheeks (myself) of GoldMouse Studios. The game is still highly in the concept art and it's earliest drafting stages, but as production comes along, more will be updated about concepts, character designs, ect.
The general premise of the game stars a white cat named Spooky with a ghost companion who gives him his markings by hiding in his fur. As he explores the land he’ll meet animals with magical capabilities to befriend, recruit, or antagonize along his journey. Many of the animals featured in the game will be based on real life counterparts of peoples' pets, including my own and I hope to capture a sense of adventure, exploration, and wonder throughout the gameplay.
You can help lend your support for the production of SpookyQuest by becoming my patron on Patreon, where you'll find updates on new character designs, early concept art a month before it's released to the public, viewership to extra WIPS and exclusive content and even special rewards including commission discounts and early access to the game once available.
Artwork displayed may be anywhere between traditional sketch pages and colored pencil work to fully digitally rendered concept work. All of this really depends on tools available to me at the time of getting ideas down in a visual concept.
The general premise of the game stars a white cat named Spooky with a ghost companion who gives him his markings by hiding in his fur. As he explores the land he’ll meet animals with magical capabilities to befriend, recruit, or antagonize along his journey. Many of the animals featured in the game will be based on real life counterparts of peoples' pets, including my own and I hope to capture a sense of adventure, exploration, and wonder throughout the gameplay.
You can help lend your support for the production of SpookyQuest by becoming my patron on Patreon, where you'll find updates on new character designs, early concept art a month before it's released to the public, viewership to extra WIPS and exclusive content and even special rewards including commission discounts and early access to the game once available.
Artwork displayed may be anywhere between traditional sketch pages and colored pencil work to fully digitally rendered concept work. All of this really depends on tools available to me at the time of getting ideas down in a visual concept.
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