Hiatus and Arlington Furmeet
Posted 12 years agoI'm still mostly on hiatus though I am in a lot less pain. I was feeling really good and actually quite happy today during Werewolf. The ANNOYING PEOPLE didn't show up. IT WAS SO FUCKING NICE! :O
That said, I'm DEFINITELY in the mood to go to the Arlington Furmeet this weekend. So if you live in the area, expect some Werewolf Action! :3 Outside of that, I'm still going to be offline for a few more days. I'm healing, slowly, and soon I won't be at risk of re-injuring my neck and back through computer use. Speaking of which, that's ABOUT enough for me for tonight. Need to switch to something where I'm leaning back. :)
That said, I'm DEFINITELY in the mood to go to the Arlington Furmeet this weekend. So if you live in the area, expect some Werewolf Action! :3 Outside of that, I'm still going to be offline for a few more days. I'm healing, slowly, and soon I won't be at risk of re-injuring my neck and back through computer use. Speaking of which, that's ABOUT enough for me for tonight. Need to switch to something where I'm leaning back. :)
WotDA - 'Monthly Werewolf' Tales #1: Don't listen to Tobias!
Posted 12 years agoIssue #1
Don't Listen to Tobias, He's the Cult Leader!
(As always, some details may be incorrect but in telling a good story, it doesn't really matter, as long as it sounds awesome.)
I am ...a dick... when it comes to this game. Obviously the main set up here is that I'm the Cult Leader and the village effing knows it. But what makes this game epic?
Well for starters, it was 21 people and we (evil) had to do our best after losing a Werewolf on the first day phase and only having one left. Yeaaaaah. Sounds impossible, doesn't it? Heeeee~ Yeah well, something happened that made the game go from predictable to "WTF IS WRONG WITH YOU PEOPLE?!?!"
I got Cursed.
So for those that don't know what that means, that means the Oracle chose me and then fell over dead. Uh huh. LOVELY. I am now a known bad guy. Who knows the Werewolf. Yup. The trouble is, there was a Mystic. I kept myself alive by bullshitting that if they wasted their time killing me, they could end up with another Cult Leader. Except that I was telling them the opposite. I was TELLING them to LYNCH ME. "Don't listen to Tobias, he's the Cult Leader!" Mwah hah hah hah hah! Lynch me and you could get another Cult Leader, but you should still TOTALLY LYNCH ME. Nope. They wouldn't.
When you reply, answer the following:
If the Cult Leader is revealed, do you 1. Lynch him immediately, or 2. Keep him alive for at least a few rounds? Now answer that same question again adding "...is revealed and is Tobias" do you A. LYNCH HIM, or B. Not lynch him??? O.o
First lynching after I'm revealed, I'm voting for everyone. They aren't getting a damn thing useful out of me and they kinda realize it.
Second lynching after I'm revealed, an Apothecary fight breaks out. I side with the wrong person based on skill level (didn't expect the newer person to pull off a 'bullshit, I'm X' move that was the real bullshit) and the village ends up with a 'confirmed' Apothecary. Bummer.
Third lynching after I'm revealed, I choose someone to 'falsely support' by hesitating/neglecting to vote on them. Oh, and I get the Seer called out because they made a HINT and I went "HEY THAT'S THE SEER" and people were SO busy ignoring me that the Bodyguard failed to protect her! :P
Fourth lynching after I'm revealed, I choose another person to falsely not vote on. They were pretty much voting on them anyway but I helped out by NOT voting.
Fifth lynching after I'm revealed, I go back to voting on everyone. They start to get sick of me and almost try and get me killed but for some reason they aren't talked into it. What ends up happening is I SOMEHOW manage to get the Master of Teleportation who admits to NOT being on the side of me, the evil evil Cult Leader, lynched by one vote. Wutt? XD
Sixth(?) lynching after I'm revealed; the last, the important one...
Three evil alive. A Mystic that could be a few different things but hey, MYSTERY, and probably a Villager. A known Stone Mason. A known Apothecary. A known Cult Leader. Four unknown. (7 alive) .... Unknown 1 gets accused. Me: "LYNCH HIM!" Unknown 2 gets accused. This one's actually the Werewolf. >__> Me: "LYNCH HIM!" >____> *SWEATS* .... Vote fails. By one. :P Unknown 3 gets accused. Me: "LYNCH HIM!" - Vote succeeds by one. It wasn't evil.
GUESS WHAT THAT MEANNNNS?
Evil outnumbers good after the following kill. So between the bullshit of the confusing misleading double-and-triple-bluffing Cult Leader and the Ultra-Goodguy approach of the actual Werewolf, we managed to pull a 21 person game with a turn one Werewolf kill, with only 2 Werewolves, into a victory for the evil team. @___@
-End :)
Don't Listen to Tobias, He's the Cult Leader!
(As always, some details may be incorrect but in telling a good story, it doesn't really matter, as long as it sounds awesome.)
I am ...a dick... when it comes to this game. Obviously the main set up here is that I'm the Cult Leader and the village effing knows it. But what makes this game epic?
Well for starters, it was 21 people and we (evil) had to do our best after losing a Werewolf on the first day phase and only having one left. Yeaaaaah. Sounds impossible, doesn't it? Heeeee~ Yeah well, something happened that made the game go from predictable to "WTF IS WRONG WITH YOU PEOPLE?!?!"
I got Cursed.
So for those that don't know what that means, that means the Oracle chose me and then fell over dead. Uh huh. LOVELY. I am now a known bad guy. Who knows the Werewolf. Yup. The trouble is, there was a Mystic. I kept myself alive by bullshitting that if they wasted their time killing me, they could end up with another Cult Leader. Except that I was telling them the opposite. I was TELLING them to LYNCH ME. "Don't listen to Tobias, he's the Cult Leader!" Mwah hah hah hah hah! Lynch me and you could get another Cult Leader, but you should still TOTALLY LYNCH ME. Nope. They wouldn't.
When you reply, answer the following:
If the Cult Leader is revealed, do you 1. Lynch him immediately, or 2. Keep him alive for at least a few rounds? Now answer that same question again adding "...is revealed and is Tobias" do you A. LYNCH HIM, or B. Not lynch him??? O.o
First lynching after I'm revealed, I'm voting for everyone. They aren't getting a damn thing useful out of me and they kinda realize it.
Second lynching after I'm revealed, an Apothecary fight breaks out. I side with the wrong person based on skill level (didn't expect the newer person to pull off a 'bullshit, I'm X' move that was the real bullshit) and the village ends up with a 'confirmed' Apothecary. Bummer.
Third lynching after I'm revealed, I choose someone to 'falsely support' by hesitating/neglecting to vote on them. Oh, and I get the Seer called out because they made a HINT and I went "HEY THAT'S THE SEER" and people were SO busy ignoring me that the Bodyguard failed to protect her! :P
Fourth lynching after I'm revealed, I choose another person to falsely not vote on. They were pretty much voting on them anyway but I helped out by NOT voting.
Fifth lynching after I'm revealed, I go back to voting on everyone. They start to get sick of me and almost try and get me killed but for some reason they aren't talked into it. What ends up happening is I SOMEHOW manage to get the Master of Teleportation who admits to NOT being on the side of me, the evil evil Cult Leader, lynched by one vote. Wutt? XD
Sixth(?) lynching after I'm revealed; the last, the important one...
Three evil alive. A Mystic that could be a few different things but hey, MYSTERY, and probably a Villager. A known Stone Mason. A known Apothecary. A known Cult Leader. Four unknown. (7 alive) .... Unknown 1 gets accused. Me: "LYNCH HIM!" Unknown 2 gets accused. This one's actually the Werewolf. >__> Me: "LYNCH HIM!" >____> *SWEATS* .... Vote fails. By one. :P Unknown 3 gets accused. Me: "LYNCH HIM!" - Vote succeeds by one. It wasn't evil.
GUESS WHAT THAT MEANNNNS?
Evil outnumbers good after the following kill. So between the bullshit of the confusing misleading double-and-triple-bluffing Cult Leader and the Ultra-Goodguy approach of the actual Werewolf, we managed to pull a 21 person game with a turn one Werewolf kill, with only 2 Werewolves, into a victory for the evil team. @___@
-End :)
Offline until further notice
Posted 12 years agoDue to severe / chronic levels of pain and discomfort, I am taking a break from messengers and typing in general on the computer. I will be actively trying to avoid the computer which is .... going to be a challenge.
This means all messengers will be offline until my neck and back are feeling better. I did something to it about a month ago and the end result has been a pain that just will not end. It creeps and crawls around my back and neck and head but never goes away.
I don't want to end up hating everyone from my crankiness. I hope to be back in a week or two. But I'll be sticking to watching stuff and maybe book reading or something. I don't know. Neck pain's a tough thing to stop/prevent in my case.
This means all messengers will be offline until my neck and back are feeling better. I did something to it about a month ago and the end result has been a pain that just will not end. It creeps and crawls around my back and neck and head but never goes away.
I don't want to end up hating everyone from my crankiness. I hope to be back in a week or two. But I'll be sticking to watching stuff and maybe book reading or something. I don't know. Neck pain's a tough thing to stop/prevent in my case.
Shirt.Woot - Last chance to vote for a FOXY spring design!
Posted 12 years agohttp://shirt.woot.com/derby/entry/7.....for-the-spring
Voting's ending really soon. It had a good chance of printing, but just to be sure, go give it a thumbs up. Also, vote Fable's up so it has a chance of editor's choice. :)
Voting's ending really soon. It had a good chance of printing, but just to be sure, go give it a thumbs up. Also, vote Fable's up so it has a chance of editor's choice. :)
Gaming - Innovation (Card Game) is available to play online
Posted 12 years agoI'm looking for more people to play Innovation with: http://innovation.isotropic.org/
Instructions can be found here: http://www.asmadigames.com/innovati.....onRulesWeb.pdf
Instructions can be found here: http://www.asmadigames.com/innovati.....onRulesWeb.pdf
WotDA - Furry Fiesta Tales #3: The Evil Witch
Posted 12 years agoMy last story from Fiesta. And sadly my other stories are buried in the back of my brain and too aged to properly share. I'm a bad story teller. That's why the Mayor always just 'dies' instead of making up some sort of fun tale. When you've died between 400 and 500 times, you sorta run out of creativity-juice.
Issue #3
The Evil Witch
There's something everyone should know about Werewolves of the Dark Arts at this point and that's the fact that the Witch is a GOOD character. But what if she wasn't? Just how bad does it break down the game? The answer for this particular No-Reveal game? It knows everything. *whispers* EVERYTHINNNNG...
Let's start at the beginning shall we? We had just finished up the first No-Reveal game of 30 players. Fun stuff happened there, but that's someone else's tale to tell. Now it's MY turn to play. I sit down, and await my card. Decent sized game, with two Wolves, the Cult Leader, the Crone, the Apothecary, the Hunter, the Seer and Scryer, two Stone Masons, the Witch, the Thief, and the Matchmaker. Oh, and I think the Sorceress? Or something? Anyway.
ID phase: My card. The Witch. Cool! I can actually save myself if I get targeted early on. Though because it's my first big game of the convention (small games from previous day not counting) people are actually going to be nice and let me live a bit for the first place. Identification phase starts. Wolves and Cult Leader. Stone Masons. Seer and Scryer. Matchmaker ... ... fuuuuuuuuuuuck I'm a lover. Noooooooo. Oh well. Let's see how this goes...
Day phase 1: I nearly get outed as a lover for essentially saying "I hate you all" and I completely downplay it, call it BS, whatever. Essentially I made people doubt and forget. At least enough that I wasn't picked on for it. :P But anyway, with no clue who my overly-aggressive lover is, I began the game as a nice pleasant villager. Helping out the good guys, looking for the bad guys. The Crone and the Hunter get into an argument and I get the feeling the Hunter is a good guy. But he's silenced :P So I don't know what's really going on there. We hunt and peck around the room and I think end up killing a Villager.
Night phase 1: Oh hey, the Hunter (no clue what role he is) is going to die. I am pretty sure he's good. I'm also likely to die early with a new and aggressive player as a lover. So. Sure, thumbs up healing potion. He was silenced, I wanna hear him talk. Poison saved. It'll be a while on that.
Day phase 2: Hunter makes overly-subtle hints about being a CRONEhunter .... CRONEhunter .... .... Huh what? I didn't even catch it. XD And that worked out SO MUCH to my advantage that his subtlety basically costs the village the game. Yes, a play THAT early is enough to keep the good guys from winning. Why? I get up during the chaos and ask my lover what she is. I already suspect she's a Werewolf so I ask her if she's a Werewolf. She nods. Well shit, she's silenced (Actually she spoke to me and said yes and I didn't know she was supposed to be silenced, but in all fairness I asked a direct yes or no question and that was it so no foul in the end) but the fact she's a Werewolf and not just evil means that I can now win if the Werewolves win. Sure, I love screwing with the game, let's see how this goes. The Witch is now EVIL, mwah hah hah. Ahem.
