Entry #68: Pokerole PMD
Posted 2 weeks agoI figured "If I wanted to play it, I might as well tell people", so here we go: I want to do a campaign of PMD pokerole and I'm looking for a group/GM to play it with. I have it on Tabletop Sim, so that'll be my preferred way of playing it, but if you have a way I can play it that will be as clear, that'll be good, too.
I prefer people who'd at least be vore friendly, but that's not a requirement.
Send me a note!
I prefer people who'd at least be vore friendly, but that's not a requirement.
Send me a note!
Entry #67: Tag filtering is great and all, but...
Posted 6 months agoIt's kinda useless. All it does is blur the submission; it doesn't remove the thing from your searches, it doesn't discriminate with other things you may be ok with, and... worst of all, the change to the site made it so that the "Filteraffinity" browser extension no longer works, so you can't even filter out USERS you don't like any more! It is TOTALLY broken...
also, they completely dropped the ball on one thing the site STILL needs: Not showing you submissions from users you blocked! The only thing the "Block user" button does is make it so that that user can't message you or reply to your comments. It's pretty much useless if they ALREADY don't do that.
also, they completely dropped the ball on one thing the site STILL needs: Not showing you submissions from users you blocked! The only thing the "Block user" button does is make it so that that user can't message you or reply to your comments. It's pretty much useless if they ALREADY don't do that.
Entry #66: Apparently I'm still good?
Posted 2 years agoSo, If you've been paying attention to my stuff, I'm sure you noticed nothing's changed. So apparently, "A Cubone's Birth" is safe, too. Didn't expect that, based on the gore. Guess my choice to not go into detail saved it...
Entry #65: Apparently I'm good?
Posted 2 years agoSo, I learned that the staff MAY consider vore to be SFW as long as no bits are shown, so.... yay? Guess I won't have to take down anything... Well, I might still have to take down A Cubone's Birth if that's considered NSFW thanks to the gore and technical hard vore. I guess... still stand by...
Doesn't seem like much of a victory, though...
Doesn't seem like much of a victory, though...
Entry #64: I ain't leaving.
Posted 2 years agoCall me stubborn, call me an idiot, but I'm not going to leave FA. I haven't before, and I won't now. Adventures in Tasty Babysitting may be deleted if it gets flagged (It most likely will be) But I'm not sure about A Cubone's Birth, though. (that one's not technically sexual. It's gory, and could count as hard vore, but I dunno.) Another iffy one is Fiddy's Story, since they didn't exactly mention anything about an adult creature acting like a child being objectionable.
Stand by, I guess. And maybe download any of the stories I mentioned there if you haven't already if you're as unsure as me.
Stand by, I guess. And maybe download any of the stories I mentioned there if you haven't already if you're as unsure as me.
Entry #63: level up! Wizard Mode Unlocked!
Posted 4 years agoHell yeah, level 30, baby! And I'm still TECHNICALLY a virgin, so bring on those wizard powers!
Entry #62: I'm so sorry for this.
Posted 5 years agoEntry # 61: Morty Gumbus
Posted 6 years agoTo the few people who watch me: Merry Christmas and a happy new year!
Entry #60: Do not support this user!
Posted 6 years agoOn multiple accounts of art & audio theft, http://www.furaffinity.net/user/boltdog10/ is not someone you want to be supporting. He even made separate accounts just to upload a single stolen work and claim they are his own, and when confronted about it, he replies with the two worst words to put together in a reply to an appeal: "Kill yourself". Yes, literally. Comment threads on his theft are inundated with appeals for take down and his terrible request. If you find one of his stolen works, report it... immediately. Only use the link I gave you to his page to block him. Let him know that what he is doing is NOT OK.
Comments disabled so that he can't comment those two detestable words.
Comments disabled so that he can't comment those two detestable words.
Entry # 59: *Ding!* Level up!
Posted 6 years agoIt's that time of year again; My Level-up day! In this big game of life, I am now level 28!
Entry #58: Something I thought up...
Posted 7 years agoWarioWare: Smashed!
A version I thought up when recalling the WarioWare Stage in Brawl. I've since started fleshing it out. Can be done in any Smash with a similar WarioWare stage.
