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Sprite Editor | Registered: September 6, 2010 03:51:31 AM
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Comments Earned: 334
Comments Made: 987
Journals: 1
Comments Made: 987
Journals: 1
Recent Journal
An idea for my page - Mugen Edits (G)
9 years ago
SO after being on this site for years and never using it more than a notification service for watched artists, I think I finally have an idea of what to actually put here. When I was working in flash, I had ideas for all these furry h-games that I never really worked on but I think I should start small, and go back to how I got into this whole furry and H-scene in the first place.
I'm going to start putting my mugen edits up here. I used to be a member of the Mugen Imageboards. They went down years ago but I think they're back? I dunno, I think it is just easier if I stick with one place. They're all going to be naughty edits and since my art is bad, I don't know when I will ever get around to making an original character. So far, I've made small edits like the wolfman raper helper for kuromaru, I added more frames and detail in his animation. I also made a dumb knotting edit for the regular dog raper. I'll upload these with images of how I've edited them whenever I get around to it. I'll also post some ideas I have for more detailed edits.
I'm still very knew with fighter factory, I really only know how to replace images, tweak animations and add sounds. I really need to learn the program to do what I really want to do which is entirely new animations that change the victim, custom explodes, actual knotting, etc.
Also, I'll have to start naming my edits properly and doing credits where they belong. I'll never show an edit without letting people download it. I think Mugen character hording is shameful and it makes me sick that people would show off custom characters (especially ones they didn't make) and then refuse to share them. They just want people to keep coming back to them for footage. Mugen is a free program and everything for it should be free. Maybe I won't have a download link right away if something is really WIP but if it starts taking a while and people are interested, I will upload WIP.
So that's it, I should really learn the program more but for now I will stick with sprite edits because even though my art sucks I am actually okay at animations and sprite edits.
I'm going to start putting my mugen edits up here. I used to be a member of the Mugen Imageboards. They went down years ago but I think they're back? I dunno, I think it is just easier if I stick with one place. They're all going to be naughty edits and since my art is bad, I don't know when I will ever get around to making an original character. So far, I've made small edits like the wolfman raper helper for kuromaru, I added more frames and detail in his animation. I also made a dumb knotting edit for the regular dog raper. I'll upload these with images of how I've edited them whenever I get around to it. I'll also post some ideas I have for more detailed edits.
I'm still very knew with fighter factory, I really only know how to replace images, tweak animations and add sounds. I really need to learn the program to do what I really want to do which is entirely new animations that change the victim, custom explodes, actual knotting, etc.
Also, I'll have to start naming my edits properly and doing credits where they belong. I'll never show an edit without letting people download it. I think Mugen character hording is shameful and it makes me sick that people would show off custom characters (especially ones they didn't make) and then refuse to share them. They just want people to keep coming back to them for footage. Mugen is a free program and everything for it should be free. Maybe I won't have a download link right away if something is really WIP but if it starts taking a while and people are interested, I will upload WIP.
So that's it, I should really learn the program more but for now I will stick with sprite edits because even though my art sucks I am actually okay at animations and sprite edits.
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I hope you are fine and i wish you a great time.