So I proceed to get this CRONEhunter that I at least knew was a good character, possibly something useful, that I'd already used my damn healing potion on... lynched. Yes. The person I just saved, I worked actively to get lynched. It turned out to be the game winning move. Why? Well, that's information to come.
Night phase 2: Witch, this is who may die tonight. One. Two. .... Two? ... HUH. WELL then, dead Hunter. Deaths of the night were the Crone and a random new person that I believe was the Matchmaker. Don't remember. Wolves were both newish players but... it worked out perfectly for me.
Day phase 3: Discussion on the fact there were two deaths. Some people thought Hunter but then a piece of logic came forward that makes me ashamed for not coming up with it first. Especially since it had happened in the previous game! Witch is being attacked. Uses healing potion. Witch is being attacked. Dies but uses poison potion. Theoretically. This would explain the lack of death the first night FOLLOWED IMMEDIATELY by two deaths on the next night. This situation is one that 90% reads a Witch double-target. Heh .... heh heh heh... And the Witch is currently 'evil'. Alright, let's roll with this. "I agree! It must have been the Witch that died, that makes perfect sense." - "Pssst, Werewolf lover, you are now COMPLETELY SAFE to be the Hunter and that's now your story if it comes to it because the real Hunter is DEAD"
Mmmmhm. The Witch's Werewolf lover is now a Hunter while the Witch is supposedly dead. Well. That's just plain broken. But it gets worse.
Numbers get fuzzy here, but the next few rounds go as follows: Someone hints at being the Scryer claiming uselessness after their 'Seer' (someone seemingly confirming me as not a Werewolf) ended up getting lynched (for seemingly confirming me as not a Werewolf) - True or not, this is the logic I set forward with and pushed onto my neighbors. Meanwhile the Stone Masons, sitting next to each other, lose one of their number while the other desperately but silently pleads for the village to spare them. Most people fail to notice the desperation and I gain the trust of my neighbors further by pointing out that I think they were Stone Masons. Splat.
As a note, from what I heard, the real Seer was also a new player and was not playing the game properly. I am saddened by this but the results were epic nonetheless and I'm glad the game went the way it did.
So, what was I? With the Witch 'dead', I had to be something. I chose to play the role of the Apothecary. Why? Well, if the Apothecary ever got nommed and the Wolves lost a kill, I would be able to see this. I would then use my poison potion, which doesn't actually exist since the Witch is dead, and ensure that someone dies that night regardless. Then I could claim outright to be the Apothecary with no one to contest me. I had also hinted to ONE of my neighbors that I was the Apothecary. I also massively lucked out by not telling the other the same info, though I did mildly hint at it.
The Final 9: At some point, I asked my Werewolf buddy what allies we had left. I needed to know, so I didn't get them lynched off. Once I knew, I also went and told that person, hey, we're bluffing as these roles, DO NOT SCREW US OVER BY CLAIMING THEM KTHX. With preparations laid in place, it was time to get just one more lynching. It's here that it almost falls apart. Spoilers. I place suspicion on someone and press to get them lynched. I meet with resistance. I spill the beans on the Seer and Scryer, which was incorrect information, but laid out with such confidence that it threw people for a loop. I also laid out the information about the splatted Stone Masons. I still can't convince them that this person's one of the few remaining suspicious people. Suspicion starts making it back to me. Eff. Well either way I win, as there's one Wolf left, when I die the game ends and I win, or when the game ends I win still alive. XD But I want to make this memorable. I want to take the hard route.
Apothecary vs Apothecary: With suspicion on me, I pull my trump card. Please be dead please be dead please be dead. "I'm the Apothecary" - "Bullshit, I'm the Apothecary" - Fu--.... Okay I can do this. It's Ilari, he would never be able to pull off such a move as a bad character. Anyone who knows him will immediately know I'm the one full of it here. But most of those left don't know him. So let's give this a try. I keep pushing on people across the room as he argues with me, until I realize that, if I didn't know what I know, and I really was what I was, that he would be the immediate logical choice of 'bad person', more specifically the Werewolf. I pulled the Stone Mason card again. The other Stone Mason got splatted shortly after and I blamed my private conversation with him for that outcome. I pulled a few other tricks out of my hat as well, including re-emphasizing the "Seer" clearing me. The "Scryer" at that point was backing me up, who turned out to be an evil character, which... maybe that was the actual Crone come to think of it. There wasn't a Sorceress. Anyway! At the time, I didn't know, I was just playing the cards as they were drawn. Votes come down on me - 3 votes. Over to the real Apothecary - 6 votes, the opposite of before. So, lynched. There were 4 evil guys counting me, plus the Thief who was under the impression that he could still win despite a possible lovers setup. Thief, btw, was the other one next to me. The last one was Kfox, a poor confused Villager. Village goes to sleep.
The Poison Potion: Did you guys remember what I actually was? I'm the Witch! And I still had my poison potion. 9 just became 8. 8 becomes 7 from the Werewolves. 7 becomes 6 from the poison potion. Day comes. I killed off the "Scryer" (Crone) with my potion but if you were paying attention, I still have two allies. Werewolf-lover and Cult Leader. Audience, how many is that? Yep, 3. And how many votes are required to lynch when there's 6 people alive? YEP! Also 3. Why do you think I used my poison potion? :D I stand up and *PEW* select someone outside of my voting block, and announce "Let's end this so they can see just how screwed they really were." Lynched without discussion. Sleep, kill, lynch the next good guy, sleep, kill the Cult Leader (gotta have parity for Wolves to win), wake up, and bam. Victory for the lovers and the evil team.
Moral: I got lucky. I made mistakes. But I was still technically a good character. But it's clear evidence of why the abilities that the Witch has are not things meant for the hands of evil. Especially in a No-Reveal. I promise you guys, I'm a VERY HONEST PERSON ... when I'm not playing Werewolf. But when I'm playing a game of manipulation and deception, I don't hold back. I staged several locations of deception in that game. It looked like everything was on the level, and I would love to hear people's impressions from outside the game (Seer issues aside :<) on your thoughts of how I approached this one. But man, to be able to stage my own death from the start of the game and give my Wolf-lover an alibi in the process? WOW.
That's the last story I've got. Hope you enjoyed the tales. Time for me to head to bed. I'm back to smiling in general. Yay for reminiscing. ^_~
Issue #3
The Evil Witch
There's something everyone should know about Werewolves of the Dark Arts at this point and that's the fact that the Witch is a GOOD character. But what if she wasn't? Just how bad does it break down the game? The answer for this particular No-Reveal game? It knows everything. *whispers* EVERYTHINNNNG...
Let's start at the beginning shall we? We had just finished up the first No-Reveal game of 30 players. Fun stuff happened there, but that's someone else's tale to tell. Now it's MY turn to play. I sit down, and await my card. Decent sized game, with two Wolves, the Cult Leader, the Crone, the Apothecary, the Hunter, the Seer and Scryer, two Stone Masons, the Witch, the Thief, and the Matchmaker. Oh, and I think the Sorceress? Or something? Anyway.
ID phase: My card. The Witch. Cool! I can actually save myself if I get targeted early on. Though because it's my first big game of the convention (small games from previous day not counting) people are actually going to be nice and let me live a bit for the first place. Identification phase starts. Wolves and Cult Leader. Stone Masons. Seer and Scryer. Matchmaker ... ... fuuuuuuuuuuuck I'm a lover. Noooooooo. Oh well. Let's see how this goes...
Day phase 1: I nearly get outed as a lover for essentially saying "I hate you all" and I completely downplay it, call it BS, whatever. Essentially I made people doubt and forget. At least enough that I wasn't picked on for it. :P But anyway, with no clue who my overly-aggressive lover is, I began the game as a nice pleasant villager. Helping out the good guys, looking for the bad guys. The Crone and the Hunter get into an argument and I get the feeling the Hunter is a good guy. But he's silenced :P So I don't know what's really going on there. We hunt and peck around the room and I think end up killing a Villager.
Night phase 1: Oh hey, the Hunter (no clue what role he is) is going to die. I am pretty sure he's good. I'm also likely to die early with a new and aggressive player as a lover. So. Sure, thumbs up healing potion. He was silenced, I wanna hear him talk. Poison saved. It'll be a while on that.
Day phase 2: Hunter makes overly-subtle hints about being a CRONEhunter .... CRONEhunter .... .... Huh what? I didn't even catch it. XD And that worked out SO MUCH to my advantage that his subtlety basically costs the village the game. Yes, a play THAT early is enough to keep the good guys from winning. Why? I get up during the chaos and ask my lover what she is. I already suspect she's a Werewolf so I ask her if she's a Werewolf. She nods. Well shit, she's silenced (Actually she spoke to me and said yes and I didn't know she was supposed to be silenced, but in all fairness I asked a direct yes or no question and that was it so no foul in the end) but the fact she's a Werewolf and not just evil means that I can now win if the Werewolves win. Sure, I love screwing with the game, let's see how this goes. The Witch is now EVIL, mwah hah hah. Ahem.
So I proceed to get this CRONEhunter that I at least knew was a good character, possibly something useful, that I'd already used my damn healing potion on... lynched. Yes. The person I just saved, I worked actively to get lynched. It turned out to be the game winning move. Why? Well, that's information to come.
Night phase 2: Witch, this is who may die tonight. One. Two. .... Two? ... HUH. WELL then, dead Hunter. Deaths of the night were the Crone and a random new person that I believe was the Matchmaker. Don't remember. Wolves were both newish players but... it worked out perfectly for me.
Day phase 3: Discussion on the fact there were two deaths. Some people thought Hunter but then a piece of logic came forward that makes me ashamed for not coming up with it first. Especially since it had happened in the previous game! Witch is being attacked. Uses healing potion. Witch is being attacked. Dies but uses poison potion. Theoretically. This would explain the lack of death the first night FOLLOWED IMMEDIATELY by two deaths on the next night. This situation is one that 90% reads a Witch double-target. Heh .... heh heh heh... And the Witch is currently 'evil'. Alright, let's roll with this. "I agree! It must have been the Witch that died, that makes perfect sense." - "Pssst, Werewolf lover, you are now COMPLETELY SAFE to be the Hunter and that's now your story if it comes to it because the real Hunter is DEAD"
Mmmmhm. The Witch's Werewolf lover is now a Hunter while the Witch is supposedly dead. Well. That's just plain broken. But it gets worse.
Numbers get fuzzy here, but the next few rounds go as follows: Someone hints at being the Scryer claiming uselessness after their 'Seer' (someone seemingly confirming me as not a Werewolf) ended up getting lynched (for seemingly confirming me as not a Werewolf) - True or not, this is the logic I set forward with and pushed onto my neighbors. Meanwhile the Stone Masons, sitting next to each other, lose one of their number while the other desperately but silently pleads for the village to spare them. Most people fail to notice the desperation and I gain the trust of my neighbors further by pointing out that I think they were Stone Masons. Splat.
As a note, from what I heard, the real Seer was also a new player and was not playing the game properly. I am saddened by this but the results were epic nonetheless and I'm glad the game went the way it did.
So, what was I? With the Witch 'dead', I had to be something. I chose to play the role of the Apothecary. Why? Well, if the Apothecary ever got nommed and the Wolves lost a kill, I would be able to see this. I would then use my poison potion, which doesn't actually exist since the Witch is dead, and ensure that someone dies that night regardless. Then I could claim outright to be the Apothecary with no one to contest me. I had also hinted to ONE of my neighbors that I was the Apothecary. I also massively lucked out by not telling the other the same info, though I did mildly hint at it.
The Final 9: At some point, I asked my Werewolf buddy what allies we had left. I needed to know, so I didn't get them lynched off. Once I knew, I also went and told that person, hey, we're bluffing as these roles, DO NOT SCREW US OVER BY CLAIMING THEM KTHX. With preparations laid in place, it was time to get just one more lynching. It's here that it almost falls apart. Spoilers. I place suspicion on someone and press to get them lynched. I meet with resistance. I spill the beans on the Seer and Scryer, which was incorrect information, but laid out with such confidence that it threw people for a loop. I also laid out the information about the splatted Stone Masons. I still can't convince them that this person's one of the few remaining suspicious people. Suspicion starts making it back to me. Eff. Well either way I win, as there's one Wolf left, when I die the game ends and I win, or when the game ends I win still alive. XD But I want to make this memorable. I want to take the hard route.