(Meant for play in untimed stock mode.)
Rules:
-Do not attack each other from the start. Just wait for the microgames.
-When a microgame comes up, all players should try their best to complete it. (obviously)
-Sabotaging another player's attempt at finishing a microgame is allowed. (And we all know it'll likely happen anyway, especially if there's no rule against it.)
-Players that fail a microgame can then be attacked for up to 25% damage each time, no more. (if you deal more, the failed players are allowed to hit you back to make up for it. Other than that, the failed players have to stand there and take it. One or a few more damage points are ok, as long as they weren't intentional.)
-If all four players fail, they must use a thrown item to damage an opponent or themselves. Character weapons don't count for this.
-No explosives; they can cause a premature launch. (I'm looking at *you*, Link! Leave those bombs in their bag!) Make sure to turn off item containers, too, cause they can explode as well. Party balls are fine.
-No pokeballs, assist trophies, or Smash balls. Damage must be done precisely.
-When a player reaches 100% or more, they must allow themselves to be launched.
-No shielding allowed. Holding your shield till it explodes to purposely cause yourself damage is, though.
-For those moments when multiple microgames are chosen in a row, players (or a single "status keeper") must keep track of who succeeded and who failed each one. 25% for each failure. No stock forfeits or forced launches required (see below) in this case. However, if someone gets to 100% damage from losses in a chain of microgames like this, their *next* loss will be when they must let themselves be launched/forfeit, unless they lose more than once if the next microgames end up in a chain again... (it's rare, but it CAN happen; I'm pretty sure.)but only twice more. Three strikes and you're out, basically. This is to keep players from intentionally losing too much, which is NOT fun, no matter what you say.
Optional rules:
-Set the stock to four, as WarioWare gives you 4 lives for each character's stage. (this is also why the damage you're allowed to do is around 25%, and why the final damage count before losing a point is 100%) This may be done in conjunction with or instead of the damage percentage rule.
-Also instead of allowing players to hit each other for a set amount of damage, you may change the rule to having them knock out one of the failed players' stock.
-Similar to the above, you may jump off the side to purposely forfeit a stock if you fail.
-The status keeper (the one who keeps track of successes and failures in consecutive microgames) must choose Wario as their player character.
Feel free to try it out with some friends. I may change some rules as I think over them.
A version I thought up when recalling the WarioWare Stage in Brawl. I've since started fleshing it out. Can be done in any Smash with a similar WarioWare stage.
(Meant for play in untimed stock mode.)
Rules:
-Do not attack each other from the start. Just wait for the microgames.
-When a microgame comes up, all players should try their best to complete it. (obviously)
-Sabotaging another player's attempt at finishing a microgame is allowed. (And we all know it'll likely happen anyway, especially if there's no rule against it.)
-Players that fail a microgame can then be attacked for up to 25% damage each time, no more. (if you deal more, the failed players are allowed to hit you back to make up for it. Other than that, the failed players have to stand there and take it. One or a few more damage points are ok, as long as they weren't intentional.)
-If all four players fail, they must use a thrown item to damage an opponent or themselves. Character weapons don't count for this.
-No explosives; they can cause a premature launch. (I'm looking at *you*, Link! Leave those bombs in their bag!) Make sure to turn off item containers, too, cause they can explode as well. Party balls are fine.
-No pokeballs, assist trophies, or Smash balls. Damage must be done precisely.
-When a player reaches 100% or more, they must allow themselves to be launched.
-No shielding allowed. Holding your shield till it explodes to purposely cause yourself damage is, though.
-For those moments when multiple microgames are chosen in a row, players (or a single "status keeper") must keep track of who succeeded and who failed each one. 25% for each failure. No stock forfeits or forced launches required (see below) in this case. However, if someone gets to 100% damage from losses in a chain of microgames like this, their *next* loss will be when they must let themselves be launched/forfeit, unless they lose more than once if the next microgames end up in a chain again... (it's rare, but it CAN happen; I'm pretty sure.)but only twice more. Three strikes and you're out, basically. This is to keep players from intentionally losing too much, which is NOT fun, no matter what you say.
