Sonic team ridiculized by fans (in a good way)
15 years ago
General
is not like sega team of developers did a bad work with sonic 4
this is sonic 4 :
http://www.youtube.com/watch?v=QzHhRbDXWWE
fan game :
http://www.youtube.com/watch?v=xHKD14XfOe8
Maybe (maybe?) Sonic 4 looks better (for some people) ... but we must notice Sonic 4 was development by a profesional team with good salary.. and the fan game was developed by only two talented guys with no profit purposes
this is sonic 4 :
http://www.youtube.com/watch?v=QzHhRbDXWWE
fan game :
http://www.youtube.com/watch?v=xHKD14XfOe8
Maybe (maybe?) Sonic 4 looks better (for some people) ... but we must notice Sonic 4 was development by a profesional team with good salary.. and the fan game was developed by only two talented guys with no profit purposes
FA+

On a site note...
And Sega needs help. Though probably everyone has a game idea. Only some can make them.
Even I have an idea. One huge that could get them to just start over after it.
It'd be too hard to cross any of them.
Sonic 4 Episode: 1 isn't a bad game, but there is something that just seems to be missing from it; maybe this could be referred to as the 'soul' of the game. It's got great graphics, and good, semi-original levels (I say semi-original because all 4 zones in the game are based on types of levels from the original Sonic Genesis games, and let's face it, just recycling a setting isn't all that innovative).
But there's just that soul, that heart of the game that isn't there that makes you feel like you're missing out on something that existed in the previous titles that vanished without a trace.
Maybe it's just me being overly sensitive about a video game, who knows, who cares, right?
All I know is that for me, it's gonna be GoldenEye, Sonic Colors, and Epic Mickey. and I'll be good for a while.
...Until the 3DS releases in America.
16 years is a long time to wait, though...
Really, there is so much more detail, athmosphere and character in the fan project, it makes sonic 4 *episode 1* look like a childish flash game instead of a worthy successor to sonic 3.
Also as if that is not enough, this is the awesome final boss music:
http://www.youtube.com/watch?v=hNBDU-2_zqw
Are you excited yet? Exactly.
I went back and chain-listened to all the final boss themes to see what that Sonic 4 one sounded most like.
It felt like a squashed and raped Sonic 2 boss music.
Then I went and watched someone play the final boss.
I was very much underwhelmed by that, but it actually justified my feeling on the music, since that boss is just a rehash of, you guessed it, the Sonic 2 boss. :P
Just for comparison's sake:
S1: http://youtu.be/bbJ6HBKouvg
S2: http://youtu.be/x4L4TSrDB4M
S3: http://youtu.be/RyoMQg3d5cs
S3K: http://youtu.be/7FAffWEmB3I
S3DB: http://youtu.be/UkJZ5ANDeww
S4E1: http://youtu.be/hNBDU-2_zqw
*Intentionally omitting everything between S3DB and S4E1
This is why I will not buy Sonic 4*.
the patterning of releases is also a bit similar... Both Sonic and Metroid started out 2D, then switched to 3D on home consoles while retaining 2D cousins on Handheld systems, before switching back to a 2D console offering.
Something to think about...
Metroid Zero Mission is not a 2.5D game and isn't developed by fans.
Forgive me for any abrasiveness. It's like... 4:15 AM and I can't sleep. X3
Sonic 4 was made by a bunch of suits who care more about "target demographics" and "synergy" than they do about making a good game. It's like I've been saying. Those who *make* video games do not *play* video games these days. Thus,they have no fucking idea what they're doing.
Sonic Fan Remix is made by 2 guys who loved the old school Sonic games and seek to make a game that brings back the fun of those games. In other words,they give a shit about putting out a good game that's fun to play.
And that,my dear fellows,is why Sega fails so hard most of the time. They just. Don't. Care. Hell,the average porn artist shows Sonic more respect as a character than Sega does.
The good times are over. No longer are games made as a labor of love by people who believe the medium can do so much more. They're made by committee to appeal to the "mainstream".
not... that I like to stick up for Sega and more importantly, Sonic Team, but I think you're a lil' bit off base here.
Yes, Sega does shit really badly on this franchise. Yes, Sonic Team is out of their goddamned minds, and Yes, Dimps has a very, VERY wrong and skewed view on what they believe makes these games do their thing, and they place all sorts of speed boosters and things all willy nilly over the place.
Does all of this mean they don't have love for their Mascot? Now THAT I have trouble believing. At the same time, however, they have limited time and money to do this in, and it took them FOREVER just to get higher ups to see that other retro reboots are working, and they don't have any sort of gimmick attached like Sonic games have needed to be greenlighted for the last several years.