Apothecary vs Apothecary: With suspicion on me, I pull my trump card. Please be dead please be dead please be dead. "I'm the Apothecary" - "Bullshit, I'm the Apothecary" - Fu--.... Okay I can do this. It's Ilari, he would never be able to pull off such a move as a bad character. Anyone who knows him will immediately know I'm the one full of it here. But most of those left don't know him. So let's give this a try. I keep pushing on people across the room as he argues with me, until I realize that, if I didn't know what I know, and I really was what I was, that he would be the immediate logical choice of 'bad person', more specifically the Werewolf. I pulled the Stone Mason card again. The other Stone Mason got splatted shortly after and I blamed my private conversation with him for that outcome. I pulled a few other tricks out of my hat as well, including re-emphasizing the "Seer" clearing me. The "Scryer" at that point was backing me up, who turned out to be an evil character, which... maybe that was the actual Crone come to think of it. There wasn't a Sorceress. Anyway! At the time, I didn't know, I was just playing the cards as they were drawn. Votes come down on me - 3 votes. Over to the real Apothecary - 6 votes, the opposite of before. So, lynched. There were 4 evil guys counting me, plus the Thief who was under the impression that he could still win despite a possible lovers setup. Thief, btw, was the other one next to me. The last one was Kfox, a poor confused Villager. Village goes to sleep.
The Poison Potion: Did you guys remember what I actually was? I'm the Witch! And I still had my poison potion. 9 just became 8. 8 becomes 7 from the Werewolves. 7 becomes 6 from the poison potion. Day comes. I killed off the "Scryer" (Crone) with my potion but if you were paying attention, I still have two allies. Werewolf-lover and Cult Leader. Audience, how many is that? Yep, 3. And how many votes are required to lynch when there's 6 people alive? YEP! Also 3. Why do you think I used my poison potion? :D I stand up and *PEW* select someone outside of my voting block, and announce "Let's end this so they can see just how screwed they really were." Lynched without discussion. Sleep, kill, lynch the next good guy, sleep, kill the Cult Leader (gotta have parity for Wolves to win), wake up, and bam. Victory for the lovers and the evil team.
Moral: I got lucky. I made mistakes. But I was still technically a good character. But it's clear evidence of why the abilities that the Witch has are not things meant for the hands of evil. Especially in a No-Reveal. I promise you guys, I'm a VERY HONEST PERSON ... when I'm not playing Werewolf. But when I'm playing a game of manipulation and deception, I don't hold back. I staged several locations of deception in that game. It looked like everything was on the level, and I would love to hear people's impressions from outside the game (Seer issues aside :<) on your thoughts of how I approached this one. But man, to be able to stage my own death from the start of the game and give my Wolf-lover an alibi in the process? WOW.
That's the last story I've got. Hope you enjoyed the tales. Time for me to head to bed. I'm back to smiling in general. Yay for reminiscing. ^_~
WotDA - Furry Fiesta Tales #2: Mystic Mastery
Posted 12 years agoWhee, journal spam. Hope you guys don't mind. I also hope that with this many, people actually notice me posting and don't just auto-clear everything. I HAVE FUN STORIES, READ THEM! :O ... <3
Issue #2
Mystic Mastery
(Some details may be incorrect, but the gist of the story remains true)
The Mystic is an overconfident magical master who has come to the village for a personal challenge. She takes the identity of a fallen villager and tries to win as that near-random role. Not to boast, but this is the perfect role for me. And in this game, I take it to an advanced level that really threw people for a loop.
It was a regular game, fairly normal roles involved, with the inclusion of the Mystic. As the Mystic, the real challenge is to be something special rather than become just a Villager. To do this, the Mystic must watch the overall flow of the game and to use their power when they think something bad is going to happen. Or alternatively, ensure that something bad happens on the turn that your power has been used. The latter is the general route the Mystic should take, but is the riskier in the long term because you could potentially make yourself a target. The former is much more difficult to predict for most people but I prove in this game that it is entirely possible.
ID phase: Hell no, I'm not copying this early. Get real. :P
Day phase 1: See? We lynched a Villager. A silly Villager but a Villager. People are now starting to get information. I'm sitting there being passive.
Night phase 1: Naw, not quite yet, even if people get information they won't share it this early. Thumbs down!
Day phase 2: A Villager falls, but enough people have been talked to. Suspicion started brewing. Stuff's hitting the fan soon, and if not, people aren't paying enough attention. I sit there still being passive, but keeping a cautious ear tuned to the discussions.
Night phase 2: Yup. Let's cause some havoc. Thumbs UP!
Day phase 3: I may have used my ability, but I'm still only loosely focused. Everyone's still low-key, cautious, nothing's exploding yet. No bloodthirstiness. Then the next thing I notice is someone's claiming Bodyguard. Ooooh, this is going to get good, I think! And then... "He's not the Bodyguard, he's a Werewolf. I'm the Seer!" :O
My attention level skyrockets. This is getting good. SO MANY CHOICES, but which one to go with?? :D I can have my pick of the bunch. Which do I choose?
Seer: "Oh, and I've cleared Tobias. He's not a Werewolf."
......... ......... :DDDDDDD Did I just get cleared by the Seer? Really? REALLY? SCREW YOU VILLAGE, I'M GONNA BE THE INVINCIBLE WEREWOLF! But how to go about it? I need to make sure that this "Seer" is the Seer and not the real Werewolf bullshitting with the "Bodyguard". If this really IS the Seer, then I get the Werewolf lynched. If he's not, I can't be invincible and instead just want someone dead that's something special. No loss, right?
Me: "I've got an easy way to solve this and we can get rid of one Werewolf right here and now. Bodyguard, come forward, call this guy a liar, and we eliminate a Werewolf, and confirm the Seer and Bodyguard outright." - If a Bodyguard comes forward, then not only do I get the Werewolf lynched, but I also can eliminate BOTH of the important special roles!!!!
Bodyguard: "Err, yeah, I'm the Bodyguard, he's lying." - Hesitant but truthful. Awesome.
Me: "There you go. Kill the original."
Village: *Lynches a Werewolf* ... :3 :3 :3 :3
Village goes to sleep. Werewolves wake up. HI BUDDY, YOU THOUGHT YOU WERE ALONE NOW, DIDN'T'CHA?! Well shut up and listen to me. We're killing the Bodyguard because he's going to pick the Seer. Every investigation helps and he can't risk pointing to himself, and isn't brave enough to try a double bluff. Werewolves sleep, other roles do stuff.
Village wakes up, "No one died last night" says the GM. ... Bullshit, you messed up, double check the protection. I promise. I talk the GM into rechecking and sure enough, the GM did make a mistake. I basically said "I am pretty sure the Bodyguard's supposed to be dying right now, mind double checking because it wasn't clear who got pointed to. We wanted to kill the Bodyguard, not the Seer. Nooooot the Seer." - There had been some confusion due to the birth of a new Werewolf, essentially. Not that I was too worried about the delay in killing, but I would prefer the village to not find the other Werewolf and start re-suspecting me when the game doesn't effing end. XD So, error corrected, dead Bodyguard.
Village lynches one of the 'remaining suspicious people', missing the Werewolf. Village sleeps, we kill the Seer, 3 suspicious people left. They kill the wrong one. One more night phase, village wakes up, and we suddenly realize, oh hey, the game's over and we won. 4 people alive, two wolves. Those still alive are completely stunned, saying they somewhat suspected me of being the Mystic but didn't think I would have gotten that lucky to get the only non-Villager lynched role. I replied: "Wasn't a matter of luck at all. You have to read the flow of the game. I chose that turn on purpose." Statistically it's the best turn for lynching something special in a game of that size, plus enough suspicious characters had appeared that I could tell something was on the verge of happening. I simply knew what I was doing and while I had my choice of roles, I pressed to be the Werewolf simply because the Seer had told the village that I was not a Werewolf. C'mooooon, how can I possibly resist a perfect set-up like that?!?! :D
Issue #2
Mystic Mastery
(Some details may be incorrect, but the gist of the story remains true)
The Mystic is an overconfident magical master who has come to the village for a personal challenge. She takes the identity of a fallen villager and tries to win as that near-random role. Not to boast, but this is the perfect role for me. And in this game, I take it to an advanced level that really threw people for a loop.
It was a regular game, fairly normal roles involved, with the inclusion of the Mystic. As the Mystic, the real challenge is to be something special rather than become just a Villager. To do this, the Mystic must watch the overall flow of the game and to use their power when they think something bad is going to happen. Or alternatively, ensure that something bad happens on the turn that your power has been used. The latter is the general route the Mystic should take, but is the riskier in the long term because you could potentially make yourself a target. The former is much more difficult to predict for most people but I prove in this game that it is entirely possible.
ID phase: Hell no, I'm not copying this early. Get real. :P
Day phase 1: See? We lynched a Villager. A silly Villager but a Villager. People are now starting to get information. I'm sitting there being passive.
Night phase 1: Naw, not quite yet, even if people get information they won't share it this early. Thumbs down!
Day phase 2: A Villager falls, but enough people have been talked to. Suspicion started brewing. Stuff's hitting the fan soon, and if not, people aren't paying enough attention. I sit there still being passive, but keeping a cautious ear tuned to the discussions.
Night phase 2: Yup. Let's cause some havoc. Thumbs UP!
Day phase 3: I may have used my ability, but I'm still only loosely focused. Everyone's still low-key, cautious, nothing's exploding yet. No bloodthirstiness. Then the next thing I notice is someone's claiming Bodyguard. Ooooh, this is going to get good, I think! And then... "He's not the Bodyguard, he's a Werewolf. I'm the Seer!" :O
My attention level skyrockets. This is getting good. SO MANY CHOICES, but which one to go with?? :D I can have my pick of the bunch. Which do I choose?
Seer: "Oh, and I've cleared Tobias. He's not a Werewolf."
......... ......... :DDDDDDD Did I just get cleared by the Seer? Really? REALLY? SCREW YOU VILLAGE, I'M GONNA BE THE INVINCIBLE WEREWOLF! But how to go about it? I need to make sure that this "Seer" is the Seer and not the real Werewolf bullshitting with the "Bodyguard". If this really IS the Seer, then I get the Werewolf lynched. If he's not, I can't be invincible and instead just want someone dead that's something special. No loss, right?
Me: "I've got an easy way to solve this and we can get rid of one Werewolf right here and now. Bodyguard, come forward, call this guy a liar, and we eliminate a Werewolf, and confirm the Seer and Bodyguard outright." - If a Bodyguard comes forward, then not only do I get the Werewolf lynched, but I also can eliminate BOTH of the important special roles!!!!
Bodyguard: "Err, yeah, I'm the Bodyguard, he's lying." - Hesitant but truthful. Awesome.
Me: "There you go. Kill the original."
Village: *Lynches a Werewolf* ... :3 :3 :3 :3
Village goes to sleep. Werewolves wake up. HI BUDDY, YOU THOUGHT YOU WERE ALONE NOW, DIDN'T'CHA?! Well shut up and listen to me. We're killing the Bodyguard because he's going to pick the Seer. Every investigation helps and he can't risk pointing to himself, and isn't brave enough to try a double bluff. Werewolves sleep, other roles do stuff.
Village wakes up, "No one died last night" says the GM. ... Bullshit, you messed up, double check the protection. I promise. I talk the GM into rechecking and sure enough, the GM did make a mistake. I basically said "I am pretty sure the Bodyguard's supposed to be dying right now, mind double checking because it wasn't clear who got pointed to. We wanted to kill the Bodyguard, not the Seer. Nooooot the Seer." - There had been some confusion due to the birth of a new Werewolf, essentially. Not that I was too worried about the delay in killing, but I would prefer the village to not find the other Werewolf and start re-suspecting me when the game doesn't effing end. XD So, error corrected, dead Bodyguard.
Village lynches one of the 'remaining suspicious people', missing the Werewolf. Village sleeps, we kill the Seer, 3 suspicious people left. They kill the wrong one. One more night phase, village wakes up, and we suddenly realize, oh hey, the game's over and we won. 4 people alive, two wolves. Those still alive are completely stunned, saying they somewhat suspected me of being the Mystic but didn't think I would have gotten that lucky to get the only non-Villager lynched role. I replied: "Wasn't a matter of luck at all. You have to read the flow of the game. I chose that turn on purpose." Statistically it's the best turn for lynching something special in a game of that size, plus enough suspicious characters had appeared that I could tell something was on the verge of happening. I simply knew what I was doing and while I had my choice of roles, I pressed to be the Werewolf simply because the Seer had told the village that I was not a Werewolf. C'mooooon, how can I possibly resist a perfect set-up like that?!?! :D
WotDA - Furry Fiesta Tales #1: 7-Second Werewolf Game
Posted 12 years agoAnother journal to help me relax. Enjoy some stories of games from Fiesta and BY ALL MEANS, share your own!!!!! I WANT TO HEARS THEMS!