Optional rules:
-Set the stock to four, as WarioWare gives you 4 lives for each character's stage. (this is also why the damage you're allowed to do is around 25%, and why the final damage count before losing a point is 100%) This may be done in conjunction with or instead of the damage percentage rule.
-Also instead of allowing players to hit each other for a set amount of damage, you may change the rule to having them knock out one of the failed players' stock.
-Similar to the above, you may jump off the side to purposely forfeit a stock if you fail.
-The status keeper (the one who keeps track of successes and failures in consecutive microgames) must choose Wario as their player character.
Feel free to try it out with some friends. I may change some rules as I think over them.
Entry #57: Would you object to "Raw" Rp transcripts?
Posted 7 years agoThat is: transcripts with only the OOC removed (And all mistakes corrected... sorry, my OCD jumping in there)
and the timecodes still intact.
Please comment.
and the timecodes still intact.
Please comment.
Entry #56: Small avatar modification.
Posted 8 years ago(F5 if not seen)
Made a small alteration to my avatar to match the turquoise color scheme for the MUGEN Yoshi, as that's what the portrait's supposed to be based on.
(For those of you who don't see it, I changed the color of the headspines to orange, since they're orange in the MUGEN color scheme.)
Made a small alteration to my avatar to match the turquoise color scheme for the MUGEN Yoshi, as that's what the portrait's supposed to be based on.
(For those of you who don't see it, I changed the color of the headspines to orange, since they're orange in the MUGEN color scheme.)
Entry #55: Finally back!
Posted 8 years agoFinally got a replacement cord and on the laptop again! Feels good.
Entry #54: Cord crapped out...
Posted 8 years agoYeah, my laptop charger broke. gotta wait 'till January to get my new Laptop and keep things going...
Entry #53: No internet...
Posted 8 years agoSince vacation expenses caused my Mom to not be able to pay this month's internet bill, Spectrum (the company that used to be TWC, that is now under new management) is going to cut it off. Mark your calendar; D-Day is the 24th. :(
Entry #52: ♪Guess who's back? Back again?
Posted 8 years agoNibor's back/ tell a friend♪
Hey everyone. I'm back home. Vacation started out terribly; it was raining when we got to the motel. Luckily, it cleared up by the time we got settled in, and we could go to the lake. However, the bad luck didn't stop there: especially for me. After having to wait 'till around 9 at night for some of my stepfather's relatives to come before we went to Goldston's, we finally made it there, and... the gift shop was closed. Meh, I didn't really care; we had another day on our vacation. I used last year's discount coupon to get a less expensive mini golf run.... and scored a 59... (to put that in perspective, the maximum of strokes is 90; 18 holes with a 5-stroke limit (so you don't hold up the course for anyone else who might be going after you.) Not the worst score, definitely, but not my best, either.) I then moved on to the Pavilion. (arcade) I cashed in a $20 for ~80 tokens, and won... not a lot of tickets. (certainly not as many as last year, which I still had the receipt from.) I kept hitting ones, and my ski-ball scores were abysmal... also, since we got there late, we couldn't stay very long... The second day at Goldston's, I had better luck; we got there in time to check out the gift shop. (I bought a new hat and a pack of "Sea Life" novelty playing cards.) My luck at the Pavilion was better, too. I got a lot more tickets, and cashed them all in. (including my year-old receipt.) I picked up a :P smiley stress ball, a glow stick, a pair of clackers, and some Warheads candy. (I also got a blueberry tootsie roll) Also, I played a game of skill and won twice in a row! I picked out a blue elephant plush (I named him "Houdini" since he tried to escape my bag in the car) and a green frog plush. Our bad luck still hadn't run its course, though; My mom and my stepfather both got bad sunburn (I didn't, thanks guys!) and EVERYONE lost money on Bingo. (I myself blew 2 bucks, with the price being 25¢ a card.) If that's not enough, I accidentally clogged the toilet and caused it to flood, and traffic on the ride home forced us to take the scenic route to avoid it.
Overall, not too good a vacay this time, especially the long ride home, but I'm just glad to be back!
