Dead Space 2 (mini review) DS1 spoilers, long journal!
15 years ago
General
By not reading my header...
Ok, So a few furs asked for me to make a review on Dead space™ 2 by EA™ and Visceral Games™.
Well... where to start...
In Dead Space™ 2 it continues 3 years after the events of the first Dead Space™ in the Trilogy; yes I did say trilogy meaning that there will be another horror filled blood bath. For those of you that are into gore, vore play, and dismembering bodies means loads more of fun, though for those of us that hate everything that goes bump in the night that means more hellish nightmares for us! Built on the experience of felling movie like and constant point of action, fright, and dementia.
During the start of chapter one you find you self in a one on one conversation talking to a doctor about the events of what happened during events on the USG ISHIMURA of what was supposed to be a repair mission and a search for your girlfriend, Nicole, who happened to be there. During that starting sequence of the game it give you, Issac Clarke, convinced her to go aboard the planet cracker class mining ship for a 6 month missions that started to go wrong and in the end finding out that she had killed herself.
So back to what I started in the first paragraph; it has been 3 years since the events being waken up in a psychiatric ward on "The Sprawl" by the main character of the Dead Space: Ignition. As you are being helped out with a very short explanation you start the game off with your help being impaled through the chest and head becoming a Necromorph right in front of you with one thing in mind 'the need to rip you to bits and make you one of them'! So you start off just running for your life in a straight jacket in this hellish night mare to boot with a couple questions in mind:
The multiplayer plays out like it's own stories based on each level has it's own set of objectives as the human team. When playing the human team you start off with a plasma cutter, a pulse rifle, a full stasis(single use that recharges over time), and one med pack. In the Multiplayer mode you ear points as you play that collectily go towards your level, suit unlocks, weapons and weapon upgrades over time as your progess in skill and level.
As the Necromorphs in the multiplayer you only and main goal is to stop the humans at all costs. As a necromorph you health is not much for you, but while you play as the necromorph there are AI allies that pop up and roam the level as they please that help you kill the humans. The cool and unique thing is that as a necromorphs you too gain unlocks that makes your a more worthy opponent, and choose from 4 classes which have their own set of skills/advantages/disadvantages, and you also get execution moves for each class.
Each multiplayer level is small but they are also short but tough 5 minute rounds to start, but with good team work you can knock out the round fast as the necromorphs or visa versa the humans you can complete each objective and extend the round time. In the beginning the online is a bit hard to work with and to get used to since it is more action packed that is it to scare the shit out of you but enjoyable!
But in my honest opinion, for when I get around to beating the game it will still retain it's over replay value as well as it's enjoyment. In the story mode I have yet to get scared as much as I was horrified with the first but that might change. As well as that I've been informed that there is some unexpected plot twists, and first hand knowledge that even though you find power nodes like candy it comes in hands for the doors that need them to get schematics for new suits, weapons and other goodies.
Over all I give Dead Space 2 a 9.5 out of 10
Well... where to start...
Single player story mode:In Dead Space™ 2 it continues 3 years after the events of the first Dead Space™ in the Trilogy; yes I did say trilogy meaning that there will be another horror filled blood bath. For those of you that are into gore, vore play, and dismembering bodies means loads more of fun, though for those of us that hate everything that goes bump in the night that means more hellish nightmares for us! Built on the experience of felling movie like and constant point of action, fright, and dementia.
During the start of chapter one you find you self in a one on one conversation talking to a doctor about the events of what happened during events on the USG ISHIMURA of what was supposed to be a repair mission and a search for your girlfriend, Nicole, who happened to be there. During that starting sequence of the game it give you, Issac Clarke, convinced her to go aboard the planet cracker class mining ship for a 6 month missions that started to go wrong and in the end finding out that she had killed herself.
So back to what I started in the first paragraph; it has been 3 years since the events being waken up in a psychiatric ward on "The Sprawl" by the main character of the Dead Space: Ignition. As you are being helped out with a very short explanation you start the game off with your help being impaled through the chest and head becoming a Necromorph right in front of you with one thing in mind 'the need to rip you to bits and make you one of them'! So you start off just running for your life in a straight jacket in this hellish night mare to boot with a couple questions in mind:
"How the hell did you get there?"
"How did the Necromorph infection get there?"
"How do I end this?"
The Multiplayer:The multiplayer plays out like it's own stories based on each level has it's own set of objectives as the human team. When playing the human team you start off with a plasma cutter, a pulse rifle, a full stasis(single use that recharges over time), and one med pack. In the Multiplayer mode you ear points as you play that collectily go towards your level, suit unlocks, weapons and weapon upgrades over time as your progess in skill and level.
As the Necromorphs in the multiplayer you only and main goal is to stop the humans at all costs. As a necromorph you health is not much for you, but while you play as the necromorph there are AI allies that pop up and roam the level as they please that help you kill the humans. The cool and unique thing is that as a necromorphs you too gain unlocks that makes your a more worthy opponent, and choose from 4 classes which have their own set of skills/advantages/disadvantages, and you also get execution moves for each class.
Each multiplayer level is small but they are also short but tough 5 minute rounds to start, but with good team work you can knock out the round fast as the necromorphs or visa versa the humans you can complete each objective and extend the round time. In the beginning the online is a bit hard to work with and to get used to since it is more action packed that is it to scare the shit out of you but enjoyable!
But in my honest opinion, for when I get around to beating the game it will still retain it's over replay value as well as it's enjoyment. In the story mode I have yet to get scared as much as I was horrified with the first but that might change. As well as that I've been informed that there is some unexpected plot twists, and first hand knowledge that even though you find power nodes like candy it comes in hands for the doors that need them to get schematics for new suits, weapons and other goodies.
Over all I give Dead Space 2 a 9.5 out of 10
Anji-kun
~anji-kun
what's your PSN so I can add you?
shadow-da-wolf
!shadow-da-wolf
OP
If I had one to give you... I have a 360 though...
Laphin
~laphin
sweeeeeeet. Also, I'm Laphin on 360 if you didn't add me already
FA+