Issue #1
7-Second Werewolf Game
Let's start off with the nice, simple story. It's known as the 7-Second Werewolf Game to the 7 that took part in it. It was late night on Friday and Seppel was tipsy and GMing. We had 7 counting him, and I hadn't managed to properly explain to him how to do a Mystery-Options game, so he was just sorta doing whatever. Not really following the set rules and we had no clue what he was trying to do when he was building the decks. It was a Mystery game though. He said "Bad guys don't need to do anything" meaning essentially there was only one Werewolf and nothing else had to be done for the ID phase. Okay sure?
We all wake up. I was totally clueless as to what was going on, so I make a joke.
Me: *Clearly sarcastic* "There's no Werewolves in this village!"
Someone else: *Equally sarcastic but smirking* "I completely agree!"
Me: *Instantly extremely serious* "Werewolf, kill him" *ACCUSE*
Village: *Blank stares followed by a very quick consensus*
Someone else: "Uhh, crap" *Lynched and revealed as a Werewolf*
Seppel: *Dumbfounded* "Wow..."
Me: *Not at all surprised*
It's amazing what you can learn even being silly. It really is. But the game essentially went from day phase start to game end in 7 seconds. And no one screwed up rules-wise.
Issue #1
7-Second Werewolf Game
Let's start off with the nice, simple story. It's known as the 7-Second Werewolf Game to the 7 that took part in it. It was late night on Friday and Seppel was tipsy and GMing. We had 7 counting him, and I hadn't managed to properly explain to him how to do a Mystery-Options game, so he was just sorta doing whatever. Not really following the set rules and we had no clue what he was trying to do when he was building the decks. It was a Mystery game though. He said "Bad guys don't need to do anything" meaning essentially there was only one Werewolf and nothing else had to be done for the ID phase. Okay sure?
We all wake up. I was totally clueless as to what was going on, so I make a joke.
Me: *Clearly sarcastic* "There's no Werewolves in this village!"
Someone else: *Equally sarcastic but smirking* "I completely agree!"
Me: *Instantly extremely serious* "Werewolf, kill him" *ACCUSE*
Village: *Blank stares followed by a very quick consensus*
Someone else: "Uhh, crap" *Lynched and revealed as a Werewolf*
Seppel: *Dumbfounded* "Wow..."
Me: *Not at all surprised*
It's amazing what you can learn even being silly. It really is. But the game essentially went from day phase start to game end in 7 seconds. And no one screwed up rules-wise.
Convention - Post Furry Fiesta 2013 Thankyous
Posted 12 years agoNow for something more cheerful. :D BECAUSE I FORGOT BEFORE.
Thank you to Path for getting me the best he could in event placement this year, and proper scheduling. And don't worry, flyer problems weren't your fault.
Thank you to Orim for his help in the New Player games. You made those 3 games a really awesome experience for the new players. ^_^
Thank you to Kfox and Ian and a few others for their help every day in set-up and tear-down. It takes forever and I know I'm a picky bastard about things, but thanks for helping to make it go at least a bit faster.
Thank you to Nuka and anyone else who helped out in the Overflow room. I have NO CLUE what went on in there; I hate that it was so far away because I couldn't even check in. But I heard people were at least having fun.
Thank you to the various assistant GMs and those that gave me the chance to participate in games this year. I had some epic rounds, and uhh, I apologize for being a sneaky bastard. Witch lover with Werewolf in a no-reveal, Mystic cleared by Seer turned Werewolf, 7-second mostly-legitimate game of Werewolf. XD
Thank you to everyone who tipped. My Puppy Chow costs were fully covered, and so was the cost of the laser pointer that somehow wandered away from the Overflow room on Friday. It was very very nice to not have to stress about the costs of entertaining others. :3
Thank you to the 7 people who purchased a deck at the convention. ^__^ If you guys need anything at all, I'll do my best to write up what's missing. I know there's a few things flat out lacking from the website right now, and I honestly am not sure how to approach a few of them, but I can at least answer questions and those questions can be helpful in getting me started on the missing sections.
I'm not sure what I'm going to be doing for Fiesta next year but I DO know I'll be needing other GM help. Please, anyone who wants to be a GM in the future, visit the Werewolf website. Read the material there. Commit it to memory. Ask me questions. I need the help. I want to play more often so that I can help give strategy from a less-informed Villager standpoint. So that I can share other neat ways to bluff and tease out information. I have a lot of strategies I've come up with that I just don't get the chance to pull off or share because I'm always GMing and I can't influence the game in such a way. I give hints but by playing the game, being the roles with the strategies, and executing them to some degree of effect, I'm able to help show others what is possible for those roles. For example, I almost never see the Cultist or Heretics actually do anything useful for the evil guys. Thus the evil guys often lose where the balance is stacked heavily in the favor of evil.
I'm gonna make one more journal telling the tales of the 3 games mentioned above for some insight and to show you that I don't want to be the only 'expert' ;)
So, yes, THANK YOU. Fiesta was a GREAT convention overall and it was made that way thanks to your assistance. I run myself to the ground at these things to help give some late night entertainment where there would otherwise be very little, and it makes me very happy to have such a dedicated following.
Thank you to Path for getting me the best he could in event placement this year, and proper scheduling. And don't worry, flyer problems weren't your fault.
Thank you to Orim for his help in the New Player games. You made those 3 games a really awesome experience for the new players. ^_^
Thank you to Kfox and Ian and a few others for their help every day in set-up and tear-down. It takes forever and I know I'm a picky bastard about things, but thanks for helping to make it go at least a bit faster.
Thank you to Nuka and anyone else who helped out in the Overflow room. I have NO CLUE what went on in there; I hate that it was so far away because I couldn't even check in. But I heard people were at least having fun.
Thank you to the various assistant GMs and those that gave me the chance to participate in games this year. I had some epic rounds, and uhh, I apologize for being a sneaky bastard. Witch lover with Werewolf in a no-reveal, Mystic cleared by Seer turned Werewolf, 7-second mostly-legitimate game of Werewolf. XD
Thank you to everyone who tipped. My Puppy Chow costs were fully covered, and so was the cost of the laser pointer that somehow wandered away from the Overflow room on Friday. It was very very nice to not have to stress about the costs of entertaining others. :3
Thank you to the 7 people who purchased a deck at the convention. ^__^ If you guys need anything at all, I'll do my best to write up what's missing. I know there's a few things flat out lacking from the website right now, and I honestly am not sure how to approach a few of them, but I can at least answer questions and those questions can be helpful in getting me started on the missing sections.
I'm not sure what I'm going to be doing for Fiesta next year but I DO know I'll be needing other GM help. Please, anyone who wants to be a GM in the future, visit the Werewolf website. Read the material there. Commit it to memory. Ask me questions. I need the help. I want to play more often so that I can help give strategy from a less-informed Villager standpoint. So that I can share other neat ways to bluff and tease out information. I have a lot of strategies I've come up with that I just don't get the chance to pull off or share because I'm always GMing and I can't influence the game in such a way. I give hints but by playing the game, being the roles with the strategies, and executing them to some degree of effect, I'm able to help show others what is possible for those roles. For example, I almost never see the Cultist or Heretics actually do anything useful for the evil guys. Thus the evil guys often lose where the balance is stacked heavily in the favor of evil.
I'm gonna make one more journal telling the tales of the 3 games mentioned above for some insight and to show you that I don't want to be the only 'expert' ;)
So, yes, THANK YOU. Fiesta was a GREAT convention overall and it was made that way thanks to your assistance. I run myself to the ground at these things to help give some late night entertainment where there would otherwise be very little, and it makes me very happy to have such a dedicated following.
WotDA - Worst Session of Werewolf in Ages >_<
Posted 12 years agoPissed off fox is pissed. So guys, you get to hear me venting because there's no one online to vent privately to.
Most of you know that I take Werewolf very seriously. I don't like having drunk people play, I don't like too much time spent on silly wtf defenses, etc. That's just the start of what was going wrong tonight, locally. It gets way worse than just the rowdiness. Tonight I had many many instances of people focusing way too much on things like movement at night, people's reactions to getting their cards, people actively ASKING about if they heard anything at night, people making motions at night, people talking at night, people talking after someone gets lynched, people talking before dead bodies are revealed.... You name it, they were pulling it. Oh, and these are not new players misbehaving like this. This was people that knew how to play and were specifically doing every bullshit trick in their fucking book outside of specifically peeking at night. And for all I know, someone could have done that. -___-
I tell them, repeatedly, to knock it off. To keep it focused on the game. To focus on the people being accused. To shut the fuck up once someone gets lynched. To shut the fuck up at night. I mean, seriously, I was livid tonight. And I don't generally get mad at folks. When I do, it's minor enough I can vent to a friend or two and get over it. Some of you know exactly what I'm talking about. Some of you know exactly the type of person I'm talking about. Don't get me wrong, I am okay with people like I--- but I get exhausted by their constant CONSTANT attempts to break through the rules I set in place to try and win. Well it was like I had half a room full of I---'s tonight. These are the overly vocal people that confuse everyone and end up dying early every game because -everyone- wants them dead because they're scared of what they could be. Sure, they are 'good' players, but their playstyle is such that the game ends up suffering when they are around -- it becomes all about them.
I'm no stranger to being in games and basically running them from within. I do that a lot. But as someone who has viewed things from the GM's standpoint, and from an entertainer's standpoint, I do try and leave it in the hands of the others at certain points. I can't be making all of the decisions. I'll accuse people, pressure them, then state if I believe them or not but often I will not try and force my opinion on the village as correct. I will even choose not to lynch someone suspicious. Sometimes I want someone dead but sometimes I let the village figure it out on their own.
This brand of person has no such civility. They go for the throat every time around and they end up taking away the thrill of deduction from the new players -- or worse yet, they confuse the bloody fuck outta the new people to where they can't even follow things. They take away everyone's chance for bluffing, they just... they only care about winning from everything I can tell. Winning is great, especially in a social deception game, but there's a lot of people playing and they all deserve to have a chance at those joys.
So back to the problem. A room full of cutthroat players that are loud, confusing, and take meta-gaming to a whole new level of DOUCHE. I yell at them to stop, I yell at them to focus, and they refuse to listen. Worse, they backtalk to me, the GM, the maker of this variant, the host of the event, the one taking the time and effort and expenses to entertain. >_<; I had one guy, the worst offender of the night, literally start out by glaring at me and demanding I hurry up and start the game, that it was taking too long to get it set up and started. Seriously? I hurry as it is, but the more distracting and impatient you are, the longer it will take. Meanwhile he already knows most of the roles and is disruptive when I'm actually explaining things. Guys, I'm explaining cards. STFU. I know it's hard to do when you know everything, I know you want to be social during the down time, I do know these things. But it makes. It. A pain. In. The. ASS. The new people can't hear, they can't focus, and they end up failing to grasp the game and the roles. Just shut up when I'm trying to talk to everyone and raise your hands to ask questions or remind me if I forgot something. My throat hurts tonight and that's even with a microphone. Granted I was yelling off-mic at various people for being dicks the whole night AND spent 2 hours afterwards venting to someone. Nnnnng.
I had one guy, a friend of a player I tolerate, who cannot play the game. He is bad. Very bad. And he thinks he's good. He gets out of his seat during the night phase, and points with such force that everyone around him can tell he's pointing. He yells at the top of his lungs every time he says anything and doesn't even pay attention to the right things. He's wrong 90% of the time if not more and is basically a total spaz. He was one of the worst irritants tonight when as the Oracle, he's basically slamming into his neighbor trying to point to someone, and tries to stand up at one point. HOW THE FUCK AM I GOING TO TEACH PEOPLE TO IGNORE NIGHT TIME NOISE WHEN YOU ARE ACTING LIKE THAT? FUUUUUUUUUUCK. People are so stupid sometimes! They are in a huge hurry, don't have the patience to take it slow and logical, and end up breaking the game. *SIGH*
Another new player ended up calling out a less-than-new Werewolf because he had moved at night and she heard him. I didn't yell at her then because she was new but it's one of those things where, what can you even do? It's impolite to use that information because of the poor seating quarters. People who have played at Oklacon are MORE than aware of my policies on such things. Ignore it, it's probably true but it might not be. And either way it's not something that's fair to listen for. The night phase is an invisible technical phase. You should not be getting ANY info from the other players or the GM unless it's related to how your role functions.
I start out another game by saying that a silenced person, for this group, normally cannot speak or accuse but in addition should not make motions unless being asked questions. The first two problematic people listen to me. Then the main offender of the night gets silenced and REFUSES to play by the rule I laid down. He's out of his seat about 50% of the long ass day phase, no one can understand his pantomimed defense, and then even after they are done with him he keeps trying to 'say' things. He CANNOT just sit the fuck down and patiently wait until tomorrow. HE HAS to be 'vocal' in every way he can. And he had been that dominating and assholish the entire night. The one who said hurry up and start.