Hey everyone. I'm back home. Vacation started out terribly; it was raining when we got to the motel. Luckily, it cleared up by the time we got settled in, and we could go to the lake. However, the bad luck didn't stop there: especially for me. After having to wait 'till around 9 at night for some of my stepfather's relatives to come before we went to Goldston's, we finally made it there, and... the gift shop was closed. Meh, I didn't really care; we had another day on our vacation. I used last year's discount coupon to get a less expensive mini golf run.... and scored a 59... (to put that in perspective, the maximum of strokes is 90; 18 holes with a 5-stroke limit (so you don't hold up the course for anyone else who might be going after you.) Not the worst score, definitely, but not my best, either.) I then moved on to the Pavilion. (arcade) I cashed in a $20 for ~80 tokens, and won... not a lot of tickets. (certainly not as many as last year, which I still had the receipt from.) I kept hitting ones, and my ski-ball scores were abysmal... also, since we got there late, we couldn't stay very long... The second day at Goldston's, I had better luck; we got there in time to check out the gift shop. (I bought a new hat and a pack of "Sea Life" novelty playing cards.) My luck at the Pavilion was better, too. I got a lot more tickets, and cashed them all in. (including my year-old receipt.) I picked up a :P smiley stress ball, a glow stick, a pair of clackers, and some Warheads candy. (I also got a blueberry tootsie roll) Also, I played a game of skill and won twice in a row! I picked out a blue elephant plush (I named him "Houdini" since he tried to escape my bag in the car) and a green frog plush. Our bad luck still hadn't run its course, though; My mom and my stepfather both got bad sunburn (I didn't, thanks guys!) and EVERYONE lost money on Bingo. (I myself blew 2 bucks, with the price being 25¢ a card.) If that's not enough, I accidentally clogged the toilet and caused it to flood, and traffic on the ride home forced us to take the scenic route to avoid it.
Overall, not too good a vacay this time, especially the long ride home, but I'm just glad to be back!
Entry #51: Vacation part four- This time, it's personal...
Posted 8 years agoTomorrow, I'm going off for our fourth White Lake vacation. Wish me luck that I won't get sunburn again!
Entry #50: In regards to Legend of Dragoon fanart...
Posted 8 years agoI just searched up Legend of Dragoon fanart on this site, and I noticed that most artists tend to give their characters the same weapon that the characters in the game used in their dragoon forms. There's nothing wrong with that, but I gotta get something off my chest: That's not the only choice you have. I know the main characters mirror their ancient Dragoon counterparts (except Rose, of course) when choosing their weapon of choice, but that's not technically the given weapon for those dragoon spirits. Why? Because the dragoon spirits DON'T HAVE given weapons. The spirit's user chooses their weapon. How do I know this? Because, Emperor Doel was a violet Dragoon at one point, and he didn't use fisticuffs, like the ancient Violet Dragoon. He used dual swords. Also, Lenus never used a hammer as the blue sea dragoon or otherwise, she used what the LoD wiki calls "razor fans." This likely means just what I said: that the dragoon spirit does not depict what it's user wields; the user does. This also means that the six new dragoons only used the same weapons of the ancient dragoons by coincidence. You may now wipe the exploded brain matter off your walls...
Entry #49: Just saw this music video...
Posted 8 years agohttps://www.youtube.com/watch?v=M9xmHed_N_s
And I have to say, it's awesome! Highly recommend it, check it out if you haven't already. May even make you want to play Breath of the Wild.... I know it got me hyped.
And I have to say, it's awesome! Highly recommend it, check it out if you haven't already. May even make you want to play Breath of the Wild.... I know it got me hyped.
Entry #48: Signal boosting for Furvilla Contest!
Posted 9 years agoEntry #47: ♪I'm back! Back in the New York groove!♪
Posted 9 years agoYep, vacation's over and I'm home again. Good to be.
Entry # 46: Vacation part three- the revenge!
