Martian Manhunter is in!
12 years ago
General
I know this is old news but I'm still hype as hell for it. So much so I've watched it several times just to try to figure out what moves he's doing. Yes I'm a nerd. Shaddap. I'm mostly writing this to share my hype and also see how close to correct I am when he comes out.
Anyway, if you haven't seen it yet, here's the trailer.
Here's the breakdown of what I can see. Also, I may reference Mortal Kombat 9 to help illustrate. X3
-His trait looks like it at the very least increases the range of all his normals. It may also switch up some of his special moves similar to Raven's Demon stance. At the very least it doesn't appear to have any activation animation, like Bane's Venom trait. Instant footsies!
-He has a teleport attack that appears to track like Noob's. It looks like if you use it in the air it drops above and the ground version works like Sektor's telepunch. No idea what levels they hit at. Seems you can combo off both.
-There are telekinetic bombs he can place at different distances. To me this looks like it has great potential for wake-up shenanigans and that makes me feel all tingly inside. <3
-He has a projectile of some sort that comes from overhead, similar to Green Lantern missiles. The MB version shot three at once. We saw the regular version shot only one. I suspect like missiles it has three potential distances it can travel.
-He has a ground shockwave that pops enemies up. Kind of looks like Shang Tsung's ground fireballs. He comboed after the MB version making wonder whether that one bounces them higher or if it has other properties.
-He can double air dash by burning meter. Yay mobility!
-There's a move he does once early on that looks like a dash punch that teleports the enemy to the other side. I suspect this is a special and it looks like a MB version too. Don't know what the normal one looks like, assuming it's even a special at all.
-There's a move something like a psychic palm strike that I first thought was a normal but now I think may be a special. I'm really not sure though. It looks like it normally just knocks them away but I swear I saw him meter burn it later into a sort of in the air slam punch. Really hard to tell. The palm might be the last hit of a string and the slam punch might actually be the normal version of the above dash punch.
-There's this one move that really confuses me and make me wonder if his trait alters his specials. It's that two handed overhead slam move. I'm not even sure if it's really a special or not. The first time he did it it resulted in this flurry of stretchy punches. At this time trait was activated. The second time trait was off and it looks like it went into a low grab that he meter burned. This makes me wonder two things: if the earlier punch flurry was a normal string or not and if it is, does that mean he has a low grab? The whole sequence confuses me. XD
-One the whole by looking at the trailer J'onn seems kind of similar to Black Adam. He's high mobility and footsie centric but doesn't appear to have much in the way of mix-ups. Almost certain I didn't see any low normal combo starters. However where Black Adam is a capable zoner in his own right, MMH seems more focused around anti-zoning.
Man, I can't wait to get my hands on this guy and start kicking ass with the big green Buddha. =P
Anyway, if you haven't seen it yet, here's the trailer.
Here's the breakdown of what I can see. Also, I may reference Mortal Kombat 9 to help illustrate. X3
-His trait looks like it at the very least increases the range of all his normals. It may also switch up some of his special moves similar to Raven's Demon stance. At the very least it doesn't appear to have any activation animation, like Bane's Venom trait. Instant footsies!
-He has a teleport attack that appears to track like Noob's. It looks like if you use it in the air it drops above and the ground version works like Sektor's telepunch. No idea what levels they hit at. Seems you can combo off both.
-There are telekinetic bombs he can place at different distances. To me this looks like it has great potential for wake-up shenanigans and that makes me feel all tingly inside. <3
-He has a projectile of some sort that comes from overhead, similar to Green Lantern missiles. The MB version shot three at once. We saw the regular version shot only one. I suspect like missiles it has three potential distances it can travel.
-He has a ground shockwave that pops enemies up. Kind of looks like Shang Tsung's ground fireballs. He comboed after the MB version making wonder whether that one bounces them higher or if it has other properties.
-He can double air dash by burning meter. Yay mobility!
-There's a move he does once early on that looks like a dash punch that teleports the enemy to the other side. I suspect this is a special and it looks like a MB version too. Don't know what the normal one looks like, assuming it's even a special at all.
-There's a move something like a psychic palm strike that I first thought was a normal but now I think may be a special. I'm really not sure though. It looks like it normally just knocks them away but I swear I saw him meter burn it later into a sort of in the air slam punch. Really hard to tell. The palm might be the last hit of a string and the slam punch might actually be the normal version of the above dash punch.
-There's this one move that really confuses me and make me wonder if his trait alters his specials. It's that two handed overhead slam move. I'm not even sure if it's really a special or not. The first time he did it it resulted in this flurry of stretchy punches. At this time trait was activated. The second time trait was off and it looks like it went into a low grab that he meter burned. This makes me wonder two things: if the earlier punch flurry was a normal string or not and if it is, does that mean he has a low grab? The whole sequence confuses me. XD
-One the whole by looking at the trailer J'onn seems kind of similar to Black Adam. He's high mobility and footsie centric but doesn't appear to have much in the way of mix-ups. Almost certain I didn't see any low normal combo starters. However where Black Adam is a capable zoner in his own right, MMH seems more focused around anti-zoning.
Man, I can't wait to get my hands on this guy and start kicking ass with the big green Buddha. =P
FA+

That was a neat trailer! X3