That being said, I think the Shareholders and the corperate execs need to be shown things like Sonic Fan Remix and shown that people are willing to work harder in their free time. At that point and that point only, Jobs will be threatened, and we'll see if Sonic Team and Dimps can make games as if they were making the last games of their careers.
So I'm gonna stand by my statement as the rule,regardless of the exceptions. Yes,some times a good game squeaks out and we're all reminded what good games are like,but the majority,which determines the rules,are pretty much just looking for a quick buck.
Anyhow, I do respect that you feel that the magic is gone. Is that a bit of a jaded opinion? Maybe, but it's the Cynical who tend to ask the most important questions.
In other words,Mario does it well,but it's hardly ever anything new any more.
As far as I know, none of the PS3 games have surprisingly tight controlled Sixaxis controlled ball rolling, or of any game that does the awesome things that Super Mario Galaxy does with Gravity being the crux of things. sure, the concept has been in games here and there every now and then, such as the idea of planetoids being In Rouge's Mad Space level in Sonic Adventure 2, but they really didn't explore the Concept for unique ideas.
The very idea of innovation is to take the established and build upon it in a unique and fresh way. As one of my English professors put it aptly, "Thomas Edison didn't invent the projector. He merely came up with holes." Wheels, a Box, a magnifying lens, the light bulb, film already existed, since at the time, film was what was used to make Billiard balls [that would explode because film is kinda flammable. ^_^;;] All Thomas Edison did was assemble these items, and poke hols in the box and the sides of the film tape where necessary so it can be properly aligned with the lens.
Some ideas may be a bit derivative from another, But Super Mario Galaxy finds fresh ways to do it, such as levels where you use the pointer to grab onto spider web Mario is stuck in to shoot him like a pellet from a sling shot, or using the pointer as a sort of air horn to blow Mario around while he's trapped in a bubble!
As I digress, though... I will have to see about trying some old Ratchet and Clank to see if they do indeed pique my interest. I hope some day your faith in gaming does come back through some sort of product delivered by higher powers that transcends all the lofty expectations of even the most bittered gamer and sets a standard so high that companies will go bankrupt or be forced to make product that is so good that it should be nailed to the cross.
But while old Tommy Edison was the first man to invent the projector,do you know who the second one was? Cause they don't remember him. There's a difference between updating an idea and just copying it. A stylish thief still takes all your shit,after all. I'm not saying SMG is a bad game,just not very original.
The originality comes from the gravity platforming being the central mechanic unto which all of Super Mario Galaxy is based, just as Ratchet and Clank's central mechanic is having guns that do weird or unique stuff. Careful detail was taken to make things feel the right weight, and Mario Can orbit entire planets with his long jumps, only to get pulled into the orbit of another planetoid and orbit a bit there as well before finally touching down. sure, there are levels that use indicating textures to let you know sometimes where the odd gravity will place you, but other times you're left to figure out that you can walk off the edge of that flying saucer you're on to avoid the wall of electric death, AND that you can jump off of it without plummiting to your death! It's implimented in such a way that it is fun and natural feeling, and in such a way that exudes originality.
What attests even more so is the fact that the folks at nintendo felt that they couldn't fit enough of their oiriginal ideas into a single game! They couldn't get in everything that they had thought up for the game, so they had to make a whole second game that feels Just as fresh... nay, even fresher! it uses the same engine, sure, but it does much, MUCH more with it and proves how flexable there engine is by applying it in all sorts of new ways, like the rolling log areas where falling simply allows Mario to fall forever in the orbit of this log that the gravity pulls him along the width of it. I don't know about you, but I don't think I've seen something like that in a game before...
And as for original guns,how about one that sucks up small enemies,compresses them,sets them on fire,and launches them back out with explosive results? Or the morph guns that turn your enemies into sheep,chickens,ducks,etc. The spider drones were also a lot of fun. Personal shields are nice,especially when they zap anyone who gets close to them. And that's what I remember off the top of my head. And then there's this:
http://www.youtube.com/watch?v=Uhm_Ee18Dn0
Never saw that in SMG or Earthworm Jim. But yeah,R&C just used a ship when they wanted to move between planets. Seems easier to me. And yeah,I probably have seen something like that. I can confirm it if you have a video of what you're talking about. However,simply taking an idea and stretching it out over a whole game does not make it original. I wonder why they didn't show off the gravity thing more,tho. Made a big deal about planetoids which have been done before and didn't really talk all that much about gravity manipulation. I guess that was more in 2 tho and most people were all "it's too much like SMG1" to really bother with it.
What program they use to do that amazing ?
This grafics are C.G. ?
Sega have no shame for this be better than Sonic 4 ?
It's simple, lets make it clear...
Sonic Team produce game for selling, selling, and selling (ergo get money) nothing else.