Posted 9 years agoYep, it's pretty much an annual thing now; The White Lake vacation is back again! Today's the last day we'll be in Mebane until the 8th, so if you wanna Rp with me at "the portal" (Those of you who know about it will know what I'm talking about) This is the last day to do so until then. (I'm looking at YOU,
blackbeast13!)
blackbeast13!) Entry #45: Behind the scenes of Tangram Key (also, changes)
Posted 9 years agoFirst off, the name change. I thought to change the name to Tangram Key to avoid any lawsuits and avoid copyrighting a name that's also the name of a popular kid's puzzle.
Why did I choose the name "Tangram" in the first place? Well, I got the idea while fooling around with colorful tangram pieces, that's why! Originally, the tangram door was going to have those familiar shapes we all know of, with the key being a diamond made out of the largest triangles of each color. However, I never got around to showing the door or key in detail, though it was meant to be shown during Nix's narration.
Nix's last name is Tra, which, if you noticed, is "art" backwards.
Lawd's last name is Entro, as he says to Sofia in the game. His last name has no meaning, I just thought it fit with his first.
Upon defeating Luff and returning to Sofia with the Tangram Key at 2 pieces, Sofia is meant to give you a pass to cross the mountain range south of Yendo, and a stone sort of like the gossip stone Tetra slips on Link in LoZ: Windwaker. Just like the gossip stone, it allows you to speak with Sofia, but it does not actually allow her to see what you're doing, since I don't want it to be exactly like the gossip stone. It's basically just a way to tell Sofia how you're doing. However, if you get a tangram piece and return to the town near the tower without using it to tell her so, she'll check up on you as soon as you enter. You can also use it as a memory-refresher, to find out what you have to do next to continue the story. Useful if you left the game alone for a while and forget what you're supposed to do.
The world of Stuk:
Originally meant to just be a tutorial area at the very beginning of the game, the dream world of Stuk will return with new meaning.
First of all, there's a reason money is abbreviated as SD's and not simply called "StarDust". (Well, there is NOW) This reason is because SD in Stuk stands for Stuk Dollars, rather than StarDust as it is in Dinstarkin. Both currencies are exactly the same, though, and powerful magic lets you keep Stuk Dollars to use as StarDust, and vice versa.
Next, people in Dinstarkin have counterparts in Stuk, all except for four people: Nix, Lawd, and the two other party members you'll meet later on. As such, your party is the only four people who know that Stuk doesn't actually exist. Everyone else is blissfully unaware.
Stuk people only show up in Stuk while their counterparts in Dinstarkin are sleeping. This does not mean that they just disappear, though they will seem to. This will actually come into play in certain areas of Stuk, as certain paths will be blocked by a certain person. You must find and wake up that person in Dinstarkin to enter that area.
Once you get to a certain point in the game, you will be allowed to enter Stuk at will by using a magical Alarm Clock. You will be given the choice to enter Stuk when you rest at an Inn. After paying the room fee, the game will ask: "Use the Alarm Clock and go to Stuk?" And you will be given a choice of "yes" or "no." Choose no, and the Inn stay will function normally. Choose yes, and you will be sent into Stuk as well as having your HP and MP fully restored.
The alarm clock will not time you. Instead, you may use it while in Stuk to set it to go off right away, and wake your party up. It may not be used in battle, obviously.
Boss redemption!
If someone dies in Dinstarkin, (minus your party, obviously) they will permanently appear in Stuk, and will lead completely different lives. Some may even help you, and all of the bosses (That are not pure monsters) will. Don't worry, they won't remember that you killed them.
After getting the Alarm clock, going to Stuk will be completely optional; it will help, but will not be expressly required to beat the game. Sometimes, an item from Stuk will help you in a quest, (if not being integral to it) but these quests will be complete-able without it if story-based, or will not be story-based at all if the item is required.
Speaking of quests, you will also get a way to track your sidequests, in the form of guilds in every town. (besides Yendo, of course.) (Yes, the Guild in Stuk was more than just a throwaway!)
Finally, demo version 3. It is still on hiatus for an indefinite amount of time, (god, I'm terrible at saving money...) but I will eventually finish it!
Also, one more sneak peek! The next party member in the game is Meena Bayrd, (a play on myna bird) a witch and the one and only spellcaster that will be in the game. The final team member is a Tank, but you'll have to wait for their name....
