Re. Gameplay Vs. Graphics.
17 years ago
General
Originally going to be a reply, but I thought I might get screwed over by someone for writing too much and going off topic.
My problem with the current games industry is that most games are made with prevailing graphics but little ingenuity in the actual level design. They almost all lack colour. Play any of the latest games and what you'll see most often is either a brown, moody, dark mess or just bland silver hallways in some spaceship somewhere. Even Doom had more colour than most of the now-a-day games.
Also the FPS has been done and there are very little places an FPS can go, or at least anywhere a new age game developer would dare go. Gameplay innovation is basically a FPS with quick time events these days. Or they could be "realistic" which is a bit of a piss-take now. There's no such thing as a realistic FPS, most of the time you just run around firing bullets at each other and fake blood decals appear on your model until finally one of you falls down, suddenly collapsing in a big heap on the floor with the most realistic ragdolls ever, because we all know when you shoot someone they just suddenly constrict and collapse on the floor. I don't know what the game industry has against death animations now, its like they just gave up on them because they aren't realistic enough. In all the FPSs I've played you can't shoot someone in the leg and they won't run as fast as they could and you can't shoot their gun and knock it out of their hands and they never react realistically.
Take Bioshock for example, the splicers barely try to dodge your fire or hide, they just run at you and take as many bullets to the face as it takes to kill them. Or some FPSs where for some silly reason the boss is exactly the same as some other enemies but with a silly high amount of health. Like Bioshock! The doctor guy is just another splicer but he can take bucket loads of buckshot to the face without so much as flinching! Realism dies when a two barrels of lead shot to the face doesn't so much as make the enemy flinch.
And oh my GAWD, if I play one more game where three of the same enemies all attack me at once I'm going to go to the developers house and commit watersports on them as they sleep! It's ridiculous! They put half the budget in graphics and the first thing they do is make 10 enemy models, all just a bit different from each other, and you'll spend the next 6 hours or so shooting the same 10 people over and over again so you can watch their body convulse violently and topple to the floor when they hit 0 HP. It's a miracle when a tank or a helicopter roll onto the scene because something different has finally happened! But nah, that's just dropping of 20 identical soldiers to rape you silly and run over to whatever fox hole you happen to be held up in so you can blast their ragdoll away with a shotty from zero distance.
And the one thing that pisses me off more than anything in a game. Enemy ESP. I swear that you can run to a different screen and hide and the enemy will still hunt you down. This happens lots in Oblivion. I'll accidentally try and pick a lock on a door and when I close it, without trying I should tell you, the guards are all like "Stop! Thief!". So I run to the next map and hide behind a rock or a wall, crouched up in a small corner before the guard even gets to the same map. The guy just strolls up and catches me, sometimes right through the wall, not even bothering to walk around it! Screw working on graphics for a while and would someone make decent AI! Some of these games just don't have AI! It's like;
0<Me Here On Map In Brain lololololololo
___________<Wall in the way of my sight non-obstacle
X<Player Char here!
They have X-ray eyes! It's the only explanation! Well not really, they've just been programmed to mindlessly follow your character, with no real line of sight. Guards in the first Metal Gear Solid at least had a distinguishable line of sight!
Graphics don't make a game and I'm hoping that after game companies have got over the thrill of having the PS3 and Xbox 360 to toy with they might actually put some funds into new ideas and decent AI.
My problem with the current games industry is that most games are made with prevailing graphics but little ingenuity in the actual level design. They almost all lack colour. Play any of the latest games and what you'll see most often is either a brown, moody, dark mess or just bland silver hallways in some spaceship somewhere. Even Doom had more colour than most of the now-a-day games.
Also the FPS has been done and there are very little places an FPS can go, or at least anywhere a new age game developer would dare go. Gameplay innovation is basically a FPS with quick time events these days. Or they could be "realistic" which is a bit of a piss-take now. There's no such thing as a realistic FPS, most of the time you just run around firing bullets at each other and fake blood decals appear on your model until finally one of you falls down, suddenly collapsing in a big heap on the floor with the most realistic ragdolls ever, because we all know when you shoot someone they just suddenly constrict and collapse on the floor. I don't know what the game industry has against death animations now, its like they just gave up on them because they aren't realistic enough. In all the FPSs I've played you can't shoot someone in the leg and they won't run as fast as they could and you can't shoot their gun and knock it out of their hands and they never react realistically.
Take Bioshock for example, the splicers barely try to dodge your fire or hide, they just run at you and take as many bullets to the face as it takes to kill them. Or some FPSs where for some silly reason the boss is exactly the same as some other enemies but with a silly high amount of health. Like Bioshock! The doctor guy is just another splicer but he can take bucket loads of buckshot to the face without so much as flinching! Realism dies when a two barrels of lead shot to the face doesn't so much as make the enemy flinch.
And oh my GAWD, if I play one more game where three of the same enemies all attack me at once I'm going to go to the developers house and commit watersports on them as they sleep! It's ridiculous! They put half the budget in graphics and the first thing they do is make 10 enemy models, all just a bit different from each other, and you'll spend the next 6 hours or so shooting the same 10 people over and over again so you can watch their body convulse violently and topple to the floor when they hit 0 HP. It's a miracle when a tank or a helicopter roll onto the scene because something different has finally happened! But nah, that's just dropping of 20 identical soldiers to rape you silly and run over to whatever fox hole you happen to be held up in so you can blast their ragdoll away with a shotty from zero distance.
And the one thing that pisses me off more than anything in a game. Enemy ESP. I swear that you can run to a different screen and hide and the enemy will still hunt you down. This happens lots in Oblivion. I'll accidentally try and pick a lock on a door and when I close it, without trying I should tell you, the guards are all like "Stop! Thief!". So I run to the next map and hide behind a rock or a wall, crouched up in a small corner before the guard even gets to the same map. The guy just strolls up and catches me, sometimes right through the wall, not even bothering to walk around it! Screw working on graphics for a while and would someone make decent AI! Some of these games just don't have AI! It's like;
0<Me Here On Map In Brain lololololololo
___________<Wall in the way of my sight non-obstacle
X<Player Char here!
They have X-ray eyes! It's the only explanation! Well not really, they've just been programmed to mindlessly follow your character, with no real line of sight. Guards in the first Metal Gear Solid at least had a distinguishable line of sight!
Graphics don't make a game and I'm hoping that after game companies have got over the thrill of having the PS3 and Xbox 360 to toy with they might actually put some funds into new ideas and decent AI.
Busterdrag
~busterdrag
*is impressed by Richards rant and claps*
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