On FarmD
6 years ago
General
First post. Here we go. Hi.
I am working on a game called FarmD (as in, "farm dee", not "farm'd"). The D is for dick. Or dragons. Probably both?
It's a terrible name because I'm shit at naming things and I'm not changing it because it's on all my notes and design documents and project directories.
This is a porn game, made in Unity. It will be free, and I don't plan to change that. This is a passion project, to hopefully alleviate the egregious lack of quality dragon porn games out there. It's occupied my evenings and weekends for about two months now. I would love to quit my day job and work on it full time, but it's a little way too early to be thinking about that.
I don't want to share a whole lot of specifics right now, because some of the things I'd like to do will depend on both my ability to pull them off and Unity's ability to support them, and I don't want you to be disappointed. Also, telling you all about it now would spoil the surprise. I like surprises so now you have to like surprises too.
At this point, I don't really have any "story" elements planned out. The main focus will be on the gameplay: pet dragon, love dragon, take it up the ass from dragon. Also, it's porn. You don't need a rich and extensive universe when you can just stay inside and fuck dragons. If you're here because you love a game with deep lore... sorry?
But I do plan to have some kind of "campaign" mode, to keep things interesting with progression and unlockables and such.
I feel I should put a big disclaimer here so y'all don't feel like I pulled a bait and switch later on. This game will NOT require VR to play it. In all likelihood, there will be a "main game" with traditional mouse/keyboard/gamepad controls, and a "VR version" with the same art assets but some slightly different gameplay mechanics.
The first teaser, "Meet Kade", was recorded in VR because I thought it would make a fun introduction to the character, and show a bit of his personality and mine. The first builds of the game will most likely not have VR support, until I get the core game mechanics nailed down.
So, what's next:
Right now, I'm doing a deep dive into learning Unity's core systems. I've been a professional software developer for several years, but this is the first project I've done in Unity so there is a bit of a learning curve there.
Next major parts to do are the player character's model/rig/animation, and learning how procedural and physics-driven animations work in Unity. Putting that all together should give me something in the way of a first playable build.
That's all I've got. You keep being awesome now.
I am working on a game called FarmD (as in, "farm dee", not "farm'd"). The D is for dick. Or dragons. Probably both?
It's a terrible name because I'm shit at naming things and I'm not changing it because it's on all my notes and design documents and project directories.
This is a porn game, made in Unity. It will be free, and I don't plan to change that. This is a passion project, to hopefully alleviate the egregious lack of quality dragon porn games out there. It's occupied my evenings and weekends for about two months now. I would love to quit my day job and work on it full time, but it's a little way too early to be thinking about that.
I don't want to share a whole lot of specifics right now, because some of the things I'd like to do will depend on both my ability to pull them off and Unity's ability to support them, and I don't want you to be disappointed. Also, telling you all about it now would spoil the surprise. I like surprises so now you have to like surprises too.
At this point, I don't really have any "story" elements planned out. The main focus will be on the gameplay: pet dragon, love dragon, take it up the ass from dragon. Also, it's porn. You don't need a rich and extensive universe when you can just stay inside and fuck dragons. If you're here because you love a game with deep lore... sorry?
But I do plan to have some kind of "campaign" mode, to keep things interesting with progression and unlockables and such.
I feel I should put a big disclaimer here so y'all don't feel like I pulled a bait and switch later on. This game will NOT require VR to play it. In all likelihood, there will be a "main game" with traditional mouse/keyboard/gamepad controls, and a "VR version" with the same art assets but some slightly different gameplay mechanics.
The first teaser, "Meet Kade", was recorded in VR because I thought it would make a fun introduction to the character, and show a bit of his personality and mine. The first builds of the game will most likely not have VR support, until I get the core game mechanics nailed down.
So, what's next:
Right now, I'm doing a deep dive into learning Unity's core systems. I've been a professional software developer for several years, but this is the first project I've done in Unity so there is a bit of a learning curve there.
Next major parts to do are the player character's model/rig/animation, and learning how procedural and physics-driven animations work in Unity. Putting that all together should give me something in the way of a first playable build.
That's all I've got. You keep being awesome now.
FA+

But can the dragon take it up the ass?
i have not found you on patreon otherwise i would support you immediately! This VR preview is just awesome. I beg you to continue like in the video! To experience something like this in VR <3 ^^
Best greetings from switzerland