Why did I choose the name "Tangram" in the first place? Well, I got the idea while fooling around with colorful tangram pieces, that's why! Originally, the tangram door was going to have those familiar shapes we all know of, with the key being a diamond made out of the largest triangles of each color. However, I never got around to showing the door or key in detail, though it was meant to be shown during Nix's narration.
Nix's last name is Tra, which, if you noticed, is "art" backwards.
Lawd's last name is Entro, as he says to Sofia in the game. His last name has no meaning, I just thought it fit with his first.
Upon defeating Luff and returning to Sofia with the Tangram Key at 2 pieces, Sofia is meant to give you a pass to cross the mountain range south of Yendo, and a stone sort of like the gossip stone Tetra slips on Link in LoZ: Windwaker. Just like the gossip stone, it allows you to speak with Sofia, but it does not actually allow her to see what you're doing, since I don't want it to be exactly like the gossip stone. It's basically just a way to tell Sofia how you're doing. However, if you get a tangram piece and return to the town near the tower without using it to tell her so, she'll check up on you as soon as you enter. You can also use it as a memory-refresher, to find out what you have to do next to continue the story. Useful if you left the game alone for a while and forget what you're supposed to do.
The world of Stuk:
Originally meant to just be a tutorial area at the very beginning of the game, the dream world of Stuk will return with new meaning.
First of all, there's a reason money is abbreviated as SD's and not simply called "StarDust". (Well, there is NOW) This reason is because SD in Stuk stands for Stuk Dollars, rather than StarDust as it is in Dinstarkin. Both currencies are exactly the same, though, and powerful magic lets you keep Stuk Dollars to use as StarDust, and vice versa.
Next, people in Dinstarkin have counterparts in Stuk, all except for four people: Nix, Lawd, and the two other party members you'll meet later on. As such, your party is the only four people who know that Stuk doesn't actually exist. Everyone else is blissfully unaware.
Stuk people only show up in Stuk while their counterparts in Dinstarkin are sleeping. This does not mean that they just disappear, though they will seem to. This will actually come into play in certain areas of Stuk, as certain paths will be blocked by a certain person. You must find and wake up that person in Dinstarkin to enter that area.
Once you get to a certain point in the game, you will be allowed to enter Stuk at will by using a magical Alarm Clock. You will be given the choice to enter Stuk when you rest at an Inn. After paying the room fee, the game will ask: "Use the Alarm Clock and go to Stuk?" And you will be given a choice of "yes" or "no." Choose no, and the Inn stay will function normally. Choose yes, and you will be sent into Stuk as well as having your HP and MP fully restored.
The alarm clock will not time you. Instead, you may use it while in Stuk to set it to go off right away, and wake your party up. It may not be used in battle, obviously.
Boss redemption!
If someone dies in Dinstarkin, (minus your party, obviously) they will permanently appear in Stuk, and will lead completely different lives. Some may even help you, and all of the bosses (That are not pure monsters) will. Don't worry, they won't remember that you killed them.
After getting the Alarm clock, going to Stuk will be completely optional; it will help, but will not be expressly required to beat the game. Sometimes, an item from Stuk will help you in a quest, (if not being integral to it) but these quests will be complete-able without it if story-based, or will not be story-based at all if the item is required.
Speaking of quests, you will also get a way to track your sidequests, in the form of guilds in every town. (besides Yendo, of course.) (Yes, the Guild in Stuk was more than just a throwaway!)
Finally, demo version 3. It is still on hiatus for an indefinite amount of time, (god, I'm terrible at saving money...) but I will eventually finish it!
Also, one more sneak peek! The next party member in the game is Meena Bayrd, (a play on myna bird) a witch and the one and only spellcaster that will be in the game. The final team member is a Tank, but you'll have to wait for their name....
Entry #44: Signal boosting for Zeara
Posted 10 years agohttp://www.furaffinity.net/journal/7319025/
He needs money for a home bill, so he's doing $100 commissions. Help him out, will ya?
He needs money for a home bill, so he's doing $100 commissions. Help him out, will ya?
FA+
