Mass Effect vs Mass Effect 2: Final verdict. SPOILERS AHOY.
16 years ago
General
Ok, after finishing Mass Effect 2, and replaying Mass Effect, what's my favorite?
Well, personally, it's hard to say.
Story: I like both stories, really, but Mass Effect's climax tips it for me. It is a HELL of a lot more epic than ME2; I, personally, figured ME2's final boss was pretty generic; after all, how many games have giant humanoid bosses with glowing weak points? Plus, Mass Effect had the massively epic Battle for the Citadel cutscenes, and the whole level leading up to the final boss (climbing up the side of Citadel Tower, while Sovereign looms overhead) kicked much ass. Getting into the Collector Base in Mass Effect 2 was awesome (and I liked having the ability to influence it with the upgrades), sure, but the rest of the level feels pretty bland, squad-choices aside.
Gameplay: Mass Effect and Mass Effect 2 both have their good points here. ME2's combat was more fluid and intuitive, but I liked Mass Effect's exploration more. Sure, the Mako had some issues, but exploring large(ish) areas and finding secrets/trinkets/random interesting objects (Space Cows!) is loads more fun to me, compared to slowly scanning planets for resources and occasionally finding a small outpost to visit. On the other hand, I like how Mass Effect 2 shows your exploration progress; it creates an unwritten goal to explore all the available areas.
Now, as for my last journal. Having replayed Mass Effect 1, I'll edit my complaints. The loading screens aren't so bad, and, while it might not make much sense story-wise, needing to find 'heat clips' makes combat much more intense. I do wish the Citadel, or any of the 'hub' worlds, was larger, though.
Now, here's hoping that Bioware learns from both games, and incorporates the good parts of each into Mass Effect 3, to make a truly epic game.
Well, personally, it's hard to say.
Story: I like both stories, really, but Mass Effect's climax tips it for me. It is a HELL of a lot more epic than ME2; I, personally, figured ME2's final boss was pretty generic; after all, how many games have giant humanoid bosses with glowing weak points? Plus, Mass Effect had the massively epic Battle for the Citadel cutscenes, and the whole level leading up to the final boss (climbing up the side of Citadel Tower, while Sovereign looms overhead) kicked much ass. Getting into the Collector Base in Mass Effect 2 was awesome (and I liked having the ability to influence it with the upgrades), sure, but the rest of the level feels pretty bland, squad-choices aside.
Gameplay: Mass Effect and Mass Effect 2 both have their good points here. ME2's combat was more fluid and intuitive, but I liked Mass Effect's exploration more. Sure, the Mako had some issues, but exploring large(ish) areas and finding secrets/trinkets/random interesting objects (Space Cows!) is loads more fun to me, compared to slowly scanning planets for resources and occasionally finding a small outpost to visit. On the other hand, I like how Mass Effect 2 shows your exploration progress; it creates an unwritten goal to explore all the available areas.
Now, as for my last journal. Having replayed Mass Effect 1, I'll edit my complaints. The loading screens aren't so bad, and, while it might not make much sense story-wise, needing to find 'heat clips' makes combat much more intense. I do wish the Citadel, or any of the 'hub' worlds, was larger, though.
Now, here's hoping that Bioware learns from both games, and incorporates the good parts of each into Mass Effect 3, to make a truly epic game.
FA+