During the entire night I'm training a new GM, someone who had been wanting to help me out so that I could actually play games. Oh I should note, none of these 'good' players have any desire to learn to GM, they just want to play-to-win. This group is completely devoid of anyone with a real nack for GMing. The person I'm training is... not quite cut out for it, but she's willing to try hard. So. Sure. Throughout the night, not only am I getting stressed, but she starts to get pissed off, too. In fact, she resorts to cursing at their idiocy and unruliness far before I do. So it's not like it's just me. It's everyone. I finally get to play a round, last one of the night. This is after I've yelled my lungs out at the problem people and basically said 'I'm sick of it'. I finally explain to them the basics of: "Shut up at night, stop making movement at night, stop listening for movement at night, stop staring at people as they get their cards, and for fuck's sake stop getting distracted during accusations." They still didn't get it. That game I chewed people out for 1. Asking about nighttime movement; 'hearing something at night'. 2. Accusing someone because of a comment they made when getting their card; who the fuck cares what you say when you get your card, it's either unfair to noobs or is TOTAL BULLSHIT AND THUS NOT IMPORTANT SO STFU ABOUT IT. 3. The main asshole of the night acting like he was in charge of the group/game and trying to 'regulate the discussion how he interpreted what I was trying to say' -- You can't talk to each other, only to the accused; you can't ask questions to other people. Just, seriously, you're NOT LISTENING TO WHAT I SAID. I said 'keep it focused around the accused and accuser', which means side discussion between neighbors is fine at a non-distracting volume, and people not involved can be asked questions by the one accused to a reasonable extent. But he was being a total prick about "ooop, nope, can't do that now"... NNNG. STRANGLE SOME PEOPLE.
Anyway, the outcome of the game was crap because the other Werewolf (surprise I was a Werewolf, but I was actually progressing as a Villager because I at least needed to teach them how to stay focused on finding info) was very new and didn't really understand when to go after the Seer who was revealed. I died and couldn't finish the job. :/ And he never really had gotten the chance to learn how to go about things because these I--- type people dominated the game SO MUCH that no one that was new got a real chance to learn. Sure, pretty much everyone was having fun except the two GMs, but it really wasn't 'Werewolf'... It wasn't what I like to see in Werewolf, and I just... I had a really crappy crappy night.
On the bright side, I made $25 in tips despite being super ticked off at half of everyone. Most of that goes to Puppy Chow (made a batch, it all got 'et :P) and to the gas to get there and back but at least I was rewarded for trying. :X
It's tough being a GM, especially when people don't focus on the game. The dead people get bored, the GMs get bored and ticked off, and the game just sits there, going in circles, focusing on silly stuff that half the group thinks is dumb but is too polite to say anything about. Meanwhile no one learns anything about social dynamics because no one has a chance to. Please think of the poor GMs who run the games next time you play. They go through so much to make sure the game stays pure. The day phase from the point someone is announced dead, until the point where hands are raised to carry out a successful lynching, is the only time that the village 'interacts' with each other. That means there should be no talking, no 'bonus' remarks, no strategic mutterings, nothing more than a chuckle or groan, outside of that short amount of time. The night phase is invisible, the GM is invisible, and unless your power tells you something, or you heard it during the day / saw it in the voting patterns, then it's something you should NOT be paying attention to, for the sake of noobs everywhere. We all deserve to have a fun and fair experience. Okay guys?
*sigh* At least I'm a little more chilled now that I've ranted. Insight into the mind of a GM that's had a stressful session of gameplay. And I don't hate I---, or that player type, but these people need to knock off the bullshit of trying to bend the rules of the game. I tell them, over and over and over, and smack them upside the friggin head at times! And they still. Keep. Doing iiiiiiiiiit. Whyyyyyyyyyyyyyyyyyyyy.
Most of you know that I take Werewolf very seriously. I don't like having drunk people play, I don't like too much time spent on silly wtf defenses, etc. That's just the start of what was going wrong tonight, locally. It gets way worse than just the rowdiness. Tonight I had many many instances of people focusing way too much on things like movement at night, people's reactions to getting their cards, people actively ASKING about if they heard anything at night, people making motions at night, people talking at night, people talking after someone gets lynched, people talking before dead bodies are revealed.... You name it, they were pulling it. Oh, and these are not new players misbehaving like this. This was people that knew how to play and were specifically doing every bullshit trick in their fucking book outside of specifically peeking at night. And for all I know, someone could have done that. -___-
I tell them, repeatedly, to knock it off. To keep it focused on the game. To focus on the people being accused. To shut the fuck up once someone gets lynched. To shut the fuck up at night. I mean, seriously, I was livid tonight. And I don't generally get mad at folks. When I do, it's minor enough I can vent to a friend or two and get over it. Some of you know exactly what I'm talking about. Some of you know exactly the type of person I'm talking about. Don't get me wrong, I am okay with people like I--- but I get exhausted by their constant CONSTANT attempts to break through the rules I set in place to try and win. Well it was like I had half a room full of I---'s tonight. These are the overly vocal people that confuse everyone and end up dying early every game because -everyone- wants them dead because they're scared of what they could be. Sure, they are 'good' players, but their playstyle is such that the game ends up suffering when they are around -- it becomes all about them.
I'm no stranger to being in games and basically running them from within. I do that a lot. But as someone who has viewed things from the GM's standpoint, and from an entertainer's standpoint, I do try and leave it in the hands of the others at certain points. I can't be making all of the decisions. I'll accuse people, pressure them, then state if I believe them or not but often I will not try and force my opinion on the village as correct. I will even choose not to lynch someone suspicious. Sometimes I want someone dead but sometimes I let the village figure it out on their own.
This brand of person has no such civility. They go for the throat every time around and they end up taking away the thrill of deduction from the new players -- or worse yet, they confuse the bloody fuck outta the new people to where they can't even follow things. They take away everyone's chance for bluffing, they just... they only care about winning from everything I can tell. Winning is great, especially in a social deception game, but there's a lot of people playing and they all deserve to have a chance at those joys.
So back to the problem. A room full of cutthroat players that are loud, confusing, and take meta-gaming to a whole new level of DOUCHE. I yell at them to stop, I yell at them to focus, and they refuse to listen. Worse, they backtalk to me, the GM, the maker of this variant, the host of the event, the one taking the time and effort and expenses to entertain. >_<; I had one guy, the worst offender of the night, literally start out by glaring at me and demanding I hurry up and start the game, that it was taking too long to get it set up and started. Seriously? I hurry as it is, but the more distracting and impatient you are, the longer it will take. Meanwhile he already knows most of the roles and is disruptive when I'm actually explaining things. Guys, I'm explaining cards. STFU. I know it's hard to do when you know everything, I know you want to be social during the down time, I do know these things. But it makes. It. A pain. In. The. ASS. The new people can't hear, they can't focus, and they end up failing to grasp the game and the roles. Just shut up when I'm trying to talk to everyone and raise your hands to ask questions or remind me if I forgot something. My throat hurts tonight and that's even with a microphone. Granted I was yelling off-mic at various people for being dicks the whole night AND spent 2 hours afterwards venting to someone. Nnnnng.
I had one guy, a friend of a player I tolerate, who cannot play the game. He is bad. Very bad. And he thinks he's good. He gets out of his seat during the night phase, and points with such force that everyone around him can tell he's pointing. He yells at the top of his lungs every time he says anything and doesn't even pay attention to the right things. He's wrong 90% of the time if not more and is basically a total spaz. He was one of the worst irritants tonight when as the Oracle, he's basically slamming into his neighbor trying to point to someone, and tries to stand up at one point. HOW THE FUCK AM I GOING TO TEACH PEOPLE TO IGNORE NIGHT TIME NOISE WHEN YOU ARE ACTING LIKE THAT? FUUUUUUUUUUCK. People are so stupid sometimes! They are in a huge hurry, don't have the patience to take it slow and logical, and end up breaking the game. *SIGH*
Another new player ended up calling out a less-than-new Werewolf because he had moved at night and she heard him. I didn't yell at her then because she was new but it's one of those things where, what can you even do? It's impolite to use that information because of the poor seating quarters. People who have played at Oklacon are MORE than aware of my policies on such things. Ignore it, it's probably true but it might not be. And either way it's not something that's fair to listen for. The night phase is an invisible technical phase. You should not be getting ANY info from the other players or the GM unless it's related to how your role functions.
I start out another game by saying that a silenced person, for this group, normally cannot speak or accuse but in addition should not make motions unless being asked questions. The first two problematic people listen to me. Then the main offender of the night gets silenced and REFUSES to play by the rule I laid down. He's out of his seat about 50% of the long ass day phase, no one can understand his pantomimed defense, and then even after they are done with him he keeps trying to 'say' things. He CANNOT just sit the fuck down and patiently wait until tomorrow. HE HAS to be 'vocal' in every way he can. And he had been that dominating and assholish the entire night. The one who said hurry up and start.
During the entire night I'm training a new GM, someone who had been wanting to help me out so that I could actually play games. Oh I should note, none of these 'good' players have any desire to learn to GM, they just want to play-to-win. This group is completely devoid of anyone with a real nack for GMing. The person I'm training is... not quite cut out for it, but she's willing to try hard. So. Sure. Throughout the night, not only am I getting stressed, but she starts to get pissed off, too. In fact, she resorts to cursing at their idiocy and unruliness far before I do. So it's not like it's just me. It's everyone. I finally get to play a round, last one of the night. This is after I've yelled my lungs out at the problem people and basically said 'I'm sick of it'. I finally explain to them the basics of: "Shut up at night, stop making movement at night, stop listening for movement at night, stop staring at people as they get their cards, and for fuck's sake stop getting distracted during accusations." They still didn't get it. That game I chewed people out for 1. Asking about nighttime movement; 'hearing something at night'. 2. Accusing someone because of a comment they made when getting their card; who the fuck cares what you say when you get your card, it's either unfair to noobs or is TOTAL BULLSHIT AND THUS NOT IMPORTANT SO STFU ABOUT IT. 3. The main asshole of the night acting like he was in charge of the group/game and trying to 'regulate the discussion how he interpreted what I was trying to say' -- You can't talk to each other, only to the accused; you can't ask questions to other people. Just, seriously, you're NOT LISTENING TO WHAT I SAID. I said 'keep it focused around the accused and accuser', which means side discussion between neighbors is fine at a non-distracting volume, and people not involved can be asked questions by the one accused to a reasonable extent. But he was being a total prick about "ooop, nope, can't do that now"... NNNG. STRANGLE SOME PEOPLE.
Anyway, the outcome of the game was crap because the other Werewolf (surprise I was a Werewolf, but I was actually progressing as a Villager because I at least needed to teach them how to stay focused on finding info) was very new and didn't really understand when to go after the Seer who was revealed. I died and couldn't finish the job. :/ And he never really had gotten the chance to learn how to go about things because these I--- type people dominated the game SO MUCH that no one that was new got a real chance to learn. Sure, pretty much everyone was having fun except the two GMs, but it really wasn't 'Werewolf'... It wasn't what I like to see in Werewolf, and I just... I had a really crappy crappy night.
On the bright side, I made $25 in tips despite being super ticked off at half of everyone. Most of that goes to Puppy Chow (made a batch, it all got 'et :P) and to the gas to get there and back but at least I was rewarded for trying. :X
It's tough being a GM, especially when people don't focus on the game. The dead people get bored, the GMs get bored and ticked off, and the game just sits there, going in circles, focusing on silly stuff that half the group thinks is dumb but is too polite to say anything about. Meanwhile no one learns anything about social dynamics because no one has a chance to. Please think of the poor GMs who run the games next time you play. They go through so much to make sure the game stays pure. The day phase from the point someone is announced dead, until the point where hands are raised to carry out a successful lynching, is the only time that the village 'interacts' with each other. That means there should be no talking, no 'bonus' remarks, no strategic mutterings, nothing more than a chuckle or groan, outside of that short amount of time. The night phase is invisible, the GM is invisible, and unless your power tells you something, or you heard it during the day / saw it in the voting patterns, then it's something you should NOT be paying attention to, for the sake of noobs everywhere. We all deserve to have a fun and fair experience. Okay guys?
*sigh* At least I'm a little more chilled now that I've ranted. Insight into the mind of a GM that's had a stressful session of gameplay. And I don't hate I---, or that player type, but these people need to knock off the bullshit of trying to bend the rules of the game. I tell them, over and over and over, and smack them upside the friggin head at times! And they still. Keep. Doing iiiiiiiiiit. Whyyyyyyyyyyyyyyyyyyyy.
WotDA - Monthly Werewolf Livestream (Today, 7PM Central)
Posted 12 years agoHey guys. Hosting the monthly Werewolf event here in Austin. Come watch, it starts at about 7PM my time.
http://www.livestream.com/tobyfox
http://www.livestream.com/tobyfox
Pimpage - Can't Vote in Woot Derbies? Try this Side Sale
Posted 12 years agohttp://shirt.woot.com/plus/the-tee-v-set - Maybe you'll find something fun in there that you want to leap at. If you do, be sure and give Fable's foxies a vote over at http://shirt.woot.com/derby/entry/6.....fox-adventures - It fogged, that means it's top 9 and the votes are hidden. Top 2 by votes place, the remaining one is chosen by Woot Editors. Give it every boost you can!
