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TOSPayment
🔹 Payment is by PayPal. Currency is Euros. Your commission will be started when your invoice is paid.
🔹If your commission is over 100€ you have the option to pay half up front and the second half at the end.
(If you are commissioning a model that I do not own yet, then the minimum amount must be at least the same as the model price)
🔹Please state if you would like the unity package. You must follow the TOS of the model owner to receive the unity package.
🔹SFW and NSFW
🔹Please keep things professional
🔹For a reserved slot it will be a non-refundable deposit of 15€ (or the total cost of your commission if it is less than 15€ or the cost of your model if I do not own it yet). This goes towards the total of your model
🔹If you are commissioning a model that I do not own yet, there will be a non-refundable deposit of the respective cost of the model which will go towards your total. This is not a charge for the model, only a deposit towards your commission
🔹A copy of your model will be uploaded to my account for portfolio and testing purposes only
🔹You have 48h after upload to report any errors or mistakes. Anything after this time window I will charge for
🔹I will charge 20€+8€ each hour after 3h of texture work if I am only given a vague idea of what you would like because I have to come up with something from scratch
🔹I do not officially do clothing but you may request that I make something for you. They are not of high quality yet and I am still learning how to make clothing. If I do not feel that I am capable of making the clothing I will respectively decline the request.
🔹If you decide to change an item after I have already set it up I will charge for a new item being added
🔹If you do not have a physical ref please provide detailed info on what you would like
🔹PLEASE MAKE SURE YOU HAVE YOUR VRCHAT.COM ACCOUNT SET UP AND LINKED. YOU MUST HAVE NEW USER OR HIGHER TO UPLOAD AN AVATAR
🔹If you mute notifications for the server, you must make it so that your personal channel still pings you when I post a message
🔹Disclaimer for texture only commissions: The color of your commission may not be precisely the same in your unity as how it appears in mine. In my personal Unity and substance painter I may be using different shaders than you are
🔹Once you’ve read this and are ready to make a commission, let me know in the #💬lobby (discord) that you’d like to make a commission. You’ll receive a personal channel where you’ll post your form from the respective model channel
🔹All custom items purchased from me can be given to the buyer. These are not to be re-distributed or re-sold in any way. When used on your avatar you must credit me, ie. backdrop, credits card, etc. |
- USD 0.00
- 0 slots
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Commission Pricing Base Cost $40
This includes a basic recolor of the original texture, basic dynamics, default gestures that match the hand they’re assigned to, visemes, VRChat ready
🔹PC User $40 / Quest Standalone $30 (see Quest Version below for more info)
-This includes a basic recolor of the original texture; dynamics to your liking (PC User only) on the included tail, ears, and hair; default face expressions on whichever hand gesture you like; Avatar 3.0 ready; Shaders customized to your liking ie. glow effects, sparkles, metallic, etc. (poiyomi) (Quest users will only have the provided VRchat shader)
🔹Additional Different Model Size $2
🔹AV3 Upgrade/Unity update $15 (this is for previous 2.0 commissions that would like to change to 3.0)
Textures:
🔹Base price includes a basic recolor of the model's original texture
🔹Moderate texture $10. This includes gradients, PNG tattoos (must have a transparent background), simple connecting textures
🔹Complex texture $20. Hand drawn patterns, highly detailed, custom patterns
🔹From Scratch Texture that I design $20 + $8 each hour after 3 hours work
🔹Texture Commission $25
Addons:
Prices start at $2 for each additional part added to the model. In addition if dynamics (physics) are desired the prices are as follows:
🔹$15+ for parts that need bones/weight painting (cost varies depending on complexity)
🔹$5 for pre-boned and weight painted parts (has pre-made physics
Custom Made Hair:
Can't find a pre-made hair you like? I can make one for you! These will be boned and weight painted so depending on complexity the price will vary. I require a very detailed reference with all sides shown if possible. Please note that this process can take a while to do
🔹Short hair $30-$40
🔹Shoulder Length $40-$50
🔹Mid back $50-$60
🔹Long Hair $60+
DISCLAIMER: Prices can be affected by how thick or thin you want the hair strands to be
Animations:
Animations start at $2+ This includes custom face/ear/tail expressions
Shaders:
if you have a specific way you want something to appear there is most likely a shader for it
Quest Version
If you would like your model to be Quest compatible please state this in your notes. I can either do your model as Quest only or a Quest add on so that Quest users can see your model.
Quest models are very basic. They have 1-3 materials, no effects, no dynamic bones, and no toggles.
In order for me to set up a Quest model though, I must put everything together in blender and redo texture layouts which is time consuming.
Depending on how many polygons there are you may be limited to accessories that you put on the model. To keep things within the acceptable polygon limit, please only add hair, ears, tails, and basic essential parts at maximum.
Even if I get the poly count low, it may be that the model is still about 10k or 20k polys over. This is fine but you may have to ask quest users to "show" your avatar
🔹️Quest only model included in base price
🔹️Quest model add-on $15
Temporary Ref Sheets
🔹️T-pose $8
🔹️With upper body posed $10
🔹️Full Body posed $15
🔹️Add close up with face expression of your choice $5
🔹️Includes front, back, and angled views, all colors used, close ups on special markings, and the sona's name
If you have done or are planning to do a full commission but you don't have a ref sheet for your OC, I can make a temporary ref sheet using the model that I make. |
- USD 40.00 - 99999.99
- 3 slots
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