That fan game is produced by fans for fans.
Everybody can like what they want, but let's be honest, the fan game looks far better (i played the demo). Saddly the download source was deleted for "copyright issues".
Lacks of efforts by Sonic Team, that's a shame.
Como viste amigo, se nota, por lejos la falta de esfuerzo que pone Sonic Team, con un juego con bugs, niveles en los que solo tienes que apretar el mando direccional hacia adelante y los boosts te llevarán al final.
Esos chicos merecen un aplauso por demostrar lo bajo que ha caÃdo la empresa y la falta de talento que la misma tiene.
This is my opinion and not should be taking it seriously but, i didn't mind Sonic next gen design, from my point of view, we the "oldfarts" didn't only wanted a Sonic game that was 2D, we didn't wanted old badniks remakes, we didn't wanted remakes of the old Bosses, god i don't care if the first level is some kind of city instead of Green Hill, all we wanted was to play the game like in Sonic 3 and all the Genesis ones (except spinball and 3D Blast of course) the same goddamn gameplay, the level designs were you can take multiple paths, not a whole bunch of boosts that you only need to press forward to finish the level, feels like Sonic Rush (and YES, i hated that game, pits and boosts everywhere ) more than Sonic back to his roots.
That's why i said they only care about money, i can even imagine the scene "okay, fans will buy our game if we make it 2d! yeah yeah! people loved the first level, let's put it there too, and remake all the badniks so we don't have to think about any other original ideas, boosts so you can go fast vrooom! yeah! lets make the game" and done! they didn't give a damn if the game had bugs in the gameplay movements, and what makes me a bit "sad" is that people actually defend it... i can accept they like the games, but "liking it" doesn't mean it doesn't have it's flaws.
But truth has to be told, they don't care about any of us.
It's like a sonic fans idea of a good game is a rehash, Fan Remix, Sonic 4, sonic advance, there the SAME damn game!
I know I'm backing SEGA on this but, frankly, I think many sonic fans just cannot be pleased. At least SEGA is trying a little variaty these days and yes most of the time they fall a little short. But c'mon, they havent been outright failures (well...sonic 06 is for sure >.>) Some are okay. And while you might want perfection, at least it shows theres hope.
and, personally, I liked more sonic 4 than that fan remix, but that's a personal opinion
Y sÃ, lo ridiculizaron.
Even sonic adventure had it's flaws (it was just a bit to easy, but still decent). Sonic 4 looks to bring back that old good gameplay, but in the end it's just a remake of the past sonic games with a graphical upgrade (the levels are all exactly the same with a few new things thrown in here and there).
So good, but not impressed, especially with the potential the team showed way back in it's early days.
and got to admit the Sonic Fan Remix its a good fangame too but the its develop by only two its not entirely true.
The Engine it uses its the Unity one which wasn't develop by them. But a whole team of developers. while the official Sonic engine was develop from scratch by Dimps (yes Dimps, not Sonic Team) as almost all the Sonic 4 game. and it shows the momentum thing that a lot of people seems to complain about actually helps the game mechanics especially on widescreen a flaw that the remix one doesn't even notice. also the Remix one its tooooo crowded with stuff and that doesn't help the gamer to notice in time the position of the stuff.
Its a good game demo. i agree but i am sure it doesn't put to shame the 6-8 hours of the official one
I design games and I can easily see that the fan made has far more terrain, far better poly count on the models, and over all just looks sleeker.
Now that's not saying the gameplay is better, but from a graphical stand point (the only thing we really can judge from just watching a video) the fan made is clearly superior.
I was apprehensive about Sonic 4. I didn't know what to make of it, but I picked it up and I rather enjoyed it. The new weird animations that make the physics feel different (They're not, actually, it just looks like it is) take some getting used to, but only for a moment. True the levels and enemies are all based on the early games, but the most important element, the gameplay, was intact. It was fun, and it has replay value despite how short it is. I actually look forward to the next episode.
As for Sega, while I loathe their "target demographic" policy, it's nice that they're finally considering the oldschool fans for the first time since the Genesis.
Wait. They're calling that their own Sonic game?
IT'S FUCKING SONIC 2, with a bunch of silly vines and paint and rain and "OOO SHINY"s. They didn't code that game. They just ported Sonic 2, and started adding layer ontop of layer ontop of layer. ... which is EXACTLY what Sonic Team has BEEN DOING. AT the fans REQUEST. The only difference is that these fans had nearly 2 decades to pump out one, glossy, sugar-coated fluff ball where-as Sonic team has had to innovate for nearly a dozen or more games in that same time frame?
fan madegame.There. Fixed that for ya.
1. has to be released in 1-hour "episodes"
2. has a fangame made of it that puts it to shame
...Then you know there's a problem.