Meme - Valentine's Day
Posted 12 years agoPrevious journal: Yes, I'm attending Furry Fiesta
Meme taken from
LeoRenard
1. Are you single or taken?
Single foxeh
2. Chocolate or flowers?
Chocolate, even though it would take me forever to eat through a large box.
3. Will you do anything special for Valentines Day?
I have two pieces of art I'll be uploading. :3
4. Do you like anyone?
Yes, but there's no one in my life right now I have a shot at dating. ^_^;
5. Were you dating anyone last Valentines?
No.
6. Who do you want to spend Valentines with?
My close friends so I stay happy and cheerful. :D
7. Do you make a big deal about Valentines?
I would if I was in a relationship. I like excuses to be affectionate!
8. Have you ever had a secret admirer?
Don't think so.
9. Would you ever write someone a love letter?
Yes.
10. Do you believe in Cupid?
No.
11. Do your parents give you presents on Valentines?
No.
12. Do you still send out Valentine cards?
No.
13. Do you like candy hearts?
Eww. Amusing but eww.
14. What is something you got last Valentines?
Nothin'.
15. Is Valentines depressing?
Sometimes, yes. That's why being around friends is important, too. :)
16. How is your love life?
Love? A little painful. Looking to improve. :3
17. Have you ever been dumped on Valentines?
No.
18. How many roses would you want to receive?
3.
19. Will you have a girlfriend/boyfriend this Valentines day?
Doubtful.
20. Do you look forward to Valentines day?
Ehhh. :3 I get to post pics and maybe make a few people happy. So kinda?
21. Who was your last Valentine from?
Fablefire
22. Who do you expect to get a Valentine from this year?
Fablefire and Vampirekitty made me some art pieces. They're really good friends of mine and I appreciate their friendship. :3
23. Who would you most like to receive a Valentine from?
Getting something from a specific recent friend would be nice, but I'm not going to hold my breath.
24. How many Valentines will you be sending this year?
None.
25. Have you ever not received a Valentine?
Yes.
26. What was the most Valentines you received in a single day?
Not counting school stuff, this year! With two pieces of flavorful art. XD
27. Have you ever received an anonymous Valentine?
No.
28. Have you ever sent an anonymous Valentine?
No.
29. Will you be sending an anonymous Valentine this year?
No.
30. What was the best Valentine gift you ever received?
Dunno. Sorry. Boring love life. XD
31. What was the worst?
Candy hearts. :P
32. Have you ever started dating someone on Valentines day?
No.
Meme taken from

1. Are you single or taken?
Single foxeh
2. Chocolate or flowers?
Chocolate, even though it would take me forever to eat through a large box.
3. Will you do anything special for Valentines Day?
I have two pieces of art I'll be uploading. :3
4. Do you like anyone?
Yes, but there's no one in my life right now I have a shot at dating. ^_^;
5. Were you dating anyone last Valentines?
No.
6. Who do you want to spend Valentines with?
My close friends so I stay happy and cheerful. :D
7. Do you make a big deal about Valentines?
I would if I was in a relationship. I like excuses to be affectionate!
8. Have you ever had a secret admirer?
Don't think so.
9. Would you ever write someone a love letter?
Yes.
10. Do you believe in Cupid?
No.
11. Do your parents give you presents on Valentines?
No.
12. Do you still send out Valentine cards?
No.
13. Do you like candy hearts?
Eww. Amusing but eww.
14. What is something you got last Valentines?
Nothin'.
15. Is Valentines depressing?
Sometimes, yes. That's why being around friends is important, too. :)
16. How is your love life?
Love? A little painful. Looking to improve. :3
17. Have you ever been dumped on Valentines?
No.
18. How many roses would you want to receive?
3.
19. Will you have a girlfriend/boyfriend this Valentines day?
Doubtful.
20. Do you look forward to Valentines day?
Ehhh. :3 I get to post pics and maybe make a few people happy. So kinda?
21. Who was your last Valentine from?
Fablefire
22. Who do you expect to get a Valentine from this year?
Fablefire and Vampirekitty made me some art pieces. They're really good friends of mine and I appreciate their friendship. :3
23. Who would you most like to receive a Valentine from?
Getting something from a specific recent friend would be nice, but I'm not going to hold my breath.
24. How many Valentines will you be sending this year?
None.
25. Have you ever not received a Valentine?
Yes.
26. What was the most Valentines you received in a single day?
Not counting school stuff, this year! With two pieces of flavorful art. XD
27. Have you ever received an anonymous Valentine?
No.
28. Have you ever sent an anonymous Valentine?
No.
29. Will you be sending an anonymous Valentine this year?
No.
30. What was the best Valentine gift you ever received?
Dunno. Sorry. Boring love life. XD
31. What was the worst?
Candy hearts. :P
32. Have you ever started dating someone on Valentines day?
No.
Convention - Furry Fiesta Schedule
Posted 12 years agohttp://furryfiesta2013.sched.org/gr...../#.URsteh0e0XE
Everything's confirmed for Werewolf. See you guys there!
Everything's confirmed for Werewolf. See you guys there!
Convention - Furry Fiesta, Puppy Chow, Werewolf, Tips
Posted 12 years agoStarting to get my prep work done for Furry Fiesta. Yes, I am attending. Yes there will be Werewolf. Yes there will be Puppy Chow.
I may or may not have time to craft a tip jar. But in the event I do not, I wanted to let everyone have a chance to help support my Puppy Chow offerings at the conventions. I spend over $8 a batch (materials were $32 today and that is only most of the costs, not -all- of the costs, and doesn't include the 2 hours necessary to make 4 batches) and for a price comparison, I only make $15 in profit for myself with each sale of Werewolves of the Dark Arts (was $10 until I noticed how much I was spending at these cons)
I also have an upgraded sound system from last year. It has wireless microphones and lavalieres. So bottom line, this is recreational despite having a product. I do it because it's fun. However, tips from those who can afford to do so to help support my actions at these conventions are always appreciated. I spend most of my time at a convention dealing with Werewolf.
So if you can do so, tip me. rpgtobias[at]aol.com is my Paypal. :) Every bit helps make Werewolf a more awesome experience for everyone. ^_^
Now, for Furry Fiesta this year, this is the schedule. Note that the main events are at the same place as last year.
Thursday: 11PM-5AM - Silly relaxed games and tweaks to the sound system, heh.
Friday: 9:30PM-12:30AM - New Player friendly games, experienced players are encouraged to attend the overflow room. (yell at them if they try to play something other than WotDA :P)
Friday: 10PM-3AM - Overflow room in Willow. First floor baby.
Friday: 12:30AM-5AM - Training new Town Mayors during this time block. I will be cohosting so mistakes should be kept to a minimum.
Saturday: 9PM-12AM - A 30-person no-reveal game. This one will be run by me, and it WILL be capped at 30 players. Experienced players only, those still new to the game are recommended to attend the overflow room. Because there's another no-reveal game after, yell at them if they're trying to play a different version. :P
Saturday: 9PM-3AM - Overflow room in Dogwood. This one's on the second floor. Willow was taken. :)
Saturday: 12AM-3AM - An up-to-30-person no-reveal game run by whoever I can find who is capable. I WILL be playing the second no-reveal game this convention. I'm hoping to play a bit on Thursday so I'm not out of practice.
Saturday: 3AM+ - Regular games, more no-reveal games, dunno. Something.
Sunday: 9PM-5AM - Open Town Mayor, I plan to be strictly playing on Sunday. Room is available until noon, but I'll have to sleep around 5ish.
As always, WotDA is available for sale at the convention for $35. Normally $40 shipped.
Puppy Chow flavors will be decided by those that tip, but will include Dark Chocolate Orange at a minimum. Considering making a batch of 'original' with a bit extra peanut butter just because I haven't made original in a long time.
Oh, and I will be bringing my Wii U with Nintendoland and NSMBU for Thursday gaming entertainment. :)
*wishes he had a date for the con XD*
I may or may not have time to craft a tip jar. But in the event I do not, I wanted to let everyone have a chance to help support my Puppy Chow offerings at the conventions. I spend over $8 a batch (materials were $32 today and that is only most of the costs, not -all- of the costs, and doesn't include the 2 hours necessary to make 4 batches) and for a price comparison, I only make $15 in profit for myself with each sale of Werewolves of the Dark Arts (was $10 until I noticed how much I was spending at these cons)
I also have an upgraded sound system from last year. It has wireless microphones and lavalieres. So bottom line, this is recreational despite having a product. I do it because it's fun. However, tips from those who can afford to do so to help support my actions at these conventions are always appreciated. I spend most of my time at a convention dealing with Werewolf.
So if you can do so, tip me. rpgtobias[at]aol.com is my Paypal. :) Every bit helps make Werewolf a more awesome experience for everyone. ^_^
Now, for Furry Fiesta this year, this is the schedule. Note that the main events are at the same place as last year.
Thursday: 11PM-5AM - Silly relaxed games and tweaks to the sound system, heh.
Friday: 9:30PM-12:30AM - New Player friendly games, experienced players are encouraged to attend the overflow room. (yell at them if they try to play something other than WotDA :P)
Friday: 10PM-3AM - Overflow room in Willow. First floor baby.
Friday: 12:30AM-5AM - Training new Town Mayors during this time block. I will be cohosting so mistakes should be kept to a minimum.
Saturday: 9PM-12AM - A 30-person no-reveal game. This one will be run by me, and it WILL be capped at 30 players. Experienced players only, those still new to the game are recommended to attend the overflow room. Because there's another no-reveal game after, yell at them if they're trying to play a different version. :P
Saturday: 9PM-3AM - Overflow room in Dogwood. This one's on the second floor. Willow was taken. :)
Saturday: 12AM-3AM - An up-to-30-person no-reveal game run by whoever I can find who is capable. I WILL be playing the second no-reveal game this convention. I'm hoping to play a bit on Thursday so I'm not out of practice.
Saturday: 3AM+ - Regular games, more no-reveal games, dunno. Something.
Sunday: 9PM-5AM - Open Town Mayor, I plan to be strictly playing on Sunday. Room is available until noon, but I'll have to sleep around 5ish.
As always, WotDA is available for sale at the convention for $35. Normally $40 shipped.
Puppy Chow flavors will be decided by those that tip, but will include Dark Chocolate Orange at a minimum. Considering making a batch of 'original' with a bit extra peanut butter just because I haven't made original in a long time.
Oh, and I will be bringing my Wii U with Nintendoland and NSMBU for Thursday gaming entertainment. :)
*wishes he had a date for the con XD*
WotDA - What is Werewolf? Video inside~
Posted 13 years agoFor those that watch me that actually haven't played Werewolves of the Dark Arts yet, check out this video set: http://www.youtube.com/watch?v=xfpU8TIXi9Y
:)
:)
Shirt.Woot - All fox shirts back in print, $18 each
Posted 13 years agoNOTE: All that follow are DIGITAL printings, not silk-screened. For what it is worth, Woot still ensures the quality of their shirts, but I cannot at this time vouch for their on demand digital printing qualities. For more information, before making a purchase, please read and educate yourself here, both in the article as well as the comments - http://shirt.woot.com/blog/post/eve.....-back-in-print
Shirts starring foxes:
http://shirt.woot.com/offers/foxfall
http://shirt.woot.com/offers/rake-break
http://shirt.woot.com/offers/fox-nouveau
http://shirt.woot.com/offers/three-foxes
http://shirt.woot.com/offers/playful-foxes
http://shirt.woot.com/offers/unexpected-error
http://shirt.woot.com/offers/the-quick-brown-fox
http://shirt.woot.com/offers/lupine-weapon
http://shirt.woot.com/offers/i-will-not-blend
Shirts guest-starring foxes:
http://shirt.woot.com/offers/it-too.....ars-to-eat-you
http://shirt.woot.com/offers/i-stil.....l-not-eat-them
http://shirt.woot.com/offers/cat-vs-cat
http://shirt.woot.com/offers/cant-see-the-forest
http://shirt.woot.com/offers/be-nocturnal
http://shirt.woot.com/offers/a-is-for-atlas
Shirts with some relation to foxes:
http://shirt.woot.com/offers/do-a-barrel-roll
http://shirt.woot.com/offers/fox-maiden
Also, for this week, http://shirt.woot.com/offers/a-is-f.....ong-sleeve-tee is available as a silk-screened long sleeve.
Lastly guys, give Fablefire some support and consider buying one of her t-shirt designs as well - http://shirt.woot.com/catalog?q=fablefire - Meatbunnies, cute animals, some dinosaurs, and a cool Zelda shirt. :P
Shirts starring foxes:
http://shirt.woot.com/offers/foxfall
http://shirt.woot.com/offers/rake-break
http://shirt.woot.com/offers/fox-nouveau
http://shirt.woot.com/offers/three-foxes
http://shirt.woot.com/offers/playful-foxes
http://shirt.woot.com/offers/unexpected-error
http://shirt.woot.com/offers/the-quick-brown-fox
http://shirt.woot.com/offers/lupine-weapon
http://shirt.woot.com/offers/i-will-not-blend
Shirts guest-starring foxes:
http://shirt.woot.com/offers/it-too.....ars-to-eat-you
http://shirt.woot.com/offers/i-stil.....l-not-eat-them
http://shirt.woot.com/offers/cat-vs-cat
http://shirt.woot.com/offers/cant-see-the-forest
http://shirt.woot.com/offers/be-nocturnal
http://shirt.woot.com/offers/a-is-for-atlas
Shirts with some relation to foxes:
http://shirt.woot.com/offers/do-a-barrel-roll
http://shirt.woot.com/offers/fox-maiden
Also, for this week, http://shirt.woot.com/offers/a-is-f.....ong-sleeve-tee is available as a silk-screened long sleeve.
Lastly guys, give Fablefire some support and consider buying one of her t-shirt designs as well - http://shirt.woot.com/catalog?q=fablefire - Meatbunnies, cute animals, some dinosaurs, and a cool Zelda shirt. :P
Convention - Oklacon Wrap-up :)
Posted 13 years agoOkay, drama is in the other journal. Now for the actual convention. :D
I had a TON of fun. Everything went smoothly, and everyone seemed to really enjoy the events this year. Thanks go out to all of my Predator vs Prey special characters, anyone who helped me with set-up and clean-up for PredPrey/Werewolf/my own crap. :3 I push myself to my limits at these cons for the sake of others' fun so it's strongly appreciated when people take a load off my shoulders. Even when I forget to say thanks. :3
Also, Sunday was amazing with the Werewolf group. My new GMs did a really good job and I was able to play in some really fun games. Apologies to anyone who doesn't quite enjoy the cutthroat atmosphere I instill but I'm trying to prove that every word you say matters with these things. :D I do give one warning: In Werewolf, when I'm playing, don't trust every word I say. ;) Sometimes I'm an evil character (none this year) and I may be intentionally misleading when I'm speaking from within the game. ;3
Princess Knight Dragon was given some testing on Friday and I'm overall happy with it, but I've learned a few things about including it. It's like adding in a ton of Thieves. They don't care about anything but sitting back and doing nothing. Their only effect is when others pretend TO be them. So having a ton of special characters in a PKD game is not too fair to them. They're best used with a fair number of villagers I think...
In any case, I didn't get a chance to do too much outside of my events (same as always) but I hung out with a few friends there. It was fun. ^_^ I'm still looking forward to next year, despite other drama, but most of all I'm looking forward to Furry Fiesta in February. It's my next convention.
To those wanting to learn more about Werewolf, visit http://werewolf.gerbilfat.com/ (the mirror) as it's the most up to date. Additionally, you can e-mail me at WerewolfDarkArts[at]gmail.com and arrange to either purchase the game, or simply ask me plenty of questions. ;3 Feedback is allllllllways appreciated.
Thanks again to everyone I met and saw this year! :D
I had a TON of fun. Everything went smoothly, and everyone seemed to really enjoy the events this year. Thanks go out to all of my Predator vs Prey special characters, anyone who helped me with set-up and clean-up for PredPrey/Werewolf/my own crap. :3 I push myself to my limits at these cons for the sake of others' fun so it's strongly appreciated when people take a load off my shoulders. Even when I forget to say thanks. :3
Also, Sunday was amazing with the Werewolf group. My new GMs did a really good job and I was able to play in some really fun games. Apologies to anyone who doesn't quite enjoy the cutthroat atmosphere I instill but I'm trying to prove that every word you say matters with these things. :D I do give one warning: In Werewolf, when I'm playing, don't trust every word I say. ;) Sometimes I'm an evil character (none this year) and I may be intentionally misleading when I'm speaking from within the game. ;3
Princess Knight Dragon was given some testing on Friday and I'm overall happy with it, but I've learned a few things about including it. It's like adding in a ton of Thieves. They don't care about anything but sitting back and doing nothing. Their only effect is when others pretend TO be them. So having a ton of special characters in a PKD game is not too fair to them. They're best used with a fair number of villagers I think...
In any case, I didn't get a chance to do too much outside of my events (same as always) but I hung out with a few friends there. It was fun. ^_^ I'm still looking forward to next year, despite other drama, but most of all I'm looking forward to Furry Fiesta in February. It's my next convention.
To those wanting to learn more about Werewolf, visit http://werewolf.gerbilfat.com/ (the mirror) as it's the most up to date. Additionally, you can e-mail me at WerewolfDarkArts[at]gmail.com and arrange to either purchase the game, or simply ask me plenty of questions. ;3 Feedback is allllllllways appreciated.
Thanks again to everyone I met and saw this year! :D
Convention - Thank you, THIEF, for attending Oklacon
Posted 13 years ago(To those that aren't gamers, THIEF is a reference to Legend of Zelda: Link's Awakening. If you steal an item from the shopkeeper, your name is changed from what you selected to THIEF for the rest of the game.)
Sooooooo, before I get to a journal about the goooood part of Oklacon, I'm going to take some time to address an issue that happened as I was leaving. Several people were told about this immediately following as I destressed, and so to help provide clarity to those that might hear parts of the story, I am going to post this publicly.
Let's start off with an imaginary story about a teacher and a student. The teacher comes up to the awkward but timid student and says:
"You've been stealing stuff from my desk! I just know you have! I had you grade papers that one time and you took some of my things!"
The student looks at the teacher and, confused, offers to show the teacher their belongings. The student hasn't taken anything, and wants to prove that. After showing a few items, the teacher aggressively takes the bag and begins to pull items out of it claiming them as theirs.
"What about this? This is mine, isn't it? So is this. And this! Where did you get this??"
The student begins to explain that it was purchased by them and they've had the items for years. But then one item confuses the student because of awkwardness and suddenly the teacher 'just knows' the student is lying.
"I know you took this now, because you didn't immediately know every detail about it! Now it's mine. If you don't let me have it, you're getting an F in class."
Thankfully this student insisted the teacher had lost their mind and managed to keep all of their belongings.
Right so, that's a bit of an exaggeration but at the same time, it's really not. I was accused of stealing "Predator vs Prey" items by a convention organizer at Oklacon. I have had the same items for the last three years and the only ANYTHING I've asked of Oklacon has been duct tape and printouts. I even went and bought new pencils for this year because I had run out. The kit cost me almost $100 to build, but I made sure that I could be self sustaining. Mainly for this sort of reason. I wanted my PredPrey kit to have NO reliance on the convention.
I never have asked for any supplies from the con. I have never WANTED any supplies from the con. I bust my ass at the convention to be a self sustained event with next-to-no reliance on the convention.
The saddest part is that this drama and this threat of not being allowed to run PredPrey next year is over about $5 of shower curtain hooks and beads. Which were mine to begin with. I am an honest person, I don't take people's things. I also know what items are mine and what aren't, because I'm a REALLY picky person. I didn't recognize how I packed my kit this year because I was lazy compared to the last two. I put beads in one bag and hooks in another rather than reassembling them. When a bag of hooks was pulled out, I didn't understand what they were. I was being attacked so hard by this person that I doubted they were actually mine until the loose beads were pulled out. Then I remembered. My remark I'd like to add is: "Look, I'm fucking brain fried at this point!!"
They had zero reason to suspect me of taking -anything-. If they were accusing me of something I had actually done like taking a gallon of milk (another organizer said yes when I asked him after the first organizer disappeared, another piece of drama to add to the list since Werewolf had NO refreshments and I had to supply people with my OWN soda and water due to this) or grabbing and drinking two gatorades and skittles (which someone doing concessions said was okay because the registers were closed) then I would have told them exactly that.
I work hard to be an honest, trustworthy person and I do NOT want to have rumors of me being a goddamn thief running around. My name is Tobias, not THIEF. I expect to hear a public apology over this incident because it came out of nowhere and was completely uncalled for. They even found this year's 'backup supplies we bought since we didn't know you were coming or not' and then switched the accusation to having stolen stuff from LAST year instead of THIS year.
If there were ANY complaints about how I run PredPrey, tell them to my face guys. X_X; I use my own money and my own time and effort to make that event succeed and none of the convention organizers have ever taken the time to sit down and talk to me about it, ask questions for these random medals they want to give out, or in the case of my absence at closing ceremonies, put me on the same page as ANYONE else. (They wanted me to hand out said medals but no one told me this, they only asked for info. :/)
So, yeah, drama. There it is. I'm no thief. And I can't believe after all the effort I've put in to running things that they'd even accuse me of something like that. Not. Fucking. Cool.
Sooooooo, before I get to a journal about the goooood part of Oklacon, I'm going to take some time to address an issue that happened as I was leaving. Several people were told about this immediately following as I destressed, and so to help provide clarity to those that might hear parts of the story, I am going to post this publicly.
Let's start off with an imaginary story about a teacher and a student. The teacher comes up to the awkward but timid student and says:
"You've been stealing stuff from my desk! I just know you have! I had you grade papers that one time and you took some of my things!"
The student looks at the teacher and, confused, offers to show the teacher their belongings. The student hasn't taken anything, and wants to prove that. After showing a few items, the teacher aggressively takes the bag and begins to pull items out of it claiming them as theirs.
"What about this? This is mine, isn't it? So is this. And this! Where did you get this??"
The student begins to explain that it was purchased by them and they've had the items for years. But then one item confuses the student because of awkwardness and suddenly the teacher 'just knows' the student is lying.
"I know you took this now, because you didn't immediately know every detail about it! Now it's mine. If you don't let me have it, you're getting an F in class."
Thankfully this student insisted the teacher had lost their mind and managed to keep all of their belongings.
Right so, that's a bit of an exaggeration but at the same time, it's really not. I was accused of stealing "Predator vs Prey" items by a convention organizer at Oklacon. I have had the same items for the last three years and the only ANYTHING I've asked of Oklacon has been duct tape and printouts. I even went and bought new pencils for this year because I had run out. The kit cost me almost $100 to build, but I made sure that I could be self sustaining. Mainly for this sort of reason. I wanted my PredPrey kit to have NO reliance on the convention.
I never have asked for any supplies from the con. I have never WANTED any supplies from the con. I bust my ass at the convention to be a self sustained event with next-to-no reliance on the convention.
The saddest part is that this drama and this threat of not being allowed to run PredPrey next year is over about $5 of shower curtain hooks and beads. Which were mine to begin with. I am an honest person, I don't take people's things. I also know what items are mine and what aren't, because I'm a REALLY picky person. I didn't recognize how I packed my kit this year because I was lazy compared to the last two. I put beads in one bag and hooks in another rather than reassembling them. When a bag of hooks was pulled out, I didn't understand what they were. I was being attacked so hard by this person that I doubted they were actually mine until the loose beads were pulled out. Then I remembered. My remark I'd like to add is: "Look, I'm fucking brain fried at this point!!"
They had zero reason to suspect me of taking -anything-. If they were accusing me of something I had actually done like taking a gallon of milk (another organizer said yes when I asked him after the first organizer disappeared, another piece of drama to add to the list since Werewolf had NO refreshments and I had to supply people with my OWN soda and water due to this) or grabbing and drinking two gatorades and skittles (which someone doing concessions said was okay because the registers were closed) then I would have told them exactly that.
I work hard to be an honest, trustworthy person and I do NOT want to have rumors of me being a goddamn thief running around. My name is Tobias, not THIEF. I expect to hear a public apology over this incident because it came out of nowhere and was completely uncalled for. They even found this year's 'backup supplies we bought since we didn't know you were coming or not' and then switched the accusation to having stolen stuff from LAST year instead of THIS year.
If there were ANY complaints about how I run PredPrey, tell them to my face guys. X_X; I use my own money and my own time and effort to make that event succeed and none of the convention organizers have ever taken the time to sit down and talk to me about it, ask questions for these random medals they want to give out, or in the case of my absence at closing ceremonies, put me on the same page as ANYONE else. (They wanted me to hand out said medals but no one told me this, they only asked for info. :/)
So, yeah, drama. There it is. I'm no thief. And I can't believe after all the effort I've put in to running things that they'd even accuse me of something like that. Not. Fucking. Cool.
Shirt.Woot - Woot has a Furry Derby this week!
Posted 13 years agohttp://shirt.woot.com/forums/viewpo.....postid=5200711
Something to keep an eye on. Here's hoping for at least one legit furry design in the fog.
Something to keep an eye on. Here's hoping for at least one legit furry design in the fog.
Shirt.Woot - "Three Foxes" to go with your Four Foxes shirt
Posted 13 years agohttp://shirt.woot.com/offers/three-foxes
$12 for today, $15 for the next two weeks, and after that it may not be around anymore.
Also available in a hoodie. Those evil Woot bastards. *holds his dead wallet in his paws*
http://shirt.woot.com/offers/three-.....ullover-hoodie
Remember to check the sizing chart before ordering, enjoy the cuteness!
$12 for today, $15 for the next two weeks, and after that it may not be around anymore.
Also available in a hoodie. Those evil Woot bastards. *holds his dead wallet in his paws*
http://shirt.woot.com/offers/three-.....ullover-hoodie
Remember to check the sizing chart before ordering, enjoy the cuteness!
Convention - MFM Day #3.5/4 (Werewolvs in the Dark Arts)
Posted 13 years agoWell, that went a little bit better. I just have to start yelling at people ;P After a few Mystery games that bridged the gap between silly and serious, we played two decent sized no-reveal games.
I'm often asked why I don't play more No-Reveal at conventions. Well, I would if I could but when a 20 person game takes 2.5 hours, and an 18 person game takes 2 hours, I think even the most serious players would start to get burnt out.
We finished the night up with a mix of Mystery and No-Reveal using a blind GM. Simple deck with a few knowns and a few unknowns. Paranoia and chaos ensue. We did this late Sunday night as well, but only one game's worth.
Sunday was quite the adventure. We started early, but that was because the power in the hotel went out and we only had backup lighting. Pssssh, storms and power outages. Meh! :D So with most everyone in the hallways we called out and got over 15 people in there by the time we started the first game. It was a bit challenging and naturally people were semi-distracted, but it was fun enough.
Eventually the lights came back on and we switched to the scheduled open GMing. I do try and warn people; it's quite challenging, I just make it look easy. The biggest problem is lack of documentation, but lack of -what- in the way of documentation? I'm just not sure how to teach that class so to speak.
The convention overall wasn't just Werewolf for me, but between socializing with those that I already know, playing a bit of Cards Against Humanity, and running the Werewolf event... I don't think I met anyone new beyond my Werewolf group :( Oh well, I still had fun. ^_^
That said, this was my last MFM for a while. Due to being told things that didn't even happen as limiters for my event, and the general poor attendance even if the con grew two people, I'm probably going to try RMFC next year instead. To those interested in Werewolf, by all means run it! :D There will always be a demand. Just lemme know if you have any questions. :)
I'm often asked why I don't play more No-Reveal at conventions. Well, I would if I could but when a 20 person game takes 2.5 hours, and an 18 person game takes 2 hours, I think even the most serious players would start to get burnt out.
We finished the night up with a mix of Mystery and No-Reveal using a blind GM. Simple deck with a few knowns and a few unknowns. Paranoia and chaos ensue. We did this late Sunday night as well, but only one game's worth.
Sunday was quite the adventure. We started early, but that was because the power in the hotel went out and we only had backup lighting. Pssssh, storms and power outages. Meh! :D So with most everyone in the hallways we called out and got over 15 people in there by the time we started the first game. It was a bit challenging and naturally people were semi-distracted, but it was fun enough.
Eventually the lights came back on and we switched to the scheduled open GMing. I do try and warn people; it's quite challenging, I just make it look easy. The biggest problem is lack of documentation, but lack of -what- in the way of documentation? I'm just not sure how to teach that class so to speak.
The convention overall wasn't just Werewolf for me, but between socializing with those that I already know, playing a bit of Cards Against Humanity, and running the Werewolf event... I don't think I met anyone new beyond my Werewolf group :( Oh well, I still had fun. ^_^
That said, this was my last MFM for a while. Due to being told things that didn't even happen as limiters for my event, and the general poor attendance even if the con grew two people, I'm probably going to try RMFC next year instead. To those interested in Werewolf, by all means run it! :D There will always be a demand. Just lemme know if you have any questions. :)
Convention - MFM Day #3 (Where IS everyone??)
Posted 13 years agoSo it's Saturday mid-day. I have seen almost no one from previous days, people who have said hi and then vanished. I also have had depressingly low turn-outs for Werewolf compared to last year. I think I hit 15 last night, but 14 may have been the high. Thursday was about the same.
As a point of comparison, Wild Nights (attendance around 200) I managed 15, possibly broke it one day, and was limited mostly by space.
This. Con. Is. Slow.
Not to mention those that have played have remained silly and have yet to focus. I'm hoping tonight's No-Reveal games will pull everyone's minds to the game. :)
To those who haven't been feeling up to playing Werewolf the way they used to, please, tell me what's missing. :3 Am I not keeping the silliness down enough? Am I changing up the cards being used too often?
As a point of comparison, Wild Nights (attendance around 200) I managed 15, possibly broke it one day, and was limited mostly by space.
This. Con. Is. Slow.
Not to mention those that have played have remained silly and have yet to focus. I'm hoping tonight's No-Reveal games will pull everyone's minds to the game. :)
To those who haven't been feeling up to playing Werewolf the way they used to, please, tell me what's missing. :3 Am I not keeping the silliness down enough? Am I changing up the cards being used too often?
Convention - MFM Day #0 (One Bad Decision Leads to a Dozen)
Posted 13 years agoSo this convention is starting out pretty damn annoying. But it's essentially my fault. I made one bad decision, which turned into another and another until it's 5AM and I have a flat tire. :|
The first bad decision? I decided stopping to sleep in Little Rock was stupid. I wasn't tired, and Chaka wasn't saying he wanted to stop.
From there....
Next town - 1-lane construction ahead - Let's get past the construction
Next town - Stopped, all gas stations were closed on the one side of the highway, so I go into town. Town is dead.
Turn around - I didn't want to retrace my path (ADVENTURE!) and I ended up on a really really long dirt road. I almost killed someone's tiny yappy ass dog that wanted to bark at my vehicle.
Finally out - I finally get back out of the absurdly long dirt road, turn around, and hit some hotels. The damn things are all slummy and nasty and Chaka doesn't want to stay at them. The only decent one HAD NO ATTENDANT. Lazy f*ckers.
Next town - ... There really isn't a next town. We decide to drive all the way to the con, it's only another 2 hours at that point.
Olive Branch - We get to our con hotel, and they don't have any availabilities or early check in available because they have no housekeeping that early. Okay let's check the main con hotel - Locked up with a furry sleeping in the damn lobby and no one else in sight.
Hunting time! - Around this point, my 'check tire pressure' warning comes on. Car feels okay though. We go check another hotel. Full. Another hotel. FULL...
Phone calls - Okay now we decide to be smart and call places, yay for GPS having phone numbers. We call around and find one that has a room.
Crappy Night of Sleep - Hotel is undergoing renovations and so there's pounding starting at 8 effing AM. I had ear plugs but Chaka only got a few hours of sleep.
Other - I drove past Keefur's place already so my original plan of stopping there to get flyers and whatever else is thrown out the window.
Oh yeah and the tire. Well, Chaka couldn't sleep so he dealt with that earlier. So when I woke up it was resolved. Nail. But it was just another one of those snowballing annoyances stemming from the one bad decision of not pulling off to sleep like normal. :/
The first bad decision? I decided stopping to sleep in Little Rock was stupid. I wasn't tired, and Chaka wasn't saying he wanted to stop.
From there....
Next town - 1-lane construction ahead - Let's get past the construction
Next town - Stopped, all gas stations were closed on the one side of the highway, so I go into town. Town is dead.
Turn around - I didn't want to retrace my path (ADVENTURE!) and I ended up on a really really long dirt road. I almost killed someone's tiny yappy ass dog that wanted to bark at my vehicle.
Finally out - I finally get back out of the absurdly long dirt road, turn around, and hit some hotels. The damn things are all slummy and nasty and Chaka doesn't want to stay at them. The only decent one HAD NO ATTENDANT. Lazy f*ckers.
Next town - ... There really isn't a next town. We decide to drive all the way to the con, it's only another 2 hours at that point.
Olive Branch - We get to our con hotel, and they don't have any availabilities or early check in available because they have no housekeeping that early. Okay let's check the main con hotel - Locked up with a furry sleeping in the damn lobby and no one else in sight.
Hunting time! - Around this point, my 'check tire pressure' warning comes on. Car feels okay though. We go check another hotel. Full. Another hotel. FULL...
Phone calls - Okay now we decide to be smart and call places, yay for GPS having phone numbers. We call around and find one that has a room.
Crappy Night of Sleep - Hotel is undergoing renovations and so there's pounding starting at 8 effing AM. I had ear plugs but Chaka only got a few hours of sleep.
Other - I drove past Keefur's place already so my original plan of stopping there to get flyers and whatever else is thrown out the window.
Oh yeah and the tire. Well, Chaka couldn't sleep so he dealt with that earlier. So when I woke up it was resolved. Nail. But it was just another one of those snowballing annoyances stemming from the one bad decision of not pulling off to sleep like normal. :/
Furry Things You Don't Think About #1 - Cars
Posted 13 years agoHuman-designed cars and furries. These two things just don't mix.
For starters, let's talk about the seating. Car seats are snug and let me tell you something, they are NOT tail friendly. I wear my tail going out sometimes and driving with it on SUCKS. :P I push it over to the side and it lays halfway into the passenger seat. But car seats NEED to be snug. So what does a furry do? Well, for the front seats, carve out a two foot line in the middle, part of which is in the bottom portion and most of it is in the top portion. I'm no artist, so you'll have to imagine this on your own. The anthro gets in, rolls their tail into the hole, and sits down. The half foot or so slit in the seat even allows them to slouch while keeping the tail pointed back.
For the back seat, I'm not too sure. Probably an upsidedown U shape connecting the two seats, with that piece in the middle even being removable for cleaning behind it. Note this is for a car and not a van or anything like that. Things have to be both compact and safe.
Next, there's air conditioning. Sure, the standard air vent placement isn't bad, but I think furries would design things a BIT differently. The biggest change would be air vents on the roof. These would cool the top of the head / the ears. This is one of the best places for an anthro outside of sticking one in the middle front of the seats (safety be damned) so they could gulp the cool air down. :P
Now, car accidents. This ranges from anything like absentmindedly getting your tail caught in the door to pinched in the seat contraption on a side collision: How does one protect the tail?? I'm open to ideas on this one. For the car door, do you put an alarm that activates when there's something detected between the two halves of the door? That's late-game technology though, very fancy. What would the design be way back when, when everything was big clunky metal and just starting out? Would it still be designed the same? Consider a society where tails were a large part of who a person is. Where having a missing or bobbed tail is akin to being from some backworld culture or just plain ugly.
Food for thought, guys. Furries aren't just fuzzy people!
(Other points of discussion on this topic, as well as ideas for other similar topics, are highly encouraged. Also feel free to spread this around, I'd like to do more of them, but only if there's visible interest. :3)
For starters, let's talk about the seating. Car seats are snug and let me tell you something, they are NOT tail friendly. I wear my tail going out sometimes and driving with it on SUCKS. :P I push it over to the side and it lays halfway into the passenger seat. But car seats NEED to be snug. So what does a furry do? Well, for the front seats, carve out a two foot line in the middle, part of which is in the bottom portion and most of it is in the top portion. I'm no artist, so you'll have to imagine this on your own. The anthro gets in, rolls their tail into the hole, and sits down. The half foot or so slit in the seat even allows them to slouch while keeping the tail pointed back.
For the back seat, I'm not too sure. Probably an upsidedown U shape connecting the two seats, with that piece in the middle even being removable for cleaning behind it. Note this is for a car and not a van or anything like that. Things have to be both compact and safe.
Next, there's air conditioning. Sure, the standard air vent placement isn't bad, but I think furries would design things a BIT differently. The biggest change would be air vents on the roof. These would cool the top of the head / the ears. This is one of the best places for an anthro outside of sticking one in the middle front of the seats (safety be damned) so they could gulp the cool air down. :P
Now, car accidents. This ranges from anything like absentmindedly getting your tail caught in the door to pinched in the seat contraption on a side collision: How does one protect the tail?? I'm open to ideas on this one. For the car door, do you put an alarm that activates when there's something detected between the two halves of the door? That's late-game technology though, very fancy. What would the design be way back when, when everything was big clunky metal and just starting out? Would it still be designed the same? Consider a society where tails were a large part of who a person is. Where having a missing or bobbed tail is akin to being from some backworld culture or just plain ugly.
Food for thought, guys. Furries aren't just fuzzy people!
(Other points of discussion on this topic, as well as ideas for other similar topics, are highly encouraged. Also feel free to spread this around, I'd like to do more of them, but only if there's visible